Player Matchup

Nemesis
Nemesis
BD-Swifty
Nemesis
Level 28
God Stats
54W - 50L
1,546 SR
Queue Stats
150W - 166L
1,437 Elo+
Solo
Bellona
Bellona
Naggsy
Bellona
Level 28
God Stats
2W - 1L
1,676 SR
Queue Stats
46W - 69L
1,297 Elo+
Solo
Artemis
Artemis
RiasDark
Artemis
Level 16
God Stats
2W - 5L
1,122 SR
Queue Stats
22W - 36L
1,228 Elo+
Solo
Eset
Eset
pervalot
Eset
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Solo
Chernobog
Chernobog
scarywoodydoll
Chernobog
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,229 Elo+
Solo
Team Averages
Level 20
1,469 SR
1,286 Elo+

VS

Team Averages
Level 39
1,459 SR
1,247 Elo+
Pele
Pele
Sergi161204
Pele
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
979 Elo+
Party 1
Sylvanus
Sylvanus
TristNotTristana
Sylvanus
Level 8
God Stats
4W - 1L
1,689 SR
Queue Stats
7W - 4L
1,641 Elo+
Party 2
Charybdis
Charybdis
ZyumZorc
Charybdis
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 53L
1,255 Elo+
Solo
Fenrir
Fenrir
daddyzane
Fenrir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,377 Elo+
Party 2
Hades
Hades
trolleador_joanp
Hades
Level 27
God Stats
3W - 6L
1,107 SR
Queue Stats
79W - 103L
983 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BD-Swifty
Nemesis
16
2 / 7 / 4
10,549
440
9,649
20,249
9,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Naggsy
Bellona
17
8 / 5 / 2
11,419
476
20,248
27,312
23,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
RiasDark
Artemis
15
1 / 7 / 7
9,618
401
11,762
14,717
4,780
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
16
5 / 7 / 2
10,616
442
10,674
14,234
4,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
scarywoodydoll
Chernobog
14
1 / 4 / 4
9,046
377
4,986
9,691
3,824
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 4
12,826
534
17,002
21,447
9,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 12
10,380
433
7,503
13,048
14,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
ZyumZorc
Charybdis
16
3 / 4 / 5
10,665
444
10,072
17,010
6,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
daddyzane
Fenrir
17
8 / 6 / 5
11,450
477
17,172
21,238
12,984
Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 3 / 11
12,193
508
10,262
15,904
9,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
67
17
Kills
30
30
Deaths
17
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BD-Swifty
Nemesis
2
7
4
0.57
L
Bellona
Naggsy
Bellona
8
5
2
1.8
L
Artemis
RiasDark
Artemis
1
7
7
0.64
W
13
1
4
15
W
2
3
12
2.67
W
Charybdis
ZyumZorc
Charybdis
3
4
5
1.38
W
Fenrir
daddyzane
Fenrir
8
6
5
1.75
L
Eset
5
7
2
0.86
L
Chernobog
scarywoodydoll
Chernobog
1
4
4
0.75
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,319
Damage
62,011
86,203
Taken
88,647
47,024
Mitigated
52,896
17,433
Healing
33,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BD-Swifty
Nemesis
9,649
4,783
0
5,076
20,249
9,937
2,615
3,582
16,667
0
64,215
L
Bellona
Naggsy
Bellona
20,248
4,194
0
6,458
27,312
23,911
0
6,280
21,032
10,003
48,016
L
Artemis
RiasDark
Artemis
11,762
3,797
0
2,239
14,717
4,780
246
2,868
11,849
35
42,875
W
17,002
5,196
0
7,423
21,447
9,119
3,048
2,847
18,180
0
82,830
W
7,503
2,133
4,933
4,016
13,048
14,961
1,165
3,802
8,734
27,085
5,683
W
Charybdis
ZyumZorc
Charybdis
10,072
7,193
0
5,711
17,010
6,799
2,272
1,345
15,601
0
64,468
W
Fenrir
daddyzane
Fenrir
17,172
6,338
0
4,341
21,238
12,984
1,334
1,724
19,276
0
53,630
L
Eset
10,674
1,021
589
1,678
14,234
4,572
392
3,247
10,987
53,833
0
L
Chernobog
scarywoodydoll
Chernobog
4,986
2,682
0
1,393
9,691
3,824
1,132
1,066
8,625
0
45,633
W
10,262
1,070
347
6,384
15,904
9,033
2,177
3,876
11,371
67,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,248
Gold Earned
57,514
445
Minions Killed
512
0
Camps Cleared
0
1,987,511
Distance Traveled
2,097,173
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,549
440
111
5
0
456,225
0
L
Bellona
11,419
476
101
4
0
425,379
4
L
Artemis
9,618
401
75
3
0
398,065
4
W
Pele
12,826
534
136
6
0
500,415
1
W
Sylvanus
10,380
433
53
2
0
434,140
1
W
Charybdis
10,665
444
112
5
0
376,739
0
W
Fenrir
11,450
477
80
3
0
385,551
0
L
Eset
10,616
442
91
4
0
390,010
0
L
Chernobog
9,046
377
67
3
0
317,832
2
W
Hades
12,193
508
131
5
0
400,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role