Player Matchup

Merlin
Merlin
 
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
JakeMorningstar8
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Juandiotto
Chaac
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ymir
Ymir
PatitoConVIH
Ymir
Level 23
God Stats
4W - 3L
1,515 SR
Queue Stats
148W - 133L
1,440 Elo+
Solo
Pele
Pele
allbertodesouza
Pele
Level 6
God Stats
1W - 1L
1,701 SR
Queue Stats
2W - 3L
1,621 Elo+
Party 1
Team Averages
Level 30
1,543 SR
1,512 Elo+

VS

Team Averages
Level 17
1,467 SR
1,461 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Demodas
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Persephone
Persephone
NPC_feto
Persephone
Level 17
God Stats
2W - 6L
1,434 SR
Queue Stats
19W - 34L
1,303 Elo+
Solo
Danzaburou
Danzaburou
Snow_169A
Danzaburou
Level 28
God Stats
10W - 13L
1,462 SR
Queue Stats
200W - 221L
1,371 Elo+
Solo
Artio
Artio
fuéfué
Artio
Level 12
God Stats
4W - 2L
1,439 SR
Queue Stats
44W - 21L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
1 / 3 / 0
3,225
645
873
2,386
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

2
0 / 3 / 0
2,624
525
117
1,923
441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
3
0 / 4 / 0
2,649
530
538
2,831
658
Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,523
705
1,769
3,501
1,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
3 / 0 / 1
3,743
749
1,488
2,411
759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
5 / 0 / 1
4,509
902
2,642
2,979
2,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thor
Demodas
Thor
4
1 / 2 / 1
3,378
676
708
2,732
820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
NPC_feto
Persephone
6
1 / 2 / 1
3,498
700
1,743
2,499
576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Snow_169A
Danzaburou
6
3 / 0 / 3
4,134
827
1,768
2,398
638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
fuéfué
Artio
7
0 / 0 / 0
3,580
716
2,504
3,914
2,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
4
Kills
10
10
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
Sylvanus
 
Sylvanus
5
0
1
5.5
W
Thor
Demodas
Thor
1
2
1
0.75
L
0
3
0
0
L
Chaac
0
4
0
0
W
Persephone
NPC_feto
Persephone
1
2
1
0.75
L
0
0
0
0
W
Danzaburou
Snow_169A
Danzaburou
3
0
3
4.5
L
3
0
1
3.5
W
Artio
fuéfué
Artio
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,785
Damage
9,365
13,052
Taken
14,522
4,002
Mitigated
6,589
2,456
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
873
42
0
296
2,386
752
0
2,006
380
11,501
0
W
Sylvanus
 
Sylvanus
2,642
1,288
476
1,477
2,979
2,377
189
265
2,714
11,684
5,269
W
Thor
Demodas
Thor
708
382
0
263
2,732
820
0
0
2,732
0
10,013
L
117
28
0
60
1,923
441
0
634
1,289
0
1,138
L
Chaac
538
57
0
0
2,831
658
0
658
2,173
0
3,300
W
Persephone
NPC_feto
Persephone
1,743
373
0
619
2,499
576
0
607
1,890
10,363
0
L
1,769
569
0
1,349
3,501
1,392
0
1,935
997
12,748
0
W
Danzaburou
Snow_169A
Danzaburou
1,768
817
0
1,011
2,398
638
801
0
2,398
0
11,636
L
1,488
862
0
751
2,411
759
0
539
1,872
0
9,812
W
Artio
fuéfué
Artio
2,504
325
0
2,448
3,914
2,178
0
1,420
2,145
11,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,764
Gold Earned
19,099
69
Minions Killed
113
0
Camps Cleared
0
391,735
Distance Traveled
537,284
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,225
645
11
2
0
85,846
2
W
Sylvanus
4,509
902
27
5
0
101,746
2
W
Thor
3,378
676
26
5
0
124,272
0
L
Nemesis
2,624
525
0
0
0
59,312
0
L
Chaac
2,649
530
1
0
0
76,787
1
W
Persephone
3,498
700
18
4
0
102,474
1
L
Ymir
3,523
705
30
6
0
84,702
1
W
Danzaburou
4,134
827
19
4
0
100,460
0
L
Pele
3,743
749
27
5
0
85,088
0
W
Artio
3,580
716
23
5
0
108,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role