Player Matchup

Ymir
Ymir
Platinum III
Nelferatu
Ymir
Platinum III
Level 107
God Stats
16W - 13L
1,660 SR
Queue Stats
457W - 456L
1,756 MMR
Solo
Guan Yu
Guan Yu
Gold II
WHERES CHAVO394
Guan Yu
Gold II
Level 149
God Stats
56W - 45L
1,549 SR
Queue Stats
505W - 491L
1,671 MMR
Solo
Neith
Neith
Platinum IV
ZorroArtico99
Neith
Platinum IV
Level 155
God Stats
156W - 213L
1,555 SR
Queue Stats
1,056W - 1,066L
1,634 MMR
Solo
Serqet
Serqet
Platinum V
kikinjb
Serqet
Platinum V
Level 63
God Stats
7W - 15L
1,476 SR
Queue Stats
153W - 139L
1,640 MMR
Solo
Sol
Sol
Gold II
mininolunaDpluto
Sol
Gold II
Level 147
God Stats
2W - 5L
1,661 SR
Queue Stats
196W - 199L
1,674 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,580 SR
1,675 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,605 SR
1,675 MMR
Skadi
Skadi
Platinum III
CladeronKing29
Skadi
Platinum III
Level 102
God Stats
9W - 10L
1,579 SR
Queue Stats
155W - 158L
1,657 MMR
Solo
Thor
Thor
Gold II
Hauntxr8687
Thor
Gold II
Level 145
God Stats
15W - 6L
1,715 SR
Queue Stats
81W - 52L
1,696 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
MBU Hezi
Morgan Le Fay
Gold I
Level 108
God Stats
1W - 1L
1,633 SR
Queue Stats
162W - 150L
1,605 MMR
Party 1
Geb
Geb
Platinum II
T44BUG
Geb
Platinum II
Level 140
God Stats
3W - 4L
1,444 SR
Queue Stats
156W - 140L
1,807 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Terp Deity
Cthulhu
Gold III
Level 66
God Stats
1W - 0L
1,652 SR
Queue Stats
77W - 70L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 8 / 3
7,611
381
5,832
24,380
20,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 3 / 2
9,306
465
8,013
14,709
14,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
4 / 11 / 1
9,837
492
15,584
18,782
7,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
kikinjb
Serqet
16
0 / 6 / 3
9,683
484
7,999
14,797
7,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
6 / 3 / 2
10,240
512
13,514
14,220
11,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AthenaArtioTiamatKaliGilgamesh

VS

Bans
CharybdisAchillesNu WaApolloChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 11
12,074
604
14,765
15,565
5,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
18 / 1 / 3
12,629
631
19,138
16,653
7,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
MBU Hezi
Morgan Le Fay
16
3 / 4 / 11
10,743
537
11,425
13,349
5,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
T44BUG
Geb
16
1 / 1 / 7
10,736
537
7,927
14,641
16,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Terp Deity
Cthulhu
16
4 / 2 / 17
11,723
586
10,259
15,689
17,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
11
Kills
31
31
Deaths
11
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
W
18
1
3
19.5
W
Morgan Le Fay
MBU Hezi
Morgan Le Fay
3
4
11
2.13
L
Ymir
1
8
3
0.31
W
Geb
T44BUG
Geb
1
1
7
4.5
W
Cthulhu
Terp Deity
Cthulhu
4
2
17
6.25
L
0
3
2
0.33
L
4
11
1
0.41
L
Serqet
kikinjb
Serqet
0
6
3
0.25
L
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,942
Damage
63,514
86,888
Taken
75,897
61,789
Mitigated
51,976
18,022
Healing
14,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,765
7,070
0
250
15,565
5,415
7,682
3,810
11,693
0
89,129
W
19,138
5,750
0
3,836
16,653
7,676
2,287
2,952
12,981
0
67,362
W
Morgan Le Fay
MBU Hezi
Morgan Le Fay
11,425
349
98
2,547
13,349
5,226
1,075
3,653
9,462
60,434
0
L
Ymir
5,832
1,880
0
3,592
24,380
20,579
0
6,821
17,364
25,230
4,246
W
Geb
T44BUG
Geb
7,927
771
0
3,493
14,641
16,435
74
1,902
12,739
57,889
0
W
Cthulhu
Terp Deity
Cthulhu
10,259
638
906
3,497
15,689
17,224
460
5,579
10,030
46,002
0
L
8,013
1,979
539
4,284
14,709
14,991
0
5,921
8,684
0
59,918
L
15,584
8,029
0
2,535
18,782
7,763
528
5,908
12,756
0
58,750
L
Serqet
kikinjb
Serqet
7,999
1,400
0
1,720
14,797
7,454
492
4,777
9,826
0
78,353
L
13,514
4,060
0
5,352
14,220
11,002
132
5,375
8,647
68,422
6,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,677
Gold Earned
57,905
511
Minions Killed
543
0
Camps Cleared
0
1,756,599
Distance Traveled
1,996,254
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,074
604
141
7
0
380,185
7
W
Thor
12,629
631
97
5
0
432,517
7
W
Morgan Le Fay
10,743
537
111
6
0
389,671
2
L
Ymir
7,611
381
38
2
0
310,780
5
W
Geb
10,736
537
129
6
0
387,722
5
W
Cthulhu
11,723
586
65
3
0
406,159
4
L
Guan Yu
9,306
465
115
6
0
364,298
3
L
Neith
9,837
492
87
4
0
289,361
2
L
Serqet
9,683
484
135
7
0
433,638
2
L
Sol
10,240
512
136
7
0
358,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role