Player Matchup

Ares
Ares
AbjectPlanet3
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Alejandrops3136
Nemesis
Level 28
God Stats
0W - 1L
1,475 SR
Queue Stats
69W - 96L
1,347 Elo+
Solo
Sol
Sol
Ballllllz2418
Sol
Level 17
God Stats
0W - 1L
1,470 SR
Queue Stats
20W - 16L
1,445 Elo+
Solo
Artemis
Artemis
Memerivera9928
Artemis
Level 5
God Stats
1W - 2L
1,529 SR
Queue Stats
2W - 3L
1,425 Elo+
Solo
Loki
Loki
Quinntj
Loki
Level 15
God Stats
43W - 39L
1,429 SR
Queue Stats
43W - 40L
1,308 Elo+
Solo
Team Averages
Level 15
1,480 SR
1,405 Elo+

VS

Team Averages
Level 13
1,363 SR
1,211 Elo+
Artemis
Artemis
Animal007_973
Artemis
Level 16
God Stats
43W - 64L
1,347 SR
Queue Stats
123W - 192L
1,332 Elo+
Party 1
Neith
Neith
Blood_Sport_973
Neith
Level 27
God Stats
27W - 38L
1,394 SR
Queue Stats
312W - 373L
1,336 Elo+
Party 1
King Arthur
King Arthur
ChaySpartan
King Arthur
Level 8
God Stats
3W - 5L
1,328 SR
Queue Stats
5W - 12L
1,155 Elo+
Party 2
Charybdis
Charybdis
FlyntyAlpaca729
Charybdis
Level 6
God Stats
1W - 1L
1,246 SR
Queue Stats
2W - 7L
1,078 Elo+
Party 2
Yemoja
Yemoja
SpartanPeppa
Yemoja
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 7
8,748
365
3,841
13,518
11,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
2 / 4 / 16
11,558
482
7,469
15,005
7,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
21 / 4 / 3
13,509
563
34,251
25,796
11,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 4 / 0
7,098
296
1,660
5,408
1,806
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Bow

Short Bow

+15%
Attack Speed

Loki
Quinntj
Loki
20
16 / 0 / 3
14,339
597
15,283
15,200
7,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
3 / 8 / 1
12,507
521
8,220
14,549
5,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 11 / 1
11,724
489
13,383
20,806
7,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
ChaySpartan
King Arthur
12
1 / 8 / 4
9,402
392
5,524
17,887
10,165
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
FlyntyAlpaca729
Charybdis
17
6 / 8 / 3
12,087
504
11,856
15,573
4,955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
15
4 / 5 / 6
11,902
496
7,932
17,344
17,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
39
Kills
17
17
Deaths
40
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
7
0.7
L
2
4
16
2.5
W
Artemis
3
8
1
0.44
L
21
4
3
5.63
W
3
11
1
0.32
W
King Arthur
ChaySpartan
King Arthur
1
8
4
0.38
W
Charybdis
FlyntyAlpaca729
Charybdis
6
8
3
0.94
L
0
4
0
0
L
Loki
Quinntj
Loki
16
0
3
17.5
W
Yemoja
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,504
Damage
46,915
74,927
Taken
86,159
40,132
Mitigated
45,338
24,012
Healing
8,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,841
406
0
814
13,518
11,951
0
2,153
11,238
25,087
0
L
7,469
2,413
0
1,966
15,005
7,185
997
2,155
12,850
0
67,866
W
Artemis
8,220
3,364
0
1,873
14,549
5,395
6,394
3,070
11,479
0
86,036
L
34,251
16,115
0
14,613
25,796
11,970
3,055
2,148
23,548
92,981
7,788
W
13,383
7,702
0
1,617
20,806
7,092
4,947
6,678
14,128
0
69,958
W
King Arthur
ChaySpartan
King Arthur
5,524
693
0
420
17,887
10,165
235
10,097
7,790
0
29,677
W
Charybdis
FlyntyAlpaca729
Charybdis
11,856
6,973
0
1,321
15,573
4,955
3,873
7,390
8,183
0
64,778
L
1,660
499
0
1,161
5,408
1,806
0
638
4,770
0
10,926
L
Loki
Quinntj
Loki
15,283
5,610
0
5,458
15,200
7,220
314
887
14,313
0
115,046
W
Yemoja
7,932
1,435
1,541
1,738
17,344
17,731
2,376
8,130
9,214
44,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,252
Gold Earned
57,622
491
Minions Killed
502
0
Camps Cleared
0
1,932,055
Distance Traveled
1,841,787
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,748
365
38
2
0
321,434
1
L
Nemesis
11,558
482
102
4
0
510,193
0
W
Artemis
12,507
521
146
6
0
365,499
1
L
Sol
13,509
563
133
6
0
418,322
2
W
Neith
11,724
489
143
6
0
319,979
0
W
King Arthur
9,402
392
42
2
0
367,138
0
W
Charybdis
12,087
504
109
5
0
392,891
1
L
Artemis
7,098
296
14
1
0
140,693
0
L
Loki
14,339
597
204
9
0
541,413
0
W
Yemoja
11,902
496
62
3
0
396,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role