Player Matchup

Discordia
Discordia
 
Discordia
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
CHEEEEEEEEESE
Terra
Level 138
God Stats
4W - 2L
1,587 SR
Queue Stats
62W - 51L
1,610 Elo+
Party 1
Nike
Nike
DrowningUrself
Nike
Level 28
God Stats
4W - 3L
1,554 SR
Queue Stats
135W - 34L
1,821 Elo+
Party 1
Zhong Kui
Zhong Kui
MarcelHard
Zhong Kui
Level 156
God Stats
12W - 4L
1,799 SR
Queue Stats
353W - 331L
1,614 Elo+
Party 1
Pele
Pele
Raydiant
Pele
Level 148
God Stats
34W - 8L
1,852 SR
Queue Stats
220W - 81L
1,680 Elo+
Party 1
Team Averages
Level 119
1,658 SR
1,645 Elo+

VS

Team Averages
Level 59
1,508 SR
1,556 Elo+
Ne Zha
Ne Zha
DarKnife332
Ne Zha
Level 35
God Stats
1W - 3L
1,588 SR
Queue Stats
68W - 51L
1,590 Elo+
Party 2
Janus
Janus
Izagarazu1
Janus
Level 86
God Stats
0W - 1L
1,461 SR
Queue Stats
27W - 34L
1,482 Elo+
Party 2
Achilles
Achilles
Kyoujuro0
Achilles
Level 34
God Stats
0W - 2L
1,314 SR
Queue Stats
130W - 98L
1,667 Elo+
Party 2
Medusa
Medusa
Lichiekunst
Medusa
Level 51
God Stats
22W - 22L
1,542 SR
Queue Stats
82W - 87L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
SkizooFreniia
Sylvanus
Level 90
God Stats
4W - 3L
1,632 SR
Queue Stats
134W - 134L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
3 / 0 / 3
6,251
625
4,519
2,963
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 8
5,916
592
3,005
5,036
2,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 2 / 2
6,604
660
4,622
7,214
3,049
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
MarcelHard
Zhong Kui
11
8 / 0 / 0
7,097
710
4,993
3,701
2,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
10
3 / 0 / 0
5,637
564
3,171
6,215
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
0 / 2 / 0
4,962
496
2,926
7,114
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
8
0 / 4 / 0
4,597
460
2,719
4,368
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Kyoujuro0
Achilles
10
2 / 1 / 0
5,703
570
4,261
7,211
4,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
7
0 / 4 / 0
4,529
453
1,972
5,563
1,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
SkizooFreniia
Sylvanus
6
0 / 6 / 0
4,321
432
2,240
6,949
3,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
17
Kills
2
2
Deaths
17
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
3
4.5
W
1
0
8
5
L
Ne Zha
0
2
0
0
W
2
2
2
1.5
L
Janus
0
4
0
0
L
Achilles
Kyoujuro0
Achilles
2
1
0
2
L
Medusa
0
4
0
0
W
Zhong Kui
MarcelHard
Zhong Kui
8
0
0
8
W
Pele
3
0
0
3
L
Sylvanus
SkizooFreniia
Sylvanus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,310
Damage
14,118
25,129
Taken
31,205
10,898
Mitigated
11,603
11,966
Healing
7,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,519
467
0
1,410
2,963
790
0
539
2,384
39,422
0
W
3,005
703
332
2,676
5,036
2,848
0
1,843
3,085
15,895
0
L
Ne Zha
2,926
383
0
2,996
7,114
1,782
0
2,083
4,921
0
24,293
W
4,622
611
0
1,878
7,214
3,049
0
757
5,760
4,026
33,074
L
Janus
2,719
49
0
522
4,368
1,399
0
2,809
1,287
23,502
0
L
Achilles
Kyoujuro0
Achilles
4,261
855
0
2,606
7,211
4,114
0
453
6,758
0
27,342
L
Medusa
1,972
864
0
790
5,563
1,261
0
2,277
3,224
0
19,440
W
Zhong Kui
MarcelHard
Zhong Kui
4,993
2,001
0
2,049
3,701
2,503
668
465
3,210
45,264
0
W
Pele
3,171
964
0
3,621
6,215
1,708
0
826
5,225
0
27,204
L
Sylvanus
SkizooFreniia
Sylvanus
2,240
537
135
853
6,949
3,047
0
5,064
1,791
13,028
4,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,505
Gold Earned
24,112
364
Minions Killed
236
0
Camps Cleared
0
1,034,309
Distance Traveled
966,954
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,251
625
72
7
0
206,344
2
W
Terra
5,916
592
28
3
0
231,288
2
L
Ne Zha
4,962
496
56
6
0
200,042
1
W
Nike
6,604
660
96
10
0
198,141
1
L
Janus
4,597
460
42
4
0
184,789
4
L
Achilles
5,703
570
65
7
0
216,940
3
L
Medusa
4,529
453
37
4
0
193,565
0
W
Zhong Kui
7,097
710
95
10
0
174,720
1
W
Pele
5,637
564
73
7
0
223,816
2
L
Sylvanus
4,321
432
36
4
0
171,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role