Player Matchup

Yemoja
Yemoja
AbjectPlanet3
Yemoja
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,006 Elo+
Solo
Charybdis
Charybdis
Checkmate696969
Charybdis
Level 16
God Stats
1W - 0L
1,484 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
DeviIBoot
Hun Batz
Level 28
God Stats
7W - 5L
1,488 SR
Queue Stats
38W - 54L
1,275 Elo+
Solo
Neith
Neith
OscarMedina5566
Neith
Level 29
God Stats
26W - 30L
1,533 SR
Queue Stats
230W - 201L
1,526 Elo+
Solo
Thoth
Thoth
stoicOLDbuck
Thoth
Level 8
God Stats
1W - 0L
1,321 SR
Queue Stats
1W - 3L
1,073 Elo+
Party 1
Team Averages
Level 18
1,465 SR
1,276 Elo+

VS

Team Averages
Level 18
1,454 SR
1,546 Elo+
Hachiman
Hachiman
BessieJoe
Hachiman
Level 29
God Stats
7W - 7L
1,467 SR
Queue Stats
27W - 32L
1,542 Elo+
Party 2
Charybdis
Charybdis
Cyyrix
Charybdis
Level 20
God Stats
0W - 4L
1,532 SR
Queue Stats
10W - 18L
1,637 Elo+
Party 2
Tyr
Tyr
DeepFried14
Tyr
Level 7
God Stats
0W - 1L
1,067 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
LeBruh-23-
Thanatos
Level 11
God Stats
3W - 5L
1,702 SR
Queue Stats
13W - 11L
1,661 Elo+
Solo
Ares
Ares
tunel-inegavel
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 4
7,761
388
2,395
6,475
3,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Checkmate696969
Charybdis
14
4 / 7 / 5
9,952
498
8,715
12,260
4,341
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
DeviIBoot
Hun Batz
17
11 / 1 / 3
11,505
575
11,439
12,256
5,244
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
13 / 0 / 2
13,379
669
14,394
13,402
5,551
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 5 / 2
9,558
478
4,485
9,328
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BessieJoe
Hachiman
13
2 / 5 / 4
8,594
430
9,108
12,654
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Cyyrix
Charybdis
13
6 / 7 / 0
8,676
434
5,963
12,828
4,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
2 / 12 / 2
7,543
377
3,313
14,744
7,158
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
LeBruh-23-
Thanatos
16
8 / 7 / 0
10,941
547
12,453
16,379
7,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 3 / 2
5,991
300
1,152
3,639
1,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
32
Kills
18
18
Deaths
34
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
5
4
0.6
L
Hachiman
BessieJoe
Hachiman
2
5
4
0.8
W
Charybdis
Checkmate696969
Charybdis
4
7
5
0.93
L
Charybdis
Cyyrix
Charybdis
6
7
0
0.86
L
2
12
2
0.25
W
Hun Batz
DeviIBoot
Hun Batz
11
1
3
12.5
L
Thanatos
LeBruh-23-
Thanatos
8
7
0
1.14
W
13
0
2
14
W
3
5
2
0.8
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,428
Damage
31,989
53,721
Taken
60,244
21,737
Mitigated
23,792
15,275
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,395
1,111
273
449
6,475
3,530
26
786
5,689
7,763
0
L
Hachiman
BessieJoe
Hachiman
9,108
2,826
0
2,472
12,654
3,237
45
900
11,719
0
39,794
W
Charybdis
Checkmate696969
Charybdis
8,715
6,471
0
0
12,260
4,341
3,637
0
12,260
0
34,140
L
Charybdis
Cyyrix
Charybdis
5,963
2,948
0
1,571
12,828
4,352
613
706
12,082
0
42,704
L
3,313
509
0
1,279
14,744
7,158
339
1,476
13,044
0
19,966
W
Hun Batz
DeviIBoot
Hun Batz
11,439
3,646
0
3,130
12,256
5,244
2,494
40
12,216
0
64,157
L
Thanatos
LeBruh-23-
Thanatos
12,453
6,681
0
10,333
16,379
7,405
3,116
2,305
13,892
0
61,213
W
14,394
8,513
0
10,411
13,402
5,551
4,854
396
13,006
0
100,776
W
4,485
600
0
1,012
9,328
3,071
1,998
0
9,328
44,028
0
L
1,152
245
0
994
3,639
1,640
0
1,012
2,627
3,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,155
Gold Earned
41,745
423
Minions Killed
289
0
Camps Cleared
0
1,552,900
Distance Traveled
1,439,066
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,761
388
11
1
0
128,510
1
L
Hachiman
8,594
430
69
3
0
362,757
1
W
Charybdis
9,952
498
59
3
0
334,705
0
L
Charybdis
8,676
434
81
4
0
315,987
0
L
Tyr
7,543
377
24
1
0
327,349
0
W
Hun Batz
11,505
575
101
5
0
393,618
3
L
Thanatos
10,941
547
112
6
0
350,460
0
W
Neith
13,379
669
172
9
0
363,349
2
W
Thoth
9,558
478
80
4
0
332,718
0
L
Ares
5,991
300
3
0
0
82,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role