Player Matchup

Izanami
Izanami
Diamond II
Dannweyy
Izanami
Diamond II
Level 104
God Stats
5W - 0L
1,898 SR
Queue Stats
148W - 59L
2,691 MMR
Solo
Athena
Athena
Masters
HayyyBrother
Athena
Masters
Level 158
God Stats
72W - 68L
1,628 SR
Queue Stats
366W - 351L
2,623 MMR
Solo
Nu Wa
Nu Wa
Masters
crazycam2184
Nu Wa
Masters
Level 128
God Stats
2W - 5L
1,259 SR
Queue Stats
879W - 861L
2,654 MMR
Solo
Thanatos
Thanatos
Masters
iConspiracies95
Thanatos
Masters
Level 146
God Stats
6W - 8L
1,641 SR
Queue Stats
362W - 354L
2,639 MMR
Solo
Jormungandr
Jormungandr
Masters
l ZORPOX l
Jormungandr
Masters
Level 159
God Stats
4W - 2L
1,739 SR
Queue Stats
415W - 399L
2,611 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 139
1,633 SR
2,644 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 137
1,663 SR
2,644 MMR
Anhur
Anhur
Masters
Artiçuno
Anhur
Masters
Level 116
God Stats
12W - 9L
1,587 SR
Queue Stats
202W - 193L
2,720 MMR
Solo
Ganesha
Ganesha
Masters
ChangedName5142
Ganesha
Masters
Level 146
God Stats
1W - 2L
1,628 SR
Queue Stats
88W - 64L
2,630 MMR
Solo
Merlin
Merlin
Masters
JahJahBinks
Merlin
Masters
Level 160
God Stats
8W - 8L
1,658 SR
Queue Stats
406W - 368L
2,720 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
Nono Shrimpy
Gilgamesh
Diamond I
Level 109
God Stats
3W - 4L
1,697 SR
Queue Stats
101W - 77L
2,553 MMR
Solo
Chaac
Chaac
Masters
TyXanz
Chaac
Masters
Level 152
God Stats
3W - 3L
1,744 SR
Queue Stats
265W - 245L
2,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dannweyy
Izanami
19
14 / 1 / 4
12,349
650
25,458
16,450
4,519
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
15
3 / 1 / 17
10,195
537
8,212
16,008
18,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 1 / 8
10,104
532
15,364
8,238
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
17
9 / 3 / 4
10,963
577
12,136
11,548
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
l ZORPOX l
Jormungandr
17
2 / 2 / 5
11,210
590
9,750
11,888
13,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
GebLokiOdinNikeArtio

VS

Bans
TiamatBastetFenrirAwilixAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Artiçuno
Anhur
14
3 / 8 / 0
9,052
476
10,419
15,464
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 9 / 3
7,743
408
4,319
22,875
18,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
16
1 / 5 / 2
9,757
514
8,974
12,554
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
Nono Shrimpy
Gilgamesh
13
1 / 5 / 2
8,242
434
5,662
17,005
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
TyXanz
Chaac
15
2 / 3 / 0
8,933
470
7,651
20,737
17,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
30
Kills
8
8
Deaths
30
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
Artiçuno
Anhur
3
8
0
0.38
L
1
9
3
0.28
W
Izanami
Dannweyy
Izanami
14
1
4
16
W
Athena
3
1
17
11.5
L
Merlin
1
5
2
0.4
L
Gilgamesh
Nono Shrimpy
Gilgamesh
1
5
2
0.4
L
Chaac
TyXanz
Chaac
2
3
0
0.67
W
2
1
8
6
W
Thanatos
9
3
4
3.67
W
Jormungandr
l ZORPOX l
Jormungandr
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,920
Damage
37,025
64,132
Taken
88,635
44,551
Mitigated
51,830
28,273
Healing
19,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Artiçuno
Anhur
10,419
4,300
0
3,965
15,464
4,261
0
2,416
12,937
0
59,598
L
4,319
755
0
2,840
22,875
18,874
0
9,659
12,842
14,205
0
W
Izanami
Dannweyy
Izanami
25,458
19,618
0
9,989
16,450
4,519
1,525
2,496
13,954
0
110,282
W
Athena
8,212
2,923
0
2,226
16,008
18,043
522
4,337
11,671
23,971
0
L
Merlin
8,974
414
0
1,506
12,554
4,352
0
5,077
7,263
91,930
0
L
Gilgamesh
Nono Shrimpy
Gilgamesh
5,662
1,461
0
4,186
17,005
6,510
0
5,393
11,370
0
50,492
L
Chaac
TyXanz
Chaac
7,651
1,642
0
7,442
20,737
17,833
0
9,604
10,897
2,514
56,401
W
15,364
2,997
0
2,442
8,238
2,962
3,938
2,812
5,426
79,305
0
W
Thanatos
12,136
4,017
0
12,076
11,548
5,248
0
1,784
9,764
0
75,466
W
Jormungandr
l ZORPOX l
Jormungandr
9,750
4,965
0
1,540
11,888
13,779
1,042
2,239
9,649
80,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,821
Gold Earned
43,727
612
Minions Killed
511
0
Camps Cleared
0
1,865,920
Distance Traveled
1,688,411
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,052
476
110
6
0
248,916
1
L
Ganesha
7,743
408
7
0
0
330,351
4
W
Izanami
12,349
650
180
9
0
353,270
2
W
Athena
10,195
537
23
1
0
424,794
7
L
Merlin
9,757
514
179
9
0
331,578
6
L
Gilgamesh
8,242
434
105
6
0
395,267
3
L
Chaac
8,933
470
110
6
0
382,299
3
W
Nu Wa
10,104
532
144
8
0
335,799
8
W
Thanatos
10,963
577
102
5
0
417,776
0
W
Jormungandr
11,210
590
163
9
0
334,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role