Player Matchup

Chaac
Chaac
Gamekille
Chaac
Level 116
God Stats
4W - 2L
1,567 SR
Queue Stats
75W - 82L
1,486 Elo+
Party 2
Zeus
Zeus
JP Gnasher
Zeus
Level 148
God Stats
2W - 2L
1,393 SR
Queue Stats
43W - 57L
1,442 Elo+
Party 2
Chang'e
Chang'e
MainNeutral
Chang'e
Level 125
God Stats
1W - 1L
1,479 SR
Queue Stats
216W - 205L
1,470 Elo+
Party 3
Cthulhu
Cthulhu
UncIe Barry
Cthulhu
Level 126
God Stats
0W - 2L
1,609 SR
Queue Stats
31W - 37L
1,431 Elo+
Solo
Rama
Rama
VeryRedMan
Rama
Level 142
God Stats
1W - 2L
1,675 SR
Queue Stats
187W - 179L
1,506 Elo+
Party 3
Team Averages
Level 131
1,545 SR
1,467 Elo+

VS

Team Averages
Level 124
1,644 SR
1,542 Elo+
Nox
Nox
Mr Vandelay 68
Nox
Level 159
God Stats
12W - 13L
1,523 SR
Queue Stats
238W - 259L
1,454 Elo+
Solo
Mercury
Mercury
Papa_CR
Mercury
Level 130
God Stats
1W - 0L
1,663 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Pxnda BC2
Gilgamesh
Level 120
God Stats
2W - 0L
1,826 SR
Queue Stats
46W - 44L
1,576 Elo+
Party 1
Xbalanque
Xbalanque
Trevtm
Xbalanque
Level 127
God Stats
2W - 0L
1,706 SR
Queue Stats
37W - 24L
1,621 Elo+
Party 1
Geb
Geb
UsedFlower3
Geb
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gamekille
Chaac
14
0 / 5 / 2
8,918
595
6,390
20,373
23,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 6 / 2
9,162
611
11,330
10,117
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
MainNeutral
Chang'e
16
1 / 5 / 2
9,313
621
6,071
14,080
6,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
UncIe Barry
Cthulhu
15
1 / 2 / 2
8,597
573
9,549
16,730
22,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 3 / 1
9,620
641
8,710
13,397
6,176
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 10
10,075
672
4,733
6,377
2,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Papa_CR
Mercury
16
0 / 2 / 8
9,977
665
3,849
12,255
5,216
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Pxnda BC2
Gilgamesh
18
3 / 1 / 9
11,880
792
10,517
12,741
10,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Trevtm
Xbalanque
20
15 / 0 / 4
13,795
920
34,321
11,054
5,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 1 / 16
11,924
795
11,579
15,288
17,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
5
Kills
21
21
Deaths
5
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Chaac
Gamekille
Chaac
0
5
2
0.2
L
1
6
2
0.33
L
Chang'e
MainNeutral
Chang'e
1
5
2
0.4
W
1
1
10
6
W
Mercury
Papa_CR
Mercury
0
2
8
2
W
Gilgamesh
Pxnda BC2
Gilgamesh
3
1
9
7.5
W
Xbalanque
Trevtm
Xbalanque
15
0
4
17
L
Cthulhu
UncIe Barry
Cthulhu
1
2
2
1
W
2
1
16
10
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,050
Damage
64,999
74,697
Taken
57,715
62,785
Mitigated
41,523
17,942
Healing
3,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Gamekille
Chaac
6,390
1,460
300
7,474
20,373
23,092
1
2,960
17,413
0
17,682
L
11,330
1,265
0
0
10,117
5,018
326
3,186
6,931
45,637
0
L
Chang'e
MainNeutral
Chang'e
6,071
82
2,780
4,360
14,080
6,184
50
2,832
11,248
37,457
0
W
4,733
460
0
488
6,377
2,718
662
3,582
2,795
26,314
0
W
Mercury
Papa_CR
Mercury
3,849
1,034
0
520
12,255
5,216
2,023
5,768
6,487
0
33,262
W
Gilgamesh
Pxnda BC2
Gilgamesh
10,517
2,675
0
201
12,741
10,765
615
3,584
9,157
58
40,569
W
Xbalanque
Trevtm
Xbalanque
34,321
22,358
0
597
11,054
5,292
4,264
5,719
5,335
0
80,426
L
Cthulhu
UncIe Barry
Cthulhu
9,549
558
260
910
16,730
22,315
0
3,880
12,850
23,753
0
W
11,579
635
0
2,088
15,288
17,532
177
8,547
6,741
29,993
0
L
8,710
3,222
0
1,858
13,397
6,176
171
4,156
9,241
0
41,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,610
Gold Earned
57,651
324
Minions Killed
345
7
Camps Cleared
9
1,329,123
Distance Traveled
1,560,406
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,918
595
22
1
0
274,809
5
L
Zeus
9,162
611
90
6
2
215,249
3
L
Chang'e
9,313
621
90
6
1
272,413
3
W
Nox
10,075
672
41
3
0
285,830
0
W
Mercury
9,977
665
64
4
4
378,536
3
W
Gilgamesh
11,880
792
82
5
1
303,239
2
W
Xbalanque
13,795
920
126
8
3
292,815
3
L
Cthulhu
8,597
573
32
2
1
307,719
3
W
Geb
11,924
795
32
2
1
299,986
1
L
Rama
9,620
641
90
6
3
258,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role