Player Matchup

Chiron
Chiron
EvaWno
Chiron
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,364 Elo+
Party 1
Chaac
Chaac
jigueloo
Chaac
Level 66
God Stats
23W - 15L
1,694 SR
Queue Stats
140W - 131L
1,588 Elo+
Solo
Eset
Eset
latthewmawson
Eset
Level 6
God Stats
0W - 2L
1,384 SR
Queue Stats
1W - 3L
1,364 Elo+
Party 1
Team Averages
Level 46
1,526 SR
1,438 Elo+

VS

Team Averages
Level 66
1,733 SR
1,521 Elo+
Hera
Hera
AngstyFish
Hera
Level 88
God Stats
6W - 4L
1,652 SR
Queue Stats
95W - 114L
1,493 Elo+
Solo
Tiamat
Tiamat
BurnsPlanter
Tiamat
Level 95
God Stats
4W - 6L
1,544 SR
Queue Stats
68W - 66L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
TakeOutPow
Gilgamesh
Level 16
God Stats
10W - 2L
2,003 SR
Queue Stats
13W - 7L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
EvaWno
Chiron
10
2 / 6 / 2
7,087
709
3,749
8,512
3,037
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
jigueloo
Chaac
10
1 / 3 / 3
6,623
662
5,224
9,950
10,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 8 / 2
6,963
696
3,935
8,088
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 11
8,046
805
8,193
6,933
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
13
5 / 1 / 12
8,249
825
6,968
6,375
5,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
TakeOutPow
Gilgamesh
12
7 / 1 / 9
8,428
843
7,074
8,641
6,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
5
Kills
17
17
Deaths
5
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
W
Tiamat
5
1
12
11
L
Chiron
EvaWno
Chiron
2
6
2
0.5
W
Gilgamesh
TakeOutPow
Gilgamesh
7
1
9
11.5
L
Chaac
jigueloo
Chaac
1
3
3
0.83
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,908
Damage
22,235
26,550
Taken
21,949
16,997
Mitigated
14,224
5,514
Healing
3,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,193
2,459
0
1,795
6,933
2,783
1,041
1,164
5,362
29,866
2,599
W
Tiamat
6,968
460
0
2,000
6,375
5,441
247
1,086
5,031
25,758
0
L
Chiron
EvaWno
Chiron
3,749
1,733
622
1,682
8,512
3,037
0
4,687
3,595
0
16,227
W
Gilgamesh
TakeOutPow
Gilgamesh
7,074
1,254
0
169
8,641
6,000
603
1,694
6,364
2,082
14,812
L
Chaac
jigueloo
Chaac
5,224
302
0
2,480
9,950
10,368
0
4,846
4,896
0
22,025
L
3,935
790
130
600
8,088
3,592
0
4,928
2,884
9,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,673
Gold Earned
24,723
99
Minions Killed
126
1
Camps Cleared
8
499,873
Distance Traveled
605,891
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,046
805
60
6
3
183,427
2
W
Tiamat
8,249
825
54
5
2
201,667
4
L
Chiron
7,087
709
41
4
1
173,673
0
W
Gilgamesh
8,428
843
12
1
3
220,797
4
L
Chaac
6,623
662
39
4
0
179,728
3
L
Eset
6,963
696
19
2
0
146,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role