Player Matchup

Chaac
Chaac
 
Chaac
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Magnolia-69-
Zeus
Level 122
God Stats
29W - 26L
1,572 SR
Queue Stats
394W - 378L
1,504 Elo+
Party 2
Team Averages
Level 124
1,524 SR
1,501 Elo+

VS

Team Averages
Level 62
1,556 SR
1,503 Elo+
Gilgamesh
Gilgamesh
I-Doky-I
Gilgamesh
Level 68
God Stats
6W - 3L
1,544 SR
Queue Stats
24W - 13L
1,549 Elo+
Party 1
Xing Tian
Xing Tian
Italian-taco-
Xing Tian
Level 115
God Stats
1W - 1L
1,372 SR
Queue Stats
11W - 17L
1,459 Elo+
Party 1
Zeus
Zeus
marconivm95
Zeus
Level 4
God Stats
0W - 1L
1,751 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 2 / 6
6,920
692
5,154
7,616
4,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
 
Danzaburou
11
2 / 2 / 4
6,869
687
3,697
4,905
1,781
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
5 / 2 / 3
7,630
763
8,876
5,221
1,720
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
I-Doky-I
Gilgamesh
11
2 / 1 / 4
6,598
660
6,735
8,132
4,998
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
Italian-taco-
Xing Tian
11
1 / 3 / 3
6,559
656
2,451
8,667
7,285
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 5 / 2
6,922
692
4,456
5,378
1,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
9
Kills
6
6
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
6
2.5
W
Danzaburou
 
Danzaburou
2
2
4
2
L
Gilgamesh
I-Doky-I
Gilgamesh
2
1
4
4
L
Xing Tian
Italian-taco-
Xing Tian
1
3
3
0.83
W
5
2
3
3.25
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,727
Damage
13,642
17,742
Taken
22,177
8,377
Mitigated
13,699
4,023
Healing
1,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,154
769
0
2,223
7,616
4,876
40
2,906
4,710
0
16,854
W
Danzaburou
 
Danzaburou
3,697
1,420
0
887
4,905
1,781
63
2,340
2,565
0
19,522
L
Gilgamesh
I-Doky-I
Gilgamesh
6,735
1,717
331
1,121
8,132
4,998
0
3,275
4,857
0
18,375
L
Xing Tian
Italian-taco-
Xing Tian
2,451
205
15
379
8,667
7,285
0
2,687
5,980
12,693
0
W
8,876
994
0
913
5,221
1,720
135
1,994
3,227
23,336
0
L
4,456
720
0
47
5,378
1,416
0
3,230
2,148
15,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,419
Gold Earned
20,079
117
Minions Killed
83
4
Camps Cleared
4
543,556
Distance Traveled
538,784
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,920
692
28
3
1
204,311
4
W
Danzaburou
6,869
687
37
4
2
160,969
0
L
Gilgamesh
6,598
660
29
3
1
209,479
4
L
Xing Tian
6,559
656
14
1
1
186,609
2
W
Zeus
7,630
763
52
5
1
178,276
0
L
Zeus
6,922
692
40
4
2
142,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role