Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Patroclez
Amaterasu
Level 126
God Stats
16W - 8L
1,485 SR
Queue Stats
594W - 568L
1,550 Elo+
Party 2
Sobek
Sobek
SUPERROBOT500
Sobek
Level 127
God Stats
3W - 6L
1,413 SR
Queue Stats
206W - 182L
1,578 Elo+
Party 2
Kukulkan
Kukulkan
VictoryCar
Kukulkan
Level 129
God Stats
4W - 2L
1,266 SR
Queue Stats
432W - 320L
1,674 Elo+
Party 2
Medusa
Medusa
fen10
Medusa
Level 45
God Stats
7W - 0L
1,813 SR
Queue Stats
210W - 102L
1,726 Elo+
Party 2
Team Averages
Level 117
1,495 SR
1,606 Elo+

VS

Team Averages
Level 37
1,509 SR
1,604 Elo+
Nemesis
Nemesis
ChefDiggy
Nemesis
Level 40
God Stats
1W - 2L
1,703 SR
Queue Stats
42W - 39L
1,599 Elo+
Party 1
Discordia
Discordia
Fratparty3
Discordia
Level 26
God Stats
2W - 4L
1,600 SR
Queue Stats
14W - 17L
1,536 Elo+
Party 1
Izanami
Izanami
Lightofdarkne55
Izanami
Level 18
God Stats
3W - 1L
1,475 SR
Queue Stats
5W - 2L
1,810 Elo+
Party 1
Sylvanus
Sylvanus
Merilstorm
Sylvanus
Level 29
God Stats
26W - 26L
1,446 SR
Queue Stats
126W - 145L
1,424 Elo+
Party 1
Athena
Athena
bruhticular
Athena
Level 72
God Stats
1W - 6L
1,322 SR
Queue Stats
166W - 146L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 3 / 2
8,817
519
6,268
14,148
5,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Patroclez
Amaterasu
16
5 / 1 / 3
10,052
591
8,591
16,009
14,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 2 / 10
9,505
559
8,971
14,351
14,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
VictoryCar
Kukulkan
16
5 / 2 / 3
10,230
602
13,189
6,897
2,601
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
fen10
Medusa
18
8 / 2 / 3
11,499
676
13,681
8,173
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChefDiggy
Nemesis
14
6 / 5 / 1
8,805
518
6,572
12,228
5,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
Fratparty3
Discordia
12
1 / 7 / 3
7,263
427
4,584
10,148
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 9 / 3
6,864
404
2,448
11,381
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
Merilstorm
Sylvanus
11
0 / 2 / 3
7,120
419
4,457
13,702
11,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
12
3 / 4 / 4
8,381
493
13,490
19,199
16,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
27
Kills
10
10
Deaths
27
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
2
1.67
L
Nemesis
ChefDiggy
Nemesis
6
5
1
1.3
L
Discordia
Fratparty3
Discordia
1
7
3
0.36
L
0
9
3
0.17
L
Sylvanus
Merilstorm
Sylvanus
0
2
3
0.75
W
Amaterasu
Patroclez
Amaterasu
5
1
3
6.5
W
5
2
10
5
W
Kukulkan
VictoryCar
Kukulkan
5
2
3
3.25
L
Athena
3
4
4
1.25
W
Medusa
fen10
Medusa
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,700
Damage
31,551
59,578
Taken
66,658
40,377
Mitigated
41,302
19,529
Healing
16,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,268
1,566
0
4,580
14,148
5,473
0
4,325
9,368
0
53,216
L
Nemesis
ChefDiggy
Nemesis
6,572
3,220
0
3,536
12,228
5,998
0
3,190
8,976
0
50,685
L
Discordia
Fratparty3
Discordia
4,584
0
0
470
10,148
5,074
0
3,729
6,155
41,556
0
L
2,448
1,564
0
1,157
11,381
2,313
1,120
2,014
9,335
0
31,286
L
Sylvanus
Merilstorm
Sylvanus
4,457
1,596
990
4,262
13,702
11,914
0
6,607
6,773
19,977
0
W
Amaterasu
Patroclez
Amaterasu
8,591
2,816
0
8,795
16,009
14,221
78
6,340
8,598
656
58,725
W
8,971
1,416
0
3,672
14,351
14,197
114
5,701
7,844
25,391
0
W
Kukulkan
VictoryCar
Kukulkan
13,189
1,296
0
642
6,897
2,601
1,017
1,414
5,364
75,922
0
L
Athena
13,490
2,299
0
6,519
19,199
16,003
0
6,036
13,047
43,452
0
W
Medusa
fen10
Medusa
13,681
6,126
0
1,840
8,173
3,885
2,558
2,390
5,739
0
106,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,103
Gold Earned
38,433
547
Minions Killed
369
0
Camps Cleared
0
1,726,071
Distance Traveled
1,565,776
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,817
519
86
5
0
393,202
8
L
Nemesis
8,805
518
91
5
0
350,413
3
L
Discordia
7,263
427
88
5
0
314,182
3
L
Izanami
6,864
404
77
5
0
274,660
1
L
Sylvanus
7,120
419
28
2
0
291,067
1
W
Amaterasu
10,052
591
112
7
0
373,165
5
W
Sobek
9,505
559
29
2
0
328,974
3
W
Kukulkan
10,230
602
150
9
0
329,105
6
L
Athena
8,381
493
85
5
0
335,454
7
W
Medusa
11,499
676
170
10
0
301,625
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role