Player Matchup

Neith
Neith
BadBarney
Neith
Level 5
God Stats
15W - 18L
1,399 SR
Queue Stats
15W - 22L
1,170 Elo+
Solo
Cthulhu
Cthulhu
Deadyh
Cthulhu
Level 19
God Stats
1W - 2L
1,520 SR
Queue Stats
11W - 9L
1,503 Elo+
Party 1
Fenrir
Fenrir
Mcborg54
Fenrir
Level 20
God Stats
0W - 1L
1,749 SR
Queue Stats
23W - 21L
1,398 Elo+
Party 1
Team Averages
Level 15
1,556 SR
1,357 Elo+

VS

Team Averages
Level 59
1,473 SR
1,443 Elo+
Izanami
Izanami
 
Izanami
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DarkRX
Morgan Le Fay
Level 27
God Stats
16W - 12L
1,649 SR
Queue Stats
58W - 76L
1,399 Elo+
Solo
Geb
Geb
Eyefyre
Geb
Level 91
God Stats
2W - 3L
1,270 SR
Queue Stats
53W - 65L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BadBarney
Neith
9
0 / 7 / 2
6,094
609
3,814
9,044
3,194
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Deadyh
Cthulhu
9
1 / 8 / 1
6,456
646
4,875
14,823
9,048
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Mcborg54
Fenrir
10
1 / 8 / 1
6,721
672
3,378
12,246
4,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
12 / 0 / 10
9,276
928
14,907
4,383
1,635
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
DarkRX
Morgan Le Fay
12
8 / 1 / 13
8,359
836
10,113
6,336
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Geb
12
2 / 1 / 20
8,401
840
3,701
7,986
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
65
2
Kills
22
23
Deaths
2
4
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
12
0
10
17
L
Neith
BadBarney
Neith
0
7
2
0.14
W
Morgan Le Fay
DarkRX
Morgan Le Fay
8
1
13
14.5
L
Cthulhu
Deadyh
Cthulhu
1
8
1
0.19
W
Geb
2
1
20
12
L
Fenrir
Mcborg54
Fenrir
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,067
Damage
28,721
36,113
Taken
18,705
16,648
Mitigated
11,025
2,674
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
14,907
8,781
0
2,096
4,383
1,635
1,506
1,214
3,169
0
42,663
L
Neith
BadBarney
Neith
3,814
2,038
0
960
9,044
3,194
0
5,557
3,185
0
13,467
W
Morgan Le Fay
DarkRX
Morgan Le Fay
10,113
1,773
0
1,820
6,336
2,269
654
1,687
4,649
21,817
0
L
Cthulhu
Deadyh
Cthulhu
4,875
119
0
1,090
14,823
9,048
0
4,894
9,703
14,499
0
W
Geb
3,701
703
0
2,014
7,986
7,121
216
2,498
5,488
12,054
0
L
Fenrir
Mcborg54
Fenrir
3,378
903
0
624
12,246
4,406
0
3,555
8,453
0
19,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,271
Gold Earned
26,036
74
Minions Killed
99
2
Camps Cleared
5
422,297
Distance Traveled
538,873
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,276
928
69
7
4
204,736
4
L
Neith
6,094
609
19
2
0
127,941
0
W
Morgan Le Fay
8,359
836
21
2
1
160,207
1
L
Cthulhu
6,456
646
23
2
1
142,369
1
W
Geb
8,401
840
9
1
0
173,930
8
L
Fenrir
6,721
672
32
3
1
151,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role