Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
JuiceMyBalls
Eset
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 95L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
ThighSpreader
Danzaburou
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,405 Elo+
Party 1
Yemoja
Yemoja
bichota777
Yemoja
Level 26
God Stats
0W - 1L
1,727 SR
Queue Stats
69W - 63L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
pepegagameplay
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,246 Elo+
Solo
Team Averages
Level 21
1,545 SR
1,430 Elo+

VS

Team Averages
Level 28
1,568 SR
1,504 Elo+
Fenrir
Fenrir
Colds369
Fenrir
Level 16
God Stats
25W - 20L
1,575 SR
Queue Stats
45W - 39L
1,544 Elo+
Party 2
Merlin
Merlin
CrunchyCream746
Merlin
Level 18
God Stats
49W - 45L
1,478 SR
Queue Stats
64W - 68L
1,420 Elo+
Solo
Neith
Neith
Luunard
Neith
Level 30
God Stats
34W - 26L
1,607 SR
Queue Stats
122W - 105L
1,550 Elo+
Solo
King Arthur
King Arthur
Steelpelt
King Arthur
Level 29
God Stats
3W - 2L
1,403 SR
Queue Stats
77W - 74L
1,512 Elo+
Solo
Ymir
Ymir
TheGreatRefugee
Ymir
Level 45
God Stats
3W - 1L
1,778 SR
Queue Stats
252W - 239L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 0 / 4
11,417
1,038
8,468
9,007
5,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 8 / 7
9,633
876
6,544
14,562
5,001
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ThighSpreader
Danzaburou
16
1 / 8 / 9
10,164
924
8,154
21,054
8,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
bichota777
Yemoja
17
1 / 2 / 11
11,713
1,065
8,152
11,899
11,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
pepegagameplay
Baron Samedi
17
2 / 3 / 10
10,609
964
10,604
12,050
5,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

144

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Colds369
Fenrir
17
4 / 5 / 7
10,338
940
13,452
12,879
5,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 1 / 13
10,956
996
13,544
4,148
1,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Luunard
Neith
19
11 / 1 / 8
12,451
1,132
21,540
6,552
3,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Steelpelt
King Arthur
15
0 / 4 / 6
8,954
814
4,748
8,416
4,615
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 2 / 15
11,280
1,025
9,171
16,530
21,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
70
13
Kills
21
21
Deaths
13
41
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
0
4
10
W
Fenrir
Colds369
Fenrir
4
5
7
1.5
W
2
1
13
8.5
L
1
8
7
0.56
W
Neith
Luunard
Neith
11
1
8
15
W
King Arthur
Steelpelt
King Arthur
0
4
6
0.75
W
4
2
15
5.75
L
Danzaburou
ThighSpreader
Danzaburou
1
8
9
0.69
L
Yemoja
bichota777
Yemoja
1
2
11
3.25
L
Baron Samedi
pepegagameplay
Baron Samedi
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,922
Damage
62,455
68,572
Taken
48,525
35,643
Mitigated
35,889
13,515
Healing
5,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,468
1,318
0
341
9,007
5,784
0
3,052
5,955
0
16,004
W
Fenrir
Colds369
Fenrir
13,452
1,960
0
790
12,879
5,425
0
7,213
5,666
0
19,240
W
13,544
861
0
738
4,148
1,720
0
2,036
2,112
49,174
0
L
6,544
2,531
330
303
14,562
5,001
0
5,028
9,534
18,088
0
W
Neith
Luunard
Neith
21,540
6,530
0
1,763
6,552
3,068
0
3,211
3,341
0
57,041
W
King Arthur
Steelpelt
King Arthur
4,748
508
643
710
8,416
4,615
0
3,620
4,796
0
10,489
W
9,171
952
0
1,183
16,530
21,061
0
9,220
7,310
12,445
0
L
Danzaburou
ThighSpreader
Danzaburou
8,154
4,512
0
1,871
21,054
8,297
0
5,864
15,190
0
23,630
L
Yemoja
bichota777
Yemoja
8,152
2,504
5,969
2,573
11,899
11,084
0
4,983
6,916
23,758
0
L
Baron Samedi
pepegagameplay
Baron Samedi
10,604
1,022
1,167
961
12,050
5,477
0
3,788
8,262
41,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,536
Gold Earned
53,979
178
Minions Killed
188
6
Camps Cleared
5
961,039
Distance Traveled
933,908
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,417
1,038
17
2
2
232,019
0
W
Fenrir
10,338
940
9
1
0
222,630
0
W
Merlin
10,956
996
90
8
2
189,771
0
L
Eset
9,633
876
40
4
2
166,971
0
W
Neith
12,451
1,132
76
7
2
211,585
1
W
King Arthur
8,954
814
8
1
1
113,474
0
W
Ymir
11,280
1,025
5
0
0
196,448
0
L
Danzaburou
10,164
924
30
3
0
183,375
0
L
Yemoja
11,713
1,065
22
2
0
180,002
0
L
Baron Samedi
10,609
964
69
6
2
198,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role