Player Matchup

Ares
Ares
Jöhnnyy
Ares
Level 4
God Stats
1W - 2L
1,582 SR
Queue Stats
27W - 34L
1,444 Elo+
Party 1
Serqet
Serqet
Shovelheadtko
Serqet
Level 29
God Stats
12W - 6L
1,676 SR
Queue Stats
138W - 121L
1,523 Elo+
Solo
Artemis
Artemis
didirosee
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 34L
1,731 Elo+
Party 1
Merlin
Merlin
ezequiel12grg
Merlin
Level 28
God Stats
4W - 3L
1,609 SR
Queue Stats
113W - 122L
1,457 Elo+
Solo
Danzaburou
Danzaburou
whydothistome
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,335 Elo+
Solo
Team Averages
Level 14
1,573 SR
1,498 Elo+

VS

Team Averages
Level 20
1,517 SR
1,415 Elo+
Da Ji
Da Ji
BelowZer76
Da Ji
Level 5
God Stats
1W - 0L
1,171 SR
Queue Stats
1W - 1L
1,184 Elo+
Solo
Sun Wukong
Sun Wukong
DPDebbie
Sun Wukong
Level 29
God Stats
24W - 14L
1,675 SR
Queue Stats
158W - 149L
1,587 Elo+
Solo
Mulan
Mulan
PoizonCobra
Mulan
Level 25
God Stats
12W - 6L
1,739 SR
Queue Stats
52W - 52L
1,436 Elo+
Party 2
Sol
Sol
Serapheim007
Sol
Level 22
God Stats
8W - 8L
1,500 SR
Queue Stats
69W - 61L
1,436 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xOysteinx
Tsukuyomi
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 110L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 9 / 4
8,164
454
5,786
17,505
12,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 3 / 4
10,128
563
5,189
11,046
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Artemis
didirosee
Artemis
11
2 / 10 / 4
7,748
430
7,538
11,037
3,003
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 7 / 8
9,410
523
13,924
13,207
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
whydothistome
Danzaburou
11
3 / 9 / 4
8,196
455
5,402
10,058
2,757
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
2 / 6 / 10
8,290
461
2,264
9,849
4,332
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
DPDebbie
Sun Wukong
16
14 / 2 / 10
11,454
636
14,386
13,480
13,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 3 / 16
9,943
552
10,460
14,652
15,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 0 / 9
10,160
564
12,589
11,772
4,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
xOysteinx
Tsukuyomi
15
7 / 4 / 9
9,756
542
8,920
12,719
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
92
14
Kills
38
38
Deaths
15
24
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Da Ji
2
6
10
1.17
W
Sun Wukong
DPDebbie
Sun Wukong
14
2
10
9.5
L
Ares
1
9
4
0.33
W
5
3
16
4.33
W
10
0
9
14.5
L
5
3
4
2.33
L
Artemis
didirosee
Artemis
2
10
4
0.4
L
3
7
8
1
L
Danzaburou
whydothistome
Danzaburou
3
9
4
0.56
W
Tsukuyomi
xOysteinx
Tsukuyomi
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,839
Damage
48,619
62,853
Taken
62,472
27,583
Mitigated
43,024
9,751
Healing
12,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
2,264
108
0
515
9,849
4,332
1,005
3,251
6,236
0
15,637
W
Sun Wukong
DPDebbie
Sun Wukong
14,386
3,366
0
2,178
13,480
13,531
382
4,146
9,282
1,458
51,898
L
Ares
5,786
809
0
2,860
17,505
12,438
115
5,080
12,425
22,927
0
W
10,460
535
622
3,207
14,652
15,577
1,461
5,423
8,803
0
32,094
W
12,589
5,577
0
3,120
11,772
4,009
9,459
3,201
8,228
55,468
0
L
5,189
432
0
1,851
11,046
4,857
1,897
2,000
9,046
102
53,603
L
Artemis
didirosee
Artemis
7,538
4,114
0
99
11,037
3,003
667
1,906
9,131
0
21,226
L
13,924
738
417
3,719
13,207
4,528
533
2,125
11,082
59,285
0
L
Danzaburou
whydothistome
Danzaburou
5,402
2,447
0
805
10,058
2,757
76
1,758
8,300
0
19,684
W
Tsukuyomi
xOysteinx
Tsukuyomi
8,920
2,248
0
3,063
12,719
5,575
1,740
3,083
8,895
0
59,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,646
Gold Earned
49,603
313
Minions Killed
363
0
Camps Cleared
0
1,513,211
Distance Traveled
1,543,087
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,290
461
36
2
0
258,466
1
W
Sun Wukong
11,454
636
76
4
0
327,753
3
L
Ares
8,164
454
35
2
0
300,507
13
W
Mulan
9,943
552
58
3
0
308,068
1
W
Sol
10,160
564
91
5
0
289,693
0
L
Serqet
10,128
563
113
6
0
381,756
4
L
Artemis
7,748
430
31
2
0
265,141
2
L
Merlin
9,410
523
101
6
0
288,167
3
L
Danzaburou
8,196
455
33
2
0
277,640
0
W
Tsukuyomi
9,756
542
102
6
0
359,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role