Player Matchup

Kuzenbo
Kuzenbo
Joker38644
Kuzenbo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,529 Elo+
Solo
Hel
Hel
LonelyHeart28
Hel
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 26L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
Nashe7914
Gilgamesh
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,557 Elo+
Solo
Izanami
Izanami
T-eezee
Izanami
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
137W - 141L
1,583 Elo+
Solo
Pele
Pele
briillo
Pele
Level 24
God Stats
4W - 4L
1,688 SR
Queue Stats
19W - 24L
1,446 Elo+
Solo
Team Averages
Level 17
1,538 SR
1,531 Elo+

VS

Team Averages
Level 31
1,649 SR
1,616 Elo+
Baron Samedi
Baron Samedi
MiniPeewee6680
Baron Samedi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,739 Elo+
Solo
Nemesis
Nemesis
PathToDarkness14
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,382 Elo+
Solo
Mulan
Mulan
SlashAhNiqqa
Mulan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,766 Elo+
Party 1
Loki
Loki
kelvin362
Loki
Level 122
God Stats
14W - 11L
1,835 SR
Queue Stats
200W - 167L
1,586 Elo+
Party 1
Hel
Hel
mocro_kamhi
Hel
Level 17
God Stats
7W - 3L
1,911 SR
Queue Stats
34W - 26L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Joker38644
Kuzenbo
8
0 / 6 / 0
5,786
321
1,272
6,812
3,278
13
1 / 8 / 1
7,637
424
4,287
11,691
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Nashe7914
Gilgamesh
13
2 / 5 / 1
7,998
444
8,264
16,207
10,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
T-eezee
Izanami
17
1 / 3 / 0
10,243
569
5,960
10,915
3,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
briillo
Pele
11
2 / 6 / 0
7,556
420
2,690
13,180
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MiniPeewee6680
Baron Samedi
16
3 / 1 / 0
9,682
538
6,126
11,164
7,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 2 / 4
8,596
478
1,286
7,792
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
6 / 3 / 3
10,819
601
14,463
13,782
9,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
17
11 / 0 / 6
11,106
617
11,136
9,172
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
5 / 0 / 5
12,662
703
7,380
9,132
5,504
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
6
Kills
27
28
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Joker38644
Kuzenbo
0
6
0
0
L
1
8
1
0.19
W
Baron Samedi
MiniPeewee6680
Baron Samedi
3
1
0
3
L
Gilgamesh
Nashe7914
Gilgamesh
2
5
1
0.5
W
2
2
4
2
W
6
3
3
2.5
L
Izanami
T-eezee
Izanami
1
3
0
0.33
L
Pele
briillo
Pele
2
6
0
0.33
W
Loki
11
0
6
14
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,473
Damage
40,391
58,805
Taken
51,042
25,601
Mitigated
28,390
13,814
Healing
25,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Joker38644
Kuzenbo
1,272
406
0
0
6,812
3,278
13
3,680
2,963
6,491
0
L
4,287
204
753
3,342
11,691
3,034
0
2,876
8,695
35,804
0
W
Baron Samedi
MiniPeewee6680
Baron Samedi
6,126
372
128
5,373
11,164
7,204
0
168
10,996
57,199
0
L
Gilgamesh
Nashe7914
Gilgamesh
8,264
2,942
0
3,779
16,207
10,884
0
593
15,582
0
38,345
W
1,286
553
0
1,705
7,792
3,371
0
667
7,045
0
42,916
W
14,463
2,846
0
6,493
13,782
9,267
1,450
753
12,912
0
68,223
L
Izanami
T-eezee
Izanami
5,960
4,704
0
3,625
10,915
3,920
657
5,611
5,304
0
92,960
L
Pele
briillo
Pele
2,690
398
0
2,315
13,180
4,485
0
638
12,470
0
41,352
W
Loki
11,136
2,554
0
3,897
9,172
3,044
0
598
8,522
0
70,281
W
7,380
1,156
2,398
5,845
9,132
5,504
1,936
2,942
6,008
111,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,220
Gold Earned
52,865
401
Minions Killed
641
0
Camps Cleared
0
1,453,267
Distance Traveled
1,720,162
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,786
321
8
0
0
159,100
0
L
Hel
7,637
424
71
4
0
307,801
6
W
Baron Samedi
9,682
538
104
6
0
280,765
6
L
Gilgamesh
7,998
444
68
4
0
338,038
5
W
Nemesis
8,596
478
64
4
0
336,063
3
W
Mulan
10,819
601
139
8
0
344,788
3
L
Izanami
10,243
569
177
10
0
319,198
1
L
Pele
7,556
420
77
4
0
329,130
4
W
Loki
11,106
617
105
6
0
402,230
3
W
Hel
12,662
703
229
13
0
356,316
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role