Player Matchup

Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
StarReeses
Charybdis
Level 160
God Stats
1W - 3L
1,517 SR
Queue Stats
54W - 33L
1,750 Elo+
Party 3
Team Averages
Level 157
1,504 SR
1,562 Elo+

VS

Team Averages
Level 91
1,642 SR
1,463 Elo+
Xing Tian
Xing Tian
LiLCASH01
Xing Tian
Level 109
God Stats
0W - 1L
1,808 SR
Queue Stats
31W - 26L
1,484 Elo+
Party 1
Scylla
Scylla
TheQueen4206036
Scylla
Level 47
God Stats
11W - 15L
1,655 SR
Queue Stats
11W - 15L
1,431 Elo+
Party 1
King Arthur
King Arthur
bluefirez9
King Arthur
Level 124
God Stats
0W - 1L
1,438 SR
Queue Stats
24W - 20L
1,494 Elo+
Party 1
Medusa
Medusa
giguere420
Medusa
Level 83
God Stats
1W - 5L
1,667 SR
Queue Stats
13W - 14L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
5 / 1 / 9
10,191
926
9,484
14,782
15,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
 
Nu Wa
15
3 / 0 / 11
9,793
890
7,032
5,004
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
 
Artio
14
4 / 2 / 9
9,339
849
5,265
11,785
10,113
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
StarReeses
Charybdis
15
6 / 2 / 7
10,012
910
16,255
7,949
3,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
LiLCASH01
Xing Tian
13
0 / 3 / 2
7,935
721
6,776
13,644
12,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 4 / 1
7,704
700
3,157
7,955
2,298
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
bluefirez9
King Arthur
13
1 / 6 / 0
7,970
725
4,354
12,514
5,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
giguere420
Medusa
14
2 / 5 / 0
8,271
752
7,525
9,328
3,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
18
Kills
3
5
Deaths
18
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
9
9.5
W
Nu Wa
 
Nu Wa
3
0
11
8.5
W
Artio
 
Artio
4
2
9
4.25
L
Xing Tian
LiLCASH01
Xing Tian
0
3
2
0.33
W
Charybdis
StarReeses
Charybdis
6
2
7
4.75
L
0
4
1
0.13
L
King Arthur
bluefirez9
King Arthur
1
6
0
0.17
L
Medusa
giguere420
Medusa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,036
Damage
21,812
39,520
Taken
43,441
30,931
Mitigated
23,490
10,120
Healing
4,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,484
1,056
0
3,072
14,782
15,412
672
2,419
12,285
6,203
26,118
W
Nu Wa
 
Nu Wa
7,032
887
162
1,886
5,004
1,748
3,932
1,448
3,526
41,790
0
W
Artio
 
Artio
5,265
605
1,176
3,412
11,785
10,113
556
4,416
7,311
13,042
0
L
Xing Tian
LiLCASH01
Xing Tian
6,776
187
0
618
13,644
12,101
0
5,712
7,840
24,218
0
W
Charybdis
StarReeses
Charybdis
16,255
6,205
0
412
7,949
3,658
1,908
2,046
5,523
0
43,566
L
3,157
41
0
0
7,955
2,298
0
2,042
5,775
21,412
0
L
King Arthur
bluefirez9
King Arthur
4,354
401
818
3,108
12,514
5,839
0
4,071
8,225
0
23,978
L
Medusa
giguere420
Medusa
7,525
2,814
0
320
9,328
3,252
0
2,621
6,665
0
41,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,335
Gold Earned
31,880
188
Minions Killed
183
13
Camps Cleared
11
910,370
Distance Traveled
790,518
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,191
926
41
4
5
271,366
2
W
Nu Wa
9,793
890
70
6
4
214,569
3
W
Artio
9,339
849
15
1
2
216,720
1
L
Xing Tian
7,935
721
42
4
3
212,672
1
W
Charybdis
10,012
910
62
6
2
207,715
1
L
Scylla
7,704
700
36
3
2
179,317
0
L
King Arthur
7,970
725
44
4
2
209,648
0
L
Medusa
8,271
752
61
6
4
188,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role