Player Matchup

Ra
Ra
BlxnkGhost
Ra
Level 15
God Stats
4W - 2L
1,670 SR
Queue Stats
22W - 24L
1,277 Elo+
Party 2
Ares
Ares
Cookienga_PR
Ares
Level 60
God Stats
5W - 1L
1,670 SR
Queue Stats
48W - 38L
1,357 Elo+
Party 2
Danzaburou
Danzaburou
MajinSaga
Danzaburou
Level 18
God Stats
14W - 8L
1,502 SR
Queue Stats
31W - 35L
1,228 Elo+
Party 2
Team Averages
Level 31
1,614 SR
1,287 Elo+

VS

Team Averages
Level 74
1,542 SR
1,279 Elo+
Sol
Sol
DomRobbo91
Sol
Level 29
God Stats
1W - 1L
1,847 SR
Queue Stats
1W - 6L
1,221 Elo+
Party 1
Fenrir
Fenrir
ImRichs
Fenrir
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 138L
1,277 Elo+
Solo
Chaac
Chaac
RoyalReevesy
Chaac
Level 126
God Stats
1W - 5L
1,278 SR
Queue Stats
26W - 39L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
4,920
984
3,137
3,633
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 5
5,092
1,018
2,016
5,618
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
MajinSaga
Danzaburou
9
4 / 0 / 2
5,936
1,187
3,778
2,399
1,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,292
858
4,174
4,201
1,399
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
ImRichs
Fenrir
3
0 / 0 / 0
3,618
724
0
164
37
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
4,217
843
3,984
6,410
2,898
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
2
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
0
1
5
2.5
L
1
3
1
0.5
L
Fenrir
ImRichs
Fenrir
0
0
0
0
W
Danzaburou
MajinSaga
Danzaburou
4
0
2
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,931
Damage
8,158
11,650
Taken
10,775
6,535
Mitigated
4,334
3,398
Healing
3,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,137
524
651
857
3,633
1,395
249
730
2,903
13,988
0
W
2,016
109
0
1,308
5,618
4,087
353
2,534
3,084
5,589
0
L
4,174
1,094
121
653
4,201
1,399
0
2,177
1,870
13,966
0
L
Fenrir
ImRichs
Fenrir
0
0
0
0
164
37
0
0
164
0
0
W
Danzaburou
MajinSaga
Danzaburou
3,778
1,629
196
386
2,399
1,053
713
1,060
1,339
0
11,599
L
3,984
622
49
2,620
6,410
2,898
0
2,920
3,376
0
12,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,948
Gold Earned
12,127
64
Minions Killed
43
2
Camps Cleared
2
296,899
Distance Traveled
226,817
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,920
984
34
7
2
99,653
1
W
Ares
5,092
1,018
7
1
0
112,119
0
L
Sol
4,292
858
22
4
2
95,521
0
L
Fenrir
3,618
724
0
0
0
21,010
0
W
Danzaburou
5,936
1,187
23
5
0
85,127
1
L
Chaac
4,217
843
21
4
0
110,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role