Player Matchup

Nemesis
Nemesis
DarkRabbit69
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,274 Elo+
Solo
Chronos
Chronos
MrFr3G
Chronos
Level 18
God Stats
4W - 3L
1,693 SR
Queue Stats
12W - 13L
1,448 Elo+
Party 3
Jormungandr
Jormungandr
Singerio0701
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 37L
1,310 Elo+
Party 3
Bellona
Bellona
Snytzzy
Bellona
Level 16
God Stats
1W - 2L
1,701 SR
Queue Stats
8W - 19L
1,252 Elo+
Party 3
Izanami
Izanami
latlante
Izanami
Level 22
God Stats
4W - 3L
1,605 SR
Queue Stats
25W - 40L
1,301 Elo+
Party 3
Team Averages
Level 18
1,600 SR
1,317 Elo+

VS

Team Averages
Level 9
1,432 SR
1,431 Elo+
Ymir
Ymir
Kapuzencreeper
Ymir
Level 4
God Stats
1W - 1L
1,281 SR
Queue Stats
1W - 1L
1,211 Elo+
Party 2
Danzaburou
Danzaburou
Pxscxl
Danzaburou
Level 3
God Stats
1W - 1L
1,281 SR
Queue Stats
1W - 1L
1,211 Elo+
Party 2
Loki
Loki
Shisui32Uchiha
Loki
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 19L
1,183 Elo+
Solo
Achilles
Achilles
Småland
Achilles
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 21L
1,774 Elo+
Party 1
Olorun
Olorun
trevligtväder
Olorun
Level 17
God Stats
5W - 3L
1,599 SR
Queue Stats
45W - 21L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkRabbit69
Nemesis
9
2 / 1 / 1
5,338
534
2,302
4,262
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
MrFr3G
Chronos
7
0 / 4 / 2
4,517
452
2,252
5,063
1,575
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Singerio0701
Jormungandr
8
3 / 1 / 2
5,042
504
3,012
6,120
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Snytzzy
Bellona
7
1 / 4 / 0
4,284
428
3,397
7,054
4,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
latlante
Izanami
7
2 / 5 / 3
4,993
499
4,794
6,524
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
5,113
511
1,295
5,290
1,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Pxscxl
Danzaburou
8
1 / 4 / 2
4,936
494
3,861
6,974
1,395
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 3 / 1
5,093
509
636
4,426
1,077
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Småland
Achilles
12
3 / 0 / 1
6,536
654
5,741
6,771
5,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
9 / 0 / 0
7,931
793
8,118
5,358
2,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
8
Kills
15
15
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DarkRabbit69
Nemesis
2
1
1
2.5
W
1
1
2
2
L
Chronos
MrFr3G
Chronos
0
4
2
0.25
W
Danzaburou
Pxscxl
Danzaburou
1
4
2
0.5
W
1
3
1
0.5
L
Jormungandr
Singerio0701
Jormungandr
3
1
2
4
W
Achilles
Småland
Achilles
3
0
1
3.5
L
Bellona
Snytzzy
Bellona
1
4
0
0.25
L
Izanami
latlante
Izanami
2
5
3
0.7
W
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,757
Damage
19,651
29,023
Taken
28,819
12,790
Mitigated
11,702
4,003
Healing
13,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DarkRabbit69
Nemesis
2,302
883
0
1,061
4,262
1,797
0
925
3,252
0
24,529
W
1,295
325
969
1,481
5,290
1,800
0
1,687
3,603
5,141
0
L
Chronos
MrFr3G
Chronos
2,252
697
0
577
5,063
1,575
0
2,750
2,313
18,016
0
W
Danzaburou
Pxscxl
Danzaburou
3,861
2,094
263
1,911
6,974
1,395
280
1,244
5,730
0
25,567
W
636
0
0
1,314
4,426
1,077
55
600
3,826
0
14,422
L
Jormungandr
Singerio0701
Jormungandr
3,012
1,150
0
1,170
6,120
3,473
130
3,345
2,775
13,395
0
W
Achilles
Småland
Achilles
5,741
1,195
0
3,791
6,771
5,283
0
0
6,771
7,626
29,829
L
Bellona
Snytzzy
Bellona
3,397
1,116
0
1,195
7,054
4,371
29
1,198
5,146
0
12,483
L
Izanami
latlante
Izanami
4,794
3,238
0
0
6,524
1,574
608
1,542
4,982
0
21,500
W
8,118
5,248
79
3,563
5,358
2,147
0
1,733
3,625
47,203
9,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,174
Gold Earned
29,609
170
Minions Killed
284
0
Camps Cleared
0
933,314
Distance Traveled
895,064
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,338
534
63
6
0
226,062
0
W
Ymir
5,113
511
12
1
0
168,783
0
L
Chronos
4,517
452
31
3
0
188,716
2
W
Danzaburou
4,936
494
38
4
0
166,269
3
W
Loki
5,093
509
41
4
0
179,934
0
L
Jormungandr
5,042
504
11
1
0
158,937
3
W
Achilles
6,536
654
91
9
0
189,569
1
L
Bellona
4,284
428
20
2
0
185,462
2
L
Izanami
4,993
499
45
5
0
174,137
1
W
Olorun
7,931
793
102
10
0
190,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role