Player Matchup

Guan Yu
Guan Yu
CalebDiggity
Guan Yu
Level 4
God Stats
0W - 2L
1,162 SR
Queue Stats
2W - 6L
1,209 Elo+
Party 1
Baron Samedi
Baron Samedi
EuphoricGuy
Baron Samedi
Level 29
God Stats
3W - 7L
1,516 SR
Queue Stats
59W - 59L
1,440 Elo+
Party 1
Sobek
Sobek
IceBurgess
Sobek
Level 80
God Stats
13W - 19L
1,433 SR
Queue Stats
47W - 48L
1,456 Elo+
Party 1
Izanami
Izanami
MrIcebrrrg
Izanami
Level 67
God Stats
49W - 53L
1,534 SR
Queue Stats
90W - 122L
1,394 Elo+
Party 1
Loki
Loki
stoneythastoner
Loki
Level 105
God Stats
3W - 7L
1,429 SR
Queue Stats
106W - 144L
1,408 Elo+
Party 1
Team Averages
Level 57
1,415 SR
1,381 Elo+

VS

Team Averages
Level 79
1,544 SR
1,517 Elo+
Nu Wa
Nu Wa
Daniel23ghf
Nu Wa
Level 51
God Stats
8W - 13L
1,275 SR
Queue Stats
178W - 278L
1,399 Elo+
Solo
Ullr
Ullr
FrigidGaming
Ullr
Level 89
God Stats
14W - 10L
1,597 SR
Queue Stats
238W - 192L
1,536 Elo+
Party 2
Ra
Ra
IBeetMyDad
Ra
Level 84
God Stats
14W - 5L
1,746 SR
Queue Stats
238W - 231L
1,555 Elo+
Party 2
Nike
Nike
KothGaming
Nike
Level 105
God Stats
12W - 10L
1,601 SR
Queue Stats
548W - 534L
1,515 Elo+
Party 2
Chaac
Chaac
shigityshank
Chaac
Level 66
God Stats
5W - 6L
1,500 SR
Queue Stats
305W - 240L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CalebDiggity
Guan Yu
16
1 / 5 / 1
9,573
456
1,249
12,619
6,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
EuphoricGuy
Baron Samedi
16
7 / 7 / 3
10,296
490
25,976
19,665
8,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
15
3 / 7 / 7
9,625
458
10,421
26,605
33,628
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
MrIcebrrrg
Izanami
16
2 / 8 / 2
9,729
463
6,112
14,933
4,159
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 8 / 3
9,257
441
10,011
19,432
5,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 9
10,794
514
8,238
8,168
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
13 / 4 / 4
13,356
636
22,329
20,173
7,353
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
8 / 4 / 11
12,278
585
17,377
15,633
6,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 5 / 7
10,234
487
9,968
19,072
15,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 1 / 12
11,596
552
14,986
15,670
17,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
16
Kills
35
35
Deaths
16
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
CalebDiggity
Guan Yu
1
5
1
0.3
W
2
2
9
3.25
L
Baron Samedi
EuphoricGuy
Baron Samedi
7
7
3
1.21
W
13
4
4
3.75
W
8
4
11
3.38
L
Sobek
3
7
7
0.93
W
5
5
7
1.7
L
Izanami
MrIcebrrrg
Izanami
2
8
2
0.38
W
7
1
12
13
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,769
Damage
72,898
93,254
Taken
78,716
58,172
Mitigated
49,155
26,040
Healing
28,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
CalebDiggity
Guan Yu
1,249
315
85
2,368
12,619
6,409
1,015
1,945
9,977
0
50,022
W
8,238
1,725
73
2,377
8,168
2,913
2,337
2,945
5,223
53,312
6,848
L
Baron Samedi
EuphoricGuy
Baron Samedi
25,976
1,733
2,166
7,044
19,665
8,268
255
4,900
14,165
64,840
0
W
22,329
13,180
0
6,679
20,173
7,353
2,614
10,324
9,849
0
113,419
W
17,377
2,282
2,590
5,851
15,633
6,107
248
8,650
6,983
86,649
0
L
Sobek
10,421
1,052
597
5,702
26,605
33,628
0
8,929
17,248
41,547
0
W
9,968
1,673
0
2,145
19,072
15,356
28
8,820
10,252
101
38,947
L
Izanami
MrIcebrrrg
Izanami
6,112
3,613
60
2,808
14,933
4,159
1,428
1,881
12,944
0
71,518
W
14,986
2,894
0
8,781
15,670
17,426
750
5,658
10,012
0
65,899
L
10,011
3,350
0
5,210
19,432
5,708
0
6,895
12,246
0
61,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,480
Gold Earned
58,258
486
Minions Killed
632
0
Camps Cleared
0
1,848,286
Distance Traveled
1,876,747
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,573
456
109
5
0
382,327
5
W
Nu Wa
10,794
514
121
6
0
297,086
0
L
Baron Samedi
10,296
490
105
5
0
334,823
2
W
Ullr
13,356
636
183
9
0
370,417
1
W
Ra
12,278
585
162
8
0
409,126
2
L
Sobek
9,625
458
54
3
0
350,170
1
W
Nike
10,234
487
69
3
0
383,596
2
L
Izanami
9,729
463
124
6
0
380,439
5
W
Chaac
11,596
552
97
5
0
416,522
1
L
Loki
9,257
441
94
4
0
400,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role