Player Matchup

Mulan
Mulan
Colosolus
Mulan
Level 29
God Stats
22W - 21L
1,551 SR
Queue Stats
163W - 200L
1,462 Elo+
Solo
Da Ji
Da Ji
KayINPS
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
NeeIia
Cthulhu
Level 27
God Stats
7W - 14L
1,388 SR
Queue Stats
39W - 50L
1,382 Elo+
Solo
Janus
Janus
TOPSHAGGERMAC
Janus
Level 16
God Stats
3W - 6L
1,407 SR
Queue Stats
13W - 18L
1,382 Elo+
Solo
Fenrir
Fenrir
myloveluiza
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,264 Elo+
Party 2
Team Averages
Level 21
1,469 SR
1,376 Elo+

VS

Team Averages
Level 36
1,518 SR
1,481 Elo+
Amaterasu
Amaterasu
Aasami
Amaterasu
Level 83
God Stats
1W - 0L
1,176 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
Lampard7
Neith
Level 57
God Stats
1W - 0L
1,862 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Loki
Loki
MrsKiwiChan
Loki
Level 27
God Stats
6W - 1L
1,500 SR
Queue Stats
58W - 48L
1,404 Elo+
Solo
Ganesha
Ganesha
NeskaPineska
Ganesha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TripleDam
Morgan Le Fay
Level 8
God Stats
1W - 1L
1,552 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Colosolus
Mulan
17
6 / 3 / 0
10,390
547
13,066
18,383
14,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
KayINPS
Da Ji
11
3 / 10 / 5
7,479
394
9,588
13,947
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
NeeIia
Cthulhu
13
3 / 5 / 4
8,252
434
7,313
15,518
13,200
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

2
0 / 1 / 0
5,184
273
166
508
107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fenrir
14
7 / 8 / 4
9,346
492
12,437
17,822
8,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aasami
Amaterasu
17
3 / 1 / 2
10,507
553
5,190
13,120
11,523
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
Lampard7
Neith
15
9 / 4 / 2
10,413
548
13,335
12,483
4,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
13 / 2 / 5
11,664
614
16,078
14,455
5,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
NeskaPineska
Ganesha
14
0 / 4 / 13
8,695
458
7,037
14,062
11,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
TripleDam
Morgan Le Fay
14
2 / 9 / 6
9,746
513
4,900
11,733
4,665
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
19
Kills
27
27
Deaths
20
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Aasami
Amaterasu
3
1
2
4
L
Mulan
Colosolus
Mulan
6
3
0
2
L
Da Ji
KayINPS
Da Ji
3
10
5
0.55
W
Neith
Lampard7
Neith
9
4
2
2.5
W
13
2
5
7.75
L
Cthulhu
NeeIia
Cthulhu
3
5
4
1
W
Ganesha
NeskaPineska
Ganesha
0
4
13
1.63
L
0
1
0
0
W
Morgan Le Fay
TripleDam
Morgan Le Fay
2
9
6
0.56
L
Fenrir
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,570
Damage
46,540
66,178
Taken
65,853
41,103
Mitigated
37,804
15,717
Healing
15,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Aasami
Amaterasu
5,190
2,502
0
4,595
13,120
11,523
5,113
0
13,120
0
54,866
L
Mulan
Colosolus
Mulan
13,066
1,896
0
8,651
18,383
14,211
0
4,114
14,269
0
62,292
L
Da Ji
KayINPS
Da Ji
9,588
2,854
0
40
13,947
5,516
0
2,358
11,517
0
21,135
W
Neith
Lampard7
Neith
13,335
8,713
0
5,794
12,483
4,401
4,315
2,898
9,585
0
67,027
W
16,078
3,903
0
4,011
14,455
5,701
0
1,470
12,985
0
73,276
L
Cthulhu
NeeIia
Cthulhu
7,313
282
735
2,692
15,518
13,200
0
3,891
11,627
29,205
0
W
Ganesha
NeskaPineska
Ganesha
7,037
476
210
390
14,062
11,514
491
3,044
11,018
23,197
0
L
166
31
0
0
508
107
0
164
344
1,404
0
W
Morgan Le Fay
TripleDam
Morgan Le Fay
4,900
590
0
964
11,733
4,665
1,345
502
11,191
42,157
0
L
Fenrir
12,437
3,347
0
3,599
17,822
8,069
396
1,338
16,484
0
53,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,651
Gold Earned
51,025
287
Minions Killed
447
0
Camps Cleared
0
1,436,333
Distance Traveled
1,730,621
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,507
553
121
6
0
371,872
0
L
Mulan
10,390
547
139
7
0
371,992
4
L
Da Ji
7,479
394
31
2
0
334,344
0
W
Neith
10,413
548
138
7
0
297,538
1
W
Loki
11,664
614
115
6
0
416,037
1
L
Cthulhu
8,252
434
37
2
0
351,508
0
W
Ganesha
8,695
458
6
0
0
325,933
0
L
Janus
5,184
273
2
0
0
24,263
0
W
Morgan Le Fay
9,746
513
67
4
0
319,241
5
L
Fenrir
9,346
492
78
4
0
354,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role