Player Matchup

Baron Samedi
Baron Samedi
Dont Do Lean
Baron Samedi
Level 120
God Stats
16W - 16L
1,613 SR
Queue Stats
170W - 155L
1,545 Elo+
Party 1
Ymir
Ymir
EpicTurtleGuy0
Ymir
Level 151
God Stats
10W - 6L
1,708 SR
Queue Stats
132W - 101L
1,576 Elo+
Party 1
Sylvanus
Sylvanus
McBlackMagic
Sylvanus
Level 124
God Stats
13W - 8L
1,633 SR
Queue Stats
80W - 70L
1,564 Elo+
Party 3
Mulan
Mulan
SexySuperMan101
Mulan
Level 128
God Stats
3W - 5L
1,463 SR
Queue Stats
30W - 27L
1,454 Elo+
Solo
Loki
Loki
l-Jus-Killed
Loki
Level 156
God Stats
10W - 9L
1,659 SR
Queue Stats
135W - 116L
1,602 Elo+
Party 3
Team Averages
Level 136
1,615 SR
1,548 Elo+

VS

Team Averages
Level 119
1,510 SR
1,533 Elo+
Izanami
Izanami
 
Izanami
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
B-I-X--
Jormungandr
Level 69
God Stats
0W - 2L
1,465 SR
Queue Stats
24W - 23L
1,461 Elo+
Solo
Achilles
Achilles
DeathCode9512
Achilles
Level 93
God Stats
8W - 6L
1,511 SR
Queue Stats
83W - 96L
1,514 Elo+
Party 2
Loki
Loki
HADEANS
Loki
Level 157
God Stats
1W - 3L
1,572 SR
Queue Stats
112W - 115L
1,566 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
tiohielo22
Morgan Le Fay
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dont Do Lean
Baron Samedi
18
5 / 0 / 22
12,297
820
22,116
8,118
4,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
10 / 2 / 16
13,561
904
16,026
21,547
24,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
McBlackMagic
Sylvanus
19
5 / 1 / 22
13,237
882
16,009
17,885
24,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 9 / 10
10,435
696
7,755
21,818
15,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
13 / 4 / 9
14,367
958
18,086
13,422
6,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
1 / 5 / 6
9,773
652
9,613
11,977
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
B-I-X--
Jormungandr
16
2 / 9 / 7
9,845
656
10,062
20,972
16,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
DeathCode9512
Achilles
16
5 / 6 / 6
11,069
738
15,035
25,980
32,879
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
HADEANS
Loki
18
6 / 6 / 6
11,694
780
14,053
14,129
9,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
tiohielo22
Morgan Le Fay
17
2 / 9 / 8
10,568
705
11,583
16,670
7,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
49
34
Kills
16
16
Deaths
35
79
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
6
0.8
L
Jormungandr
B-I-X--
Jormungandr
2
9
7
0.61
L
Achilles
DeathCode9512
Achilles
5
6
6
1.33
W
Baron Samedi
Dont Do Lean
Baron Samedi
5
0
22
16
W
10
2
16
9
L
Loki
HADEANS
Loki
6
6
6
1.5
W
Sylvanus
McBlackMagic
Sylvanus
5
1
22
16
W
1
9
10
0.67
W
13
4
9
4.38
L
Morgan Le Fay
tiohielo22
Morgan Le Fay
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,992
Damage
60,346
82,790
Taken
89,728
74,916
Mitigated
71,088
36,804
Healing
6,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,613
6,960
36
1,487
11,977
4,337
303
7,266
4,711
0
39,904
L
Jormungandr
B-I-X--
Jormungandr
10,062
2,470
995
2,695
20,972
16,192
1
13,754
7,218
32,833
0
L
Achilles
DeathCode9512
Achilles
15,035
3,264
0
1,196
25,980
32,879
1
16,323
9,657
6,549
17,299
W
Baron Samedi
Dont Do Lean
Baron Samedi
22,116
1,598
7,824
4,255
8,118
4,126
263
3,644
4,474
49,153
0
W
16,026
6,965
926
3,082
21,547
24,202
958
6,995
14,552
33,270
0
L
Loki
HADEANS
Loki
14,053
2,612
0
40
14,129
9,913
0
9,203
4,926
0
40,401
W
Sylvanus
McBlackMagic
Sylvanus
16,009
4,688
6,195
9,122
17,885
24,243
472
4,311
13,574
34,746
0
W
7,755
1,235
467
3,560
21,818
15,970
4,400
6,788
15,030
0
41,293
W
18,086
7,830
0
1,373
13,422
6,375
0
3,907
9,515
0
59,008
L
Morgan Le Fay
tiohielo22
Morgan Le Fay
11,583
2,057
0
547
16,670
7,767
0
7,711
8,959
40,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,897
Gold Earned
52,949
344
Minions Killed
313
10
Camps Cleared
5
1,367,233
Distance Traveled
1,280,143
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,773
652
97
6
1
250,371
2
L
Jormungandr
9,845
656
63
4
0
232,330
4
L
Achilles
11,069
738
14
1
0
275,362
1
W
Baron Samedi
12,297
820
67
4
0
292,762
2
W
Ymir
13,561
904
45
3
0
266,022
1
L
Loki
11,694
780
54
4
2
297,166
2
W
Sylvanus
13,237
882
37
2
1
280,293
4
W
Mulan
10,435
696
102
7
3
223,442
0
W
Loki
14,367
958
93
6
6
304,714
0
L
Morgan Le Fay
10,568
705
85
6
2
224,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role