Player Matchup

Cthulhu
Cthulhu
Jack1312FdL
Cthulhu
Level 15
God Stats
6W - 4L
1,682 SR
Queue Stats
63W - 73L
1,352 Elo+
Party 2
Neith
Neith
Juuhis99
Neith
Level 89
God Stats
2W - 3L
1,781 SR
Queue Stats
36W - 33L
1,540 Elo+
Party 3
Yemoja
Yemoja
KogSin
Yemoja
Level 45
God Stats
4W - 4L
1,475 SR
Queue Stats
34W - 23L
1,624 Elo+
Party 3
Serqet
Serqet
samuligamer
Serqet
Level 113
God Stats
1W - 3L
1,315 SR
Queue Stats
69W - 44L
1,576 Elo+
Party 3
Nox
Nox
tasmur11
Nox
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 47L
1,427 Elo+
Party 2
Team Averages
Level 70
1,551 SR
1,504 Elo+

VS

Team Averages
Level 65
1,473 SR
1,405 Elo+
Hachiman
Hachiman
Daveive
Hachiman
Level 25
God Stats
1W - 6L
1,215 SR
Queue Stats
5W - 16L
1,223 Elo+
Party 1
Yemoja
Yemoja
Leyade
Yemoja
Level 65
God Stats
8W - 9L
1,669 SR
Queue Stats
120W - 113L
1,298 Elo+
Party 1
Bellona
Bellona
TheWards1
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 23L
1,359 Elo+
Party 4
Set
Set
Umbreonion
Set
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
358W - 317L
1,542 Elo+
Party 4
Janus
Janus
calumf3
Janus
Level 123
God Stats
12W - 12L
1,483 SR
Queue Stats
479W - 429L
1,604 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jack1312FdL
Cthulhu
12
2 / 0 / 5
7,218
516
5,954
8,850
6,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Juuhis99
Neith
13
3 / 1 / 4
7,456
533
8,021
6,426
1,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
KogSin
Yemoja
12
5 / 0 / 4
7,631
545
4,208
7,362
5,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
13
4 / 0 / 3
7,478
534
6,568
8,272
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 2 / 0
6,308
451
234
4,612
1,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Daveive
Hachiman
10
0 / 5 / 1
5,677
406
3,634
8,262
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Leyade
Yemoja
9
0 / 3 / 1
5,753
411
2,005
6,872
1,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
TheWards1
Bellona
12
0 / 3 / 0
6,573
470
3,134
10,106
8,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 1
6,945
496
4,416
6,211
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
calumf3
Janus
12
2 / 2 / 0
7,551
539
3,991
4,830
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
3
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Daveive
Hachiman
0
5
1
0.1
W
Cthulhu
Jack1312FdL
Cthulhu
2
0
5
4.5
W
Neith
Juuhis99
Neith
3
1
4
5
W
Yemoja
KogSin
Yemoja
5
0
4
7
L
Yemoja
Leyade
Yemoja
0
3
1
0.17
L
Bellona
TheWards1
Bellona
0
3
0
0
L
1
1
1
1.5
L
Janus
calumf3
Janus
2
2
0
1
W
Serqet
4
0
3
5.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,985
Damage
17,180
35,522
Taken
36,281
18,045
Mitigated
15,738
14,980
Healing
11,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Daveive
Hachiman
3,634
2,152
0
1,546
8,262
1,844
0
1,102
7,034
0
24,665
W
Cthulhu
Jack1312FdL
Cthulhu
5,954
389
73
3,651
8,850
6,617
0
464
8,386
29,161
0
W
Neith
Juuhis99
Neith
8,021
4,625
0
2,664
6,426
1,636
1,633
993
5,433
0
51,405
W
Yemoja
KogSin
Yemoja
4,208
1,157
634
2,823
7,362
5,333
142
1,825
5,537
18,604
0
L
Yemoja
Leyade
Yemoja
2,005
92
1,865
1,439
6,872
1,939
0
1,330
5,498
10,262
0
L
Bellona
TheWards1
Bellona
3,134
1,032
0
2,602
10,106
8,406
0
4,387
4,446
0
31,408
L
4,416
2,079
0
3,414
6,211
2,008
0
823
5,298
0
43,267
L
Janus
calumf3
Janus
3,991
84
0
595
4,830
1,541
0
1,703
2,991
54,818
0
W
Serqet
6,568
1,422
0
4,162
8,272
2,968
370
849
7,423
0
40,083
W
234
65
250
723
4,612
1,491
0
1,865
2,747
34,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,091
Gold Earned
32,499
326
Minions Killed
350
0
Camps Cleared
0
1,323,035
Distance Traveled
1,302,518
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,677
406
45
3
0
214,124
0
W
Cthulhu
7,218
516
57
4
0
260,107
0
W
Neith
7,456
533
87
6
0
220,185
0
W
Yemoja
7,631
545
25
2
0
286,135
3
L
Yemoja
5,753
411
17
1
0
251,113
5
L
Bellona
6,573
470
82
6
0
240,388
1
L
Set
6,945
496
84
6
0
321,444
3
L
Janus
7,551
539
122
9
0
275,449
2
W
Serqet
7,478
534
85
6
0
306,091
1
W
Nox
6,308
451
72
5
0
250,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role