Player Matchup

Persephone
Persephone
Platinum II
StankyBeard
Persephone
Platinum II
Level 106
God Stats
6W - 5L
1,585 SR
Queue Stats
50W - 47L
1,783 MMR
Party 1
Medusa
Medusa
Platinum I
VENOM0US
Medusa
Platinum I
Level 89
God Stats
6W - 3L
1,706 SR
Queue Stats
32W - 21L
2,002 MMR
Party 1
Odin
Odin
Diamond I
You Thought Boi
Odin
Diamond I
Level 145
God Stats
12W - 10L
1,682 SR
Queue Stats
300W - 339L
2,586 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 113
1,658 SR
2,124 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,506 SR
1,535 MMR
Chaac
Chaac
Platinum II
 
Chaac
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
Ramos19-411142
Eset
Gold II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,587 MMR
Solo
Da Ji
Da Ji
Gold V
lleweid45
Da Ji
Gold V
Level 140
God Stats
9W - 6L
1,517 SR
Queue Stats
17W - 25L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
StankyBeard
Persephone
13
3 / 2 / 11
10,677
712
13,742
8,138
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
VENOM0US
Medusa
14
8 / 3 / 6
11,136
742
14,158
15,082
6,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 9
10,279
685
10,112
17,245
13,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GebMorgan Le FayArtioAthenaFenrir

VS

Bans
GilgameshGaneshaAh PuchGuan YuTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 1 / 5
9,131
609
13,951
18,639
19,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 8 / 6
8,874
592
6,971
13,650
4,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
lleweid45
Da Ji
14
6 / 6 / 1
10,217
681
9,898
13,410
5,546
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
15
Kills
7
7
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
5
3.5
L
0
8
6
0.38
W
Persephone
StankyBeard
Persephone
3
2
11
4.25
W
Medusa
VENOM0US
Medusa
8
3
6
3.67
W
4
2
9
4.25
L
Da Ji
lleweid45
Da Ji
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,012
Damage
30,820
40,465
Taken
45,699
22,380
Mitigated
29,812
11,821
Healing
11,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,951
1,239
0
9,724
18,639
19,478
0
6,618
11,238
0
39,954
L
6,971
525
86
1,243
13,650
4,788
158
4,100
9,285
24,618
0
W
Persephone
StankyBeard
Persephone
13,742
887
0
1,756
8,138
2,427
709
1,620
5,990
40,212
0
W
Medusa
VENOM0US
Medusa
14,158
4,829
0
3,757
15,082
6,260
1,833
2,210
12,067
0
47,293
W
10,112
1,643
0
6,308
17,245
13,693
495
2,878
13,154
0
24,015
L
Da Ji
lleweid45
Da Ji
9,898
2,785
0
430
13,410
5,546
192
3,888
9,174
0
25,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,092
Gold Earned
28,222
140
Minions Killed
143
4
Camps Cleared
10
892,212
Distance Traveled
793,718
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,131
609
56
4
2
307,894
4
L
Eset
8,874
592
61
4
2
228,359
2
W
Persephone
10,677
712
56
4
2
300,422
3
W
Medusa
11,136
742
61
4
1
292,458
3
W
Odin
10,279
685
23
2
1
299,332
2
L
Da Ji
10,217
681
26
2
6
257,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role