Player Matchup

Raijin
Raijin
FARTuzer
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,147 Elo+
Party 2
Merlin
Merlin
MANNLIER
Merlin
Level 16
God Stats
12W - 14L
1,500 SR
Queue Stats
89W - 74L
1,327 Elo+
Solo
Hel
Hel
Meliodas70053
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,147 Elo+
Party 2
Neith
Neith
SAShAMasterGO
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,147 Elo+
Party 2
Kali
Kali
ipawnedaduck
Kali
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,353 Elo+
Solo
Team Averages
Level 8
1,500 SR
1,224 Elo+

VS

Team Averages
Level 21
1,541 SR
1,383 Elo+
Achilles
Achilles
Dowl5112
Achilles
Level 18
God Stats
33W - 24L
1,503 SR
Queue Stats
88W - 93L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
Minatsuki6th
Cthulhu
Level 16
God Stats
1W - 1L
1,266 SR
Queue Stats
59W - 60L
1,230 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Parzival_geek787
Cu Chulainn
Level 28
God Stats
4W - 5L
1,804 SR
Queue Stats
127W - 153L
1,343 Elo+
Solo
Ullr
Ullr
PinkMorph
Ullr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,337 Elo+
Solo
The Morrigan
The Morrigan
femurbeamer
The Morrigan
Level 26
God Stats
16W - 12L
1,632 SR
Queue Stats
113W - 104L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FARTuzer
Raijin
5
0 / 9 / 1
3,879
388
1,815
6,938
1,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
MANNLIER
Merlin
6
0 / 5 / 1
4,306
431
1,509
4,562
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 2 / 0
4,615
462
2,162
3,950
1,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 5 / 1
4,563
456
2,257
5,322
1,332
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 0
5,453
545
1,875
4,981
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dowl5112
Achilles
11
7 / 1 / 3
6,500
650
4,160
4,705
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Minatsuki6th
Cthulhu
8
0 / 0 / 2
5,007
501
1,756
4,987
2,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
Parzival_geek787
Cu Chulainn
9
1 / 3 / 2
5,644
564
3,178
5,658
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
8
2 / 0 / 1
5,161
516
1,434
2,970
847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
femurbeamer
The Morrigan
13
10 / 0 / 1
7,654
765
6,446
5,108
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
20
22
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dowl5112
Achilles
7
1
3
8.5
L
Raijin
FARTuzer
Raijin
0
9
1
0.06
L
Merlin
MANNLIER
Merlin
0
5
1
0.1
L
0
2
0
0
W
Cthulhu
Minatsuki6th
Cthulhu
0
0
2
1
W
Cu Chulainn
Parzival_geek787
Cu Chulainn
1
3
2
0.67
W
Ullr
2
0
1
2.5
L
1
5
1
0.3
W
The Morrigan
femurbeamer
The Morrigan
10
0
1
10.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,618
Damage
16,974
25,753
Taken
23,428
8,224
Mitigated
10,437
4,041
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dowl5112
Achilles
4,160
1,671
0
1,485
4,705
2,020
487
806
3,899
0
30,445
L
Raijin
FARTuzer
Raijin
1,815
845
0
261
6,938
1,986
90
3,509
3,429
7,840
0
L
Merlin
MANNLIER
Merlin
1,509
72
0
286
4,562
1,151
19
1,412
3,150
11,163
0
L
2,162
465
159
1,078
3,950
1,658
0
1,025
2,925
13,571
0
W
Cthulhu
Minatsuki6th
Cthulhu
1,756
258
0
2,273
4,987
2,065
0
1,458
3,529
9,044
0
W
Cu Chulainn
Parzival_geek787
Cu Chulainn
3,178
701
0
52
5,658
3,419
677
367
5,291
0
20,842
W
Ullr
1,434
736
0
1,341
2,970
847
184
1,372
1,598
0
20,442
L
2,257
543
0
502
5,322
1,332
304
0
5,322
0
11,606
W
The Morrigan
femurbeamer
The Morrigan
6,446
2,081
0
2,116
5,108
2,086
0
1,782
3,326
44,184
7,458
L
1,875
622
0
1,755
4,981
2,097
0
518
4,463
0
27,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,816
Gold Earned
29,966
148
Minions Killed
254
0
Camps Cleared
0
829,377
Distance Traveled
931,334
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,500
650
66
7
0
213,049
0
L
Raijin
3,879
388
9
1
0
156,572
4
L
Merlin
4,306
431
24
2
0
164,271
3
L
Hel
4,615
462
29
3
0
171,569
1
W
Cthulhu
5,007
501
4
0
0
184,805
2
W
Cu Chulainn
5,644
564
36
4
0
163,063
0
W
Ullr
5,161
516
49
5
0
174,388
3
L
Neith
4,563
456
21
2
0
170,564
2
W
The Morrigan
7,654
765
99
10
0
196,029
4
L
Kali
5,453
545
65
7
0
166,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role