Player Matchup

Jing Wei
Jing Wei
Axeldebest
Jing Wei
Level 151
God Stats
10W - 14L
1,621 SR
Queue Stats
435W - 434L
1,546 Elo+
Party 2
Ymir
Ymir
K3VD0G
Ymir
Level 16
God Stats
2W - 0L
1,687 SR
Queue Stats
8W - 7L
1,488 Elo+
Party 3
Achilles
Achilles
L0rdSnow17
Achilles
Level 122
God Stats
5W - 1L
1,676 SR
Queue Stats
117W - 110L
1,506 Elo+
Party 3
Thanatos
Thanatos
Lexec
Thanatos
Level 125
God Stats
8W - 3L
1,357 SR
Queue Stats
82W - 67L
1,541 Elo+
Party 3
Ra
Ra
Rеvenant
Ra
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,533 Elo+
Party 2
Team Averages
Level 86
1,568 SR
1,523 Elo+

VS

Team Averages
Level 50
1,527 SR
1,521 Elo+
Baron Samedi
Baron Samedi
HaremMC69
Baron Samedi
Level 28
God Stats
1W - 2L
1,627 SR
Queue Stats
95W - 92L
1,551 Elo+
Party 4
Thanatos
Thanatos
RAMPAGE2678
Thanatos
Level 33
God Stats
5W - 13L
1,267 SR
Queue Stats
181W - 200L
1,434 Elo+
Party 1
Neith
Neith
joaquinkch
Neith
Level 60
God Stats
16W - 13L
1,566 SR
Queue Stats
258W - 248L
1,581 Elo+
Party 4
King Arthur
King Arthur
kyockers
King Arthur
Level 86
God Stats
8W - 7L
1,632 SR
Queue Stats
311W - 314L
1,564 Elo+
Party 4
Hades
Hades
scarycrazytroy12
Hades
Level 42
God Stats
2W - 2L
1,545 SR
Queue Stats
277W - 293L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Axeldebest
Jing Wei
12
0 / 3 / 3
7,228
452
4,934
13,226
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
K3VD0G
Ymir
12
0 / 4 / 5
7,043
440
2,007
10,206
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
L0rdSnow17
Achilles
12
0 / 5 / 4
7,233
452
4,820
12,811
8,576
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Lexec
Thanatos
16
15 / 4 / 3
10,318
645
16,412
13,643
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
7 / 3 / 7
9,747
609
12,399
12,985
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HaremMC69
Baron Samedi
12
1 / 6 / 3
7,525
470
7,243
11,354
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
RAMPAGE2678
Thanatos
13
8 / 5 / 1
8,740
546
7,684
14,436
6,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
15
4 / 3 / 5
8,849
553
14,364
10,779
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
kyockers
King Arthur
12
2 / 3 / 7
7,455
466
7,022
11,872
9,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 5 / 1
8,483
530
7,130
11,506
7,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
22
Kills
19
19
Deaths
22
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Axeldebest
Jing Wei
0
3
3
0.5
L
Baron Samedi
HaremMC69
Baron Samedi
1
6
3
0.42
W
Ymir
K3VD0G
Ymir
0
4
5
0.63
W
Achilles
L0rdSnow17
Achilles
0
5
4
0.4
W
Thanatos
Lexec
Thanatos
15
4
3
4.13
L
Thanatos
RAMPAGE2678
Thanatos
8
5
1
1.7
W
7
3
7
3.5
L
Neith
4
3
5
2.17
L
King Arthur
kyockers
King Arthur
2
3
7
1.83
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,572
Damage
43,443
62,871
Taken
59,947
28,197
Mitigated
31,899
28,927
Healing
23,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Axeldebest
Jing Wei
4,934
3,747
0
3,762
13,226
3,269
0
801
12,378
0
54,497
L
Baron Samedi
HaremMC69
Baron Samedi
7,243
574
676
3,116
11,354
4,171
0
3,125
8,131
41,427
0
W
Ymir
K3VD0G
Ymir
2,007
649
0
3,121
10,206
6,546
0
366
9,786
9,350
0
W
Achilles
L0rdSnow17
Achilles
4,820
1,061
0
3,079
12,811
8,576
798
5,769
5,950
0
29,693
W
Thanatos
Lexec
Thanatos
16,412
5,432
192
12,926
13,643
5,420
146
2,576
10,955
0
59,343
L
Thanatos
RAMPAGE2678
Thanatos
7,684
2,327
0
8,797
14,436
6,651
0
5,381
8,857
0
39,618
W
12,399
1,035
709
5,138
12,985
4,386
0
3,214
9,429
66,596
0
L
Neith
14,364
5,018
0
4,285
10,779
3,630
1,902
693
10,050
0
81,644
L
King Arthur
kyockers
King Arthur
7,022
1,614
454
1,914
11,872
9,497
25
3,288
8,407
0
24,330
L
7,130
697
181
3,978
11,506
7,950
902
1,436
10,028
34,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,569
Gold Earned
41,052
387
Minions Killed
372
0
Camps Cleared
0
1,545,270
Distance Traveled
1,430,040
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,228
452
85
5
0
289,190
1
L
Baron Samedi
7,525
470
70
4
0
271,803
3
W
Ymir
7,043
440
17
1
0
292,662
2
W
Achilles
7,233
452
63
4
0
301,960
3
W
Thanatos
10,318
645
83
5
0
341,911
4
L
Thanatos
8,740
546
82
5
0
317,282
4
W
Ra
9,747
609
139
9
0
319,547
1
L
Neith
8,849
553
119
7
0
295,788
1
L
King Arthur
7,455
466
36
2
0
316,238
2
L
Hades
8,483
530
65
4
0
228,929
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role