Player Matchup

Gilgamesh
Gilgamesh
BIGGDOGG72261
Gilgamesh
Level 143
God Stats
0W - 2L
1,709 SR
Queue Stats
29W - 24L
1,587 Elo+
Party 1
Sobek
Sobek
Homicidal_Bread2
Sobek
Level 85
God Stats
0W - 1L
1,686 SR
Queue Stats
16W - 10L
1,694 Elo+
Party 1
Hun Batz
Hun Batz
Questin
Hun Batz
Level 111
God Stats
2W - 1L
1,340 SR
Queue Stats
160W - 130L
1,629 Elo+
Solo
Raijin
Raijin
Tommyy_Wiseau
Raijin
Level 54
God Stats
0W - 1L
1,327 SR
Queue Stats
3W - 3L
1,641 Elo+
Party 1
Xbalanque
Xbalanque
Zapador-67
Xbalanque
Level 139
God Stats
14W - 9L
1,627 SR
Queue Stats
420W - 440L
1,553 Elo+
Solo
Team Averages
Level 106
1,538 SR
1,621 Elo+

VS

Team Averages
Level 121
1,622 SR
1,546 Elo+
Vulcan
Vulcan
Eujung
Vulcan
Level 157
God Stats
21W - 15L
1,673 SR
Queue Stats
748W - 785L
1,570 Elo+
Solo
Sun Wukong
Sun Wukong
Ic3Burn
Sun Wukong
Level 128
God Stats
2W - 0L
1,475 SR
Queue Stats
167W - 169L
1,533 Elo+
Solo
Chronos
Chronos
MacDaddyKush
Chronos
Level 46
God Stats
2W - 0L
1,855 SR
Queue Stats
177W - 170L
1,531 Elo+
Solo
Scylla
Scylla
RIP BILLY M4YS
Scylla
Level 155
God Stats
2W - 5L
1,413 SR
Queue Stats
134W - 152L
1,551 Elo+
Solo
Cerberus
Cerberus
WICKKIDSkill2025
Cerberus
Level 117
God Stats
13W - 6L
1,697 SR
Queue Stats
665W - 662L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BIGGDOGG72261
Gilgamesh
17
2 / 7 / 8
11,084
652
12,303
21,700
22,772
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
0 / 7 / 8
10,863
639
5,478
24,678
34,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
Questin
Hun Batz
20
4 / 6 / 9
12,189
717
19,565
12,795
4,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 9 / 2
11,019
648
14,511
16,211
6,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Zapador-67
Xbalanque
20
7 / 5 / 10
13,754
809
38,615
20,865
9,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Eujung
Vulcan
20
4 / 3 / 21
12,892
758
22,892
12,714
6,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Ic3Burn
Sun Wukong
20
4 / 4 / 24
12,119
713
18,398
25,575
32,778
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Chronos
MacDaddyKush
Chronos
19
10 / 5 / 14
12,969
763
14,792
23,037
10,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 3 / 17
13,891
817
17,554
15,184
6,363
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 5 / 22
11,845
697
14,582
31,384
32,618
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
132
17
Kills
34
34
Deaths
20
37
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BIGGDOGG72261
Gilgamesh
2
7
8
0.86
W
Vulcan
Eujung
Vulcan
4
3
21
4.83
L
0
7
8
0.57
W
Sun Wukong
Ic3Burn
Sun Wukong
4
4
24
4
W
Chronos
MacDaddyKush
Chronos
10
5
14
3.4
L
Hun Batz
Questin
Hun Batz
4
6
9
1.42
W
12
3
17
6.83
L
4
9
2
0.56
W
4
5
22
3
L
Xbalanque
Zapador-67
Xbalanque
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,472
Damage
88,218
96,249
Taken
107,894
77,512
Mitigated
89,118
28,177
Healing
38,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BIGGDOGG72261
Gilgamesh
12,303
1,510
3,295
3,990
21,700
22,772
114
15,827
5,873
0
23,525
W
Vulcan
Eujung
Vulcan
22,892
9,491
1,528
1,002
12,714
6,606
943
1,498
11,110
45,038
0
L
5,478
187
1,865
5,528
24,678
34,055
90
17,961
6,717
11,786
0
W
Sun Wukong
Ic3Burn
Sun Wukong
18,398
3,630
2,474
5,275
25,575
32,778
833
5,013
20,178
0
30,377
W
Chronos
MacDaddyKush
Chronos
14,792
3,415
3,137
3,947
23,037
10,753
2,474
4,556
18,317
23,422
0
L
Hun Batz
Questin
Hun Batz
19,565
2,700
622
1,619
12,795
4,961
1,529
9,623
3,172
0
36,998
W
17,554
459
3,442
3,571
15,184
6,363
789
2,328
12,724
43,309
0
L
14,511
420
672
2,395
16,211
6,463
65
12,348
3,863
29,817
0
W
14,582
408
2,930
10,828
31,384
32,618
181
5,496
25,576
48,950
0
L
Xbalanque
Zapador-67
Xbalanque
38,615
8,431
0
8,191
20,865
9,261
1,951
14,061
6,804
0
80,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,909
Gold Earned
63,716
191
Minions Killed
248
0
Camps Cleared
0
1,673,546
Distance Traveled
1,785,831
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,084
652
23
1
0
350,408
0
W
Vulcan
12,892
758
48
3
0
341,749
0
L
Sobek
10,863
639
7
0
0
354,108
2
W
Sun Wukong
12,119
713
21
1
0
353,863
0
W
Chronos
12,969
763
20
1
0
376,853
0
L
Hun Batz
12,189
717
35
2
0
355,738
5
W
Scylla
13,891
817
51
3
0
365,136
0
L
Raijin
11,019
648
40
2
0
294,929
0
W
Cerberus
11,845
697
108
6
0
348,230
0
L
Xbalanque
13,754
809
86
5
0
318,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role