Player Matchup

Nemesis
Nemesis
HidrAl09
Nemesis
Level 123
God Stats
42W - 32L
1,619 SR
Queue Stats
75W - 79L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Kiikir
Nu Wa
Level 109
God Stats
28W - 14L
1,551 SR
Queue Stats
188W - 193L
1,396 Elo+
Party 1
Izanami
Izanami
Rikiik
Izanami
Level 127
God Stats
8W - 5L
1,514 SR
Queue Stats
301W - 265L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
Warforged_69
Sun Wukong
Level 84
God Stats
25W - 26L
1,530 SR
Queue Stats
269W - 278L
1,524 Elo+
Solo
Horus
Horus
andremenezes97
Horus
Level 149
God Stats
15W - 9L
1,700 SR
Queue Stats
306W - 255L
1,503 Elo+
Solo
Team Averages
Level 118
1,583 SR
1,486 Elo+

VS

Team Averages
Level 110
1,632 SR
1,513 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DRDhe
Artio
Level 126
God Stats
0W - 2L
1,860 SR
Queue Stats
257W - 214L
1,569 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Mzandre
Kumbhakarna
Level 128
God Stats
4W - 8L
1,437 SR
Queue Stats
112W - 103L
1,615 Elo+
Party 2
Olorun
Olorun
Randed01
Olorun
Level 123
God Stats
2W - 1L
1,880 SR
Queue Stats
94W - 96L
1,474 Elo+
Party 2
Izanami
Izanami
Yinglaterra
Izanami
Level 68
God Stats
8W - 7L
1,481 SR
Queue Stats
328W - 444L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HidrAl09
Nemesis
15
3 / 3 / 6
9,569
532
5,313
11,202
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Kiikir
Nu Wa
16
2 / 3 / 6
9,873
549
12,775
6,200
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Rikiik
Izanami
17
6 / 2 / 2
10,565
587
9,065
9,072
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Warforged_69
Sun Wukong
17
2 / 1 / 3
10,349
575
11,589
16,602
8,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 1 / 7
8,710
484
7,571
11,781
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
3 / 3 / 4
9,298
517
7,024
7,157
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
DRDhe
Artio
14
4 / 2 / 3
8,696
483
6,618
13,832
7,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
Mzandre
Kumbhakarna
13
3 / 1 / 2
8,287
460
3,588
13,715
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Randed01
Olorun
16
0 / 3 / 2
8,968
498
10,520
18,517
7,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
Yinglaterra
Izanami
14
0 / 7 / 0
8,281
460
2,462
13,028
2,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
16
Kills
10
10
Deaths
16
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
3
3
4
1.67
L
Artio
DRDhe
Artio
4
2
3
2.75
W
Nemesis
HidrAl09
Nemesis
3
3
6
2
W
Nu Wa
Kiikir
Nu Wa
2
3
6
1.67
L
Kumbhakarna
Mzandre
Kumbhakarna
3
1
2
4
L
Olorun
Randed01
Olorun
0
3
2
0.33
W
Izanami
Rikiik
Izanami
6
2
2
3.5
W
Sun Wukong
Warforged_69
Sun Wukong
2
1
3
3.5
L
Izanami
Yinglaterra
Izanami
0
7
0
0
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,313
Damage
30,212
54,857
Taken
66,249
28,406
Mitigated
33,366
23,378
Healing
25,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
7,024
1,246
0
1,281
7,157
2,035
57
2,513
4,212
61,259
1,484
L
Artio
DRDhe
Artio
6,618
591
97
5,992
13,832
7,590
0
3,675
9,576
51,577
0
W
Nemesis
HidrAl09
Nemesis
5,313
1,685
0
3,388
11,202
5,198
0
4,819
6,383
0
65,095
W
Nu Wa
Kiikir
Nu Wa
12,775
5,114
0
1,200
6,200
2,231
510
3,759
2,433
73,283
0
L
Kumbhakarna
Mzandre
Kumbhakarna
3,588
635
0
2,847
13,715
13,480
0
4,921
8,246
20,393
0
L
Olorun
Randed01
Olorun
10,520
5,687
263
11,909
18,517
7,658
36
889
17,383
72,106
0
W
Izanami
Rikiik
Izanami
9,065
4,351
0
2,886
9,072
4,086
3,600
2,085
6,979
0
90,586
W
Sun Wukong
Warforged_69
Sun Wukong
11,589
1,953
0
9,509
16,602
8,991
0
10,802
5,792
0
78,659
L
Izanami
Yinglaterra
Izanami
2,462
1,487
0
2,712
13,028
2,603
0
385
12,452
0
68,729
W
7,571
3,129
1,279
5,116
11,781
7,900
29
5,896
5,877
0
25,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,066
Gold Earned
43,530
555
Minions Killed
497
0
Camps Cleared
0
1,721,322
Distance Traveled
1,603,471
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,298
517
133
7
0
343,809
7
L
Artio
8,696
483
86
5
0
327,679
4
W
Nemesis
9,569
532
100
6
0
348,534
5
W
Nu Wa
9,873
549
134
7
0
324,411
3
L
Kumbhakarna
8,287
460
27
2
0
340,125
9
L
Olorun
8,968
498
134
7
0
287,706
1
W
Izanami
10,565
587
161
9
0
311,817
0
W
Sun Wukong
10,349
575
125
7
0
375,516
0
L
Izanami
8,281
460
117
7
0
304,152
4
W
Horus
8,710
484
35
2
0
361,044
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role