Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bobmcbob15
Sol
Level 87
God Stats
31W - 27L
1,553 SR
Queue Stats
362W - 350L
1,523 Elo+
Solo
Anhur
Anhur
DeimosLoL
Anhur
Level 65
God Stats
2W - 4L
1,444 SR
Queue Stats
140W - 95L
1,568 Elo+
Solo
Cu Chulainn
Cu Chulainn
JarlDeclan
Cu Chulainn
Level 129
God Stats
0W - 1L
1,186 SR
Queue Stats
63W - 46L
1,498 Elo+
Party 2
Khepri
Khepri
Talmansen
Khepri
Level 101
God Stats
8W - 7L
1,856 SR
Queue Stats
90W - 89L
1,519 Elo+
Party 2
Team Averages
Level 98
1,508 SR
1,522 Elo+

VS

Team Averages
Level 78
1,515 SR
1,540 Elo+
Mulan
Mulan
 
Mulan
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Jaka611
Tiamat
Level 130
God Stats
220W - 90L
1,654 SR
Queue Stats
437W - 238L
1,578 Elo+
Party 1
Hachiman
Hachiman
Líff
Hachiman
Level 85
God Stats
5W - 6L
1,414 SR
Queue Stats
418W - 234L
1,574 Elo+
Party 1
Amaterasu
Amaterasu
RinsThighsNomNom
Amaterasu
Level 17
God Stats
14W - 11L
1,553 SR
Queue Stats
18W - 12L
1,600 Elo+
Party 1
Geb
Geb
equalizzer00
Geb
Level 44
God Stats
9W - 10L
1,454 SR
Queue Stats
165W - 174L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 4 / 1
7,344
408
3,613
9,405
4,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 0
7,832
435
8,984
14,080
5,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
DeimosLoL
Anhur
15
2 / 3 / 0
8,983
499
5,622
11,299
3,475
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
JarlDeclan
Cu Chulainn
13
4 / 6 / 0
8,891
494
13,635
17,106
9,536
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Khepri
Talmansen
Khepri
12
0 / 2 / 0
7,642
425
4,593
10,934
10,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 0 / 8
8,264
459
8,189
16,979
12,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Jaka611
Tiamat
18
6 / 1 / 6
10,799
600
14,612
13,593
11,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Líff
Hachiman
16
2 / 2 / 1
9,363
520
8,543
9,745
2,276
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
15
5 / 2 / 5
9,488
527
9,952
15,694
16,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 2 / 6
9,170
509
5,620
13,438
9,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
7
Kills
20
20
Deaths
7
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
1
0.13
W
Mulan
 
Mulan
3
0
8
7
L
1
5
0
0.2
L
Anhur
DeimosLoL
Anhur
2
3
0
0.67
W
Tiamat
Jaka611
Tiamat
6
1
6
9
L
Cu Chulainn
JarlDeclan
Cu Chulainn
4
6
0
0.67
W
Hachiman
Líff
Hachiman
2
2
1
1.25
W
Amaterasu
5
2
5
3.75
L
Khepri
Talmansen
Khepri
0
2
0
0
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,447
Damage
46,916
62,824
Taken
69,449
33,778
Mitigated
51,886
17,009
Healing
30,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,613
726
0
2,356
9,405
4,408
0
2,474
6,759
0
45,563
W
Mulan
 
Mulan
8,189
1,571
365
6,437
16,979
12,962
123
4,925
12,054
0
35,347
L
8,984
2,152
0
5,039
14,080
5,773
0
7,102
6,587
46,749
4,519
L
Anhur
DeimosLoL
Anhur
5,622
3,507
0
3,847
11,299
3,475
0
1,266
10,029
0
66,450
W
Tiamat
Jaka611
Tiamat
14,612
2,416
120
5,220
13,593
11,136
673
4,557
9,036
98,173
0
L
Cu Chulainn
JarlDeclan
Cu Chulainn
13,635
2,173
0
3,500
17,106
9,536
0
6,166
10,009
7,115
52,511
W
Hachiman
Líff
Hachiman
8,543
3,964
0
5,191
9,745
2,276
0
610
9,135
0
72,807
W
Amaterasu
9,952
3,313
0
6,650
15,694
16,300
620
3,074
12,620
9,653
38,037
L
Khepri
Talmansen
Khepri
4,593
382
0
2,267
10,934
10,586
0
4,854
5,926
25,652
0
W
5,620
680
0
6,626
13,438
9,212
276
2,630
10,808
57,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,692
Gold Earned
47,084
460
Minions Killed
600
0
Camps Cleared
0
1,759,976
Distance Traveled
1,704,214
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,344
408
80
4
0
399,207
4
W
Mulan
8,264
459
44
2
0
356,759
4
L
Sol
7,832
435
126
7
0
315,252
6
L
Anhur
8,983
499
113
6
0
307,677
5
W
Tiamat
10,799
600
197
11
0
349,207
8
L
Cu Chulainn
8,891
494
103
6
0
359,523
7
W
Hachiman
9,363
520
140
8
0
321,869
4
W
Amaterasu
9,488
527
105
6
0
308,274
1
L
Khepri
7,642
425
38
2
0
378,317
7
W
Geb
9,170
509
114
6
0
368,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role