Player Matchup

Kuzenbo
Kuzenbo
FhoeniXeternO
Kuzenbo
Level 49
God Stats
4W - 2L
1,851 SR
Queue Stats
71W - 59L
1,505 Elo+
Solo
Ra
Ra
Hum39k
Ra
Level 77
God Stats
22W - 13L
1,618 SR
Queue Stats
399W - 352L
1,578 Elo+
Party 3
Hercules
Hercules
Mevan97
Hercules
Level 41
God Stats
2W - 6L
1,049 SR
Queue Stats
157W - 191L
1,368 Elo+
Solo
Thor
Thor
Robrobrain
Thor
Level 48
God Stats
5W - 3L
1,661 SR
Queue Stats
234W - 202L
1,596 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Zalzoumia
Ah Muzen Cab
Level 48
God Stats
9W - 6L
1,599 SR
Queue Stats
264W - 307L
1,459 Elo+
Solo
Team Averages
Level 53
1,556 SR
1,501 Elo+

VS

Team Averages
Level 63
1,545 SR
1,464 Elo+
Hachiman
Hachiman
 
Hachiman
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AnitaBuerk
Ymir
Level 67
God Stats
37W - 42L
1,523 SR
Queue Stats
234W - 288L
1,438 Elo+
Party 2
Guan Yu
Guan Yu
Bartje69420
Guan Yu
Level 17
God Stats
6W - 9L
1,535 SR
Queue Stats
32W - 40L
1,444 Elo+
Party 1
Merlin
Merlin
DanielBuerk
Merlin
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
16W - 21L
1,460 Elo+
Party 2
Serqet
Serqet
robberke
Serqet
Level 59
God Stats
0W - 1L
1,665 SR
Queue Stats
69W - 81L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
2 / 3 / 3
8,014
534
5,273
12,665
10,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
15
4 / 2 / 2
8,786
586
9,407
8,698
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Mevan97
Hercules
12
2 / 1 / 0
7,320
488
6,632
15,462
9,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 3
7,633
509
4,204
8,294
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Zalzoumia
Ah Muzen Cab
13
2 / 6 / 4
7,982
532
9,659
12,398
3,209
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
9 / 3 / 1
8,285
552
15,071
12,092
3,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 9
7,283
486
3,738
10,587
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Bartje69420
Guan Yu
12
1 / 2 / 0
7,007
467
6,760
10,178
9,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
12
0 / 4 / 5
7,040
469
7,146
8,023
2,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
robberke
Serqet
13
1 / 2 / 1
7,310
487
6,241
11,670
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
13
Kills
12
12
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
9
3
1
3.17
L
1
2
9
2.75
L
Guan Yu
Bartje69420
Guan Yu
1
2
0
0.5
L
Merlin
0
4
5
0.63
W
Kuzenbo
2
3
3
1.17
W
Ra
4
2
2
2.5
W
Hercules
Mevan97
Hercules
2
1
0
2
W
3
0
3
4.5
W
Ah Muzen Cab
Zalzoumia
Ah Muzen Cab
2
6
4
0.67
L
Serqet
robberke
Serqet
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,175
Damage
38,956
57,517
Taken
52,550
29,626
Mitigated
28,833
23,231
Healing
14,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
15,071
7,997
0
4,320
12,092
3,754
64
4,647
7,379
0
62,789
L
3,738
325
0
1,949
10,587
9,513
0
3,363
7,072
25,407
0
L
Guan Yu
Bartje69420
Guan Yu
6,760
3,077
0
2,227
10,178
9,144
0
632
8,661
0
36,985
L
Merlin
7,146
408
0
1,959
8,023
2,759
0
3,498
4,389
43,898
0
W
Kuzenbo
5,273
1,526
0
2,974
12,665
10,968
159
3,090
9,575
15,725
0
W
Ra
9,407
411
1,099
3,040
8,698
3,102
0
4,215
4,329
74,876
0
W
Hercules
Mevan97
Hercules
6,632
2,540
0
6,979
15,462
9,754
365
607
14,041
3,928
32,900
W
4,204
428
0
3,730
8,294
2,593
0
1,161
6,899
0
40,361
W
Ah Muzen Cab
Zalzoumia
Ah Muzen Cab
9,659
4,594
0
5,409
12,398
3,209
498
1,811
10,227
0
60,026
L
Serqet
robberke
Serqet
6,241
2,160
230
3,396
11,670
3,663
0
2,662
8,768
0
44,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,735
Gold Earned
36,925
418
Minions Killed
388
0
Camps Cleared
0
1,423,548
Distance Traveled
1,439,931
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,285
552
94
6
0
253,695
3
L
Ymir
7,283
486
55
4
0
269,538
1
L
Guan Yu
7,007
467
71
5
0
310,133
0
L
Merlin
7,040
469
78
5
0
279,970
3
W
Kuzenbo
8,014
534
24
2
0
287,939
1
W
Ra
8,786
586
148
10
0
308,199
5
W
Hercules
7,320
488
77
5
0
272,948
2
W
Thor
7,633
509
74
5
0
298,239
4
W
Ah Muzen Cab
7,982
532
95
6
0
256,223
3
L
Serqet
7,310
487
90
6
0
326,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role