Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Tommyskiss
Mercury
Level 15
God Stats
2W - 4L
1,153 SR
Queue Stats
16W - 25L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
Yhatusabe
Baron Samedi
Level 147
God Stats
6W - 2L
1,751 SR
Queue Stats
38W - 31L
1,545 Elo+
Solo
Team Averages
Level 69
1,468 SR
1,474 Elo+

VS

Team Averages
Level 114
1,813 SR
1,814 Elo+
Hachiman
Hachiman
ByCigArRzxX302
Hachiman
Level 157
God Stats
5W - 3L
1,887 SR
Queue Stats
387W - 138L
1,826 Elo+
Party 1
Janus
Janus
MikuNakanoUwU
Janus
Level 145
God Stats
8W - 2L
1,717 SR
Queue Stats
389W - 116L
1,792 Elo+
Party 1
Bacchus
Bacchus
juankblaster
Bacchus
Level 41
God Stats
4W - 1L
1,835 SR
Queue Stats
194W - 56L
1,822 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 6 / 7
7,710
593
5,229
17,515
13,330
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Tommyskiss
Mercury
11
3 / 8 / 6
8,603
662
5,634
14,057
3,971
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
Yhatusabe
Baron Samedi
14
7 / 5 / 3
9,532
733
9,762
11,315
4,968
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
7 / 2 / 11
10,233
787
13,356
9,304
3,053
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 2 / 10
10,647
819
14,564
11,312
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
juankblaster
Bacchus
14
5 / 6 / 10
9,648
742
7,794
11,079
6,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
10
Kills
19
19
Deaths
10
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
6
7
0.58
W
Hachiman
7
2
11
6.25
W
7
2
10
6
L
Mercury
Tommyskiss
Mercury
3
8
6
0.75
L
Baron Samedi
Yhatusabe
Baron Samedi
7
5
3
1.7
W
Bacchus
juankblaster
Bacchus
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,625
Damage
35,714
42,887
Taken
31,695
22,269
Mitigated
13,943
6,078
Healing
8,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,229
498
0
1,170
17,515
13,330
0
5,798
11,441
0
14,873
W
Hachiman
13,356
7,826
0
4,273
9,304
3,053
1,554
2,282
7,022
0
32,330
W
14,564
1,148
54
3,877
11,312
3,994
797
4,560
6,752
56,631
0
L
Mercury
Tommyskiss
Mercury
5,634
2,131
0
0
14,057
3,971
0
8,473
5,308
0
16,123
L
Baron Samedi
Yhatusabe
Baron Samedi
9,762
599
1,081
3,827
11,315
4,968
0
7,617
3,547
35,234
0
W
Bacchus
juankblaster
Bacchus
7,794
757
0
367
11,079
6,896
54
3,788
7,291
20,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,845
Gold Earned
30,528
92
Minions Killed
154
1
Camps Cleared
10
709,230
Distance Traveled
720,722
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,710
593
21
2
0
241,024
1
W
Hachiman
10,233
787
38
3
1
240,993
3
W
Janus
10,647
819
87
7
5
256,272
1
L
Mercury
8,603
662
26
2
1
250,165
3
L
Baron Samedi
9,532
733
45
3
0
218,041
7
W
Bacchus
9,648
742
29
2
4
223,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role