Player Matchup

Scylla
Scylla
Diamond III
It Big Kenny
Scylla
Diamond III
Level 159
God Stats
3W - 3L
1,211 SR
Queue Stats
149W - 133L
2,230 MMR
Solo
Khepri
Khepri
Diamond IV
MrShark952
Khepri
Diamond IV
Level 127
God Stats
76W - 46L
1,711 SR
Queue Stats
319W - 312L
2,198 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
MyeCohk9995
Sun Wukong
Diamond III
Level 63
God Stats
13W - 5L
2,026 SR
Queue Stats
227W - 227L
2,189 MMR
Solo
Nike
Nike
Diamond V
The_GhostCowboy
Nike
Diamond V
Level 128
God Stats
4W - 2L
1,674 SR
Queue Stats
79W - 50L
2,149 MMR
Solo
Izanami
Izanami
Platinum II
Traderun
Izanami
Platinum II
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
2,149 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,625 SR
2,183 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 119
1,651 SR
2,185 MMR
Guan Yu
Guan Yu
Diamond II
Garbobeamer
Guan Yu
Diamond II
Level 125
God Stats
40W - 24L
1,746 SR
Queue Stats
210W - 201L
2,305 MMR
Party 1
Zeus
Zeus
Diamond V
LTHP_MothMan
Zeus
Diamond V
Level 117
God Stats
0W - 2L
1,476 SR
Queue Stats
153W - 139L
2,088 MMR
Solo
Chaac
Chaac
Platinum III
Mibael
Chaac
Platinum III
Level 57
God Stats
3W - 5L
1,684 SR
Queue Stats
74W - 43L
2,110 MMR
Solo
Sol
Sol
Platinum I
Reemwokk
Sol
Platinum I
Level 139
God Stats
4W - 2L
1,736 SR
Queue Stats
89W - 71L
2,053 MMR
Solo
Da Ji
Da Ji
Diamond III
nativehawk
Da Ji
Diamond III
Level 157
God Stats
17W - 11L
1,611 SR
Queue Stats
102W - 97L
2,369 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
10 / 2 / 9
16,000
615
18,612
19,695
8,044
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
MrShark952
Khepri
15
1 / 3 / 18
13,359
514
5,094
21,034
23,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
MyeCohk9995
Sun Wukong
20
6 / 4 / 12
16,198
623
24,334
30,869
16,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 2 / 13
15,116
581
23,882
26,659
33,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Traderun
Izanami
20
15 / 4 / 9
17,175
661
35,694
30,863
13,934
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
TiamatAwilixGilgameshMorgan Le FayLoki

VS

Bans
GebOdinHeraThorAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Garbobeamer
Guan Yu
17
1 / 8 / 4
11,516
443
16,477
32,619
43,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 11 / 2
14,558
560
22,452
21,485
11,654
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Mibael
Chaac
16
2 / 7 / 4
10,660
410
12,146
27,578
20,566
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 3 / 1
12,723
489
19,208
24,704
7,616
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
17
1 / 10 / 8
11,354
437
18,292
26,410
28,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
34
39
Kills
15
15
Deaths
39
61
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Garbobeamer
Guan Yu
1
8
4
0.38
W
Scylla
10
2
9
7.25
L
9
11
2
0.91
L
Chaac
Mibael
Chaac
2
7
4
0.57
W
Khepri
MrShark952
Khepri
1
3
18
3.33
W
Sun Wukong
MyeCohk9995
Sun Wukong
6
4
12
3
L
2
3
1
0.83
W
7
2
13
6.75
W
Izanami
Traderun
Izanami
15
4
9
4.88
L
Da Ji
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,616
Damage
88,575
129,120
Taken
132,796
94,844
Mitigated
111,550
60,694
Healing
28,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Garbobeamer
Guan Yu
16,477
522
1,160
7,847
32,619
43,157
0
6,177
26,407
6,533
67,313
W
Scylla
18,612
2,214
135
8,258
19,695
8,044
2,457
7,259
12,373
122,535
0
L
22,452
5,065
0
4,210
21,485
11,654
113
2,662
18,790
95,015
6,864
L
Chaac
Mibael
Chaac
12,146
2,594
497
7,120
27,578
20,566
0
5,935
21,540
0
65,387
W
Khepri
MrShark952
Khepri
5,094
480
3,138
6,135
21,034
23,011
92
6,841
14,101
15,008
0
W
Sun Wukong
MyeCohk9995
Sun Wukong
24,334
5,767
0
16,452
30,869
16,746
3,142
9,819
19,010
0
126,375
L
19,208
5,545
0
7,667
24,704
7,616
0
6,513
17,997
130,335
0
W
23,882
3,395
0
10,859
26,659
33,109
1,263
4,809
20,809
15,473
88,652
W
Izanami
Traderun
Izanami
35,694
28,295
0
15,717
30,863
13,934
13,948
15,259
15,500
0
165,408
L
Da Ji
18,292
4,170
0
100
26,410
28,557
592
6,781
19,456
0
72,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,848
Gold Earned
60,811
716
Minions Killed
660
0
Camps Cleared
0
2,614,216
Distance Traveled
2,256,924
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,516
443
123
5
0
489,437
2
W
Scylla
16,000
615
187
7
0
528,508
4
L
Zeus
14,558
560
143
6
0
426,993
5
L
Chaac
10,660
410
88
3
0
406,699
0
W
Khepri
13,359
514
10
0
0
533,888
5
W
Sun Wukong
16,198
623
174
7
0
574,036
1
L
Sol
12,723
489
196
8
0
480,994
7
W
Nike
15,116
581
143
6
0
487,064
5
W
Izanami
17,175
661
202
8
0
490,720
12
L
Da Ji
11,354
437
110
4
0
452,801
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role