Player Matchup

Fenrir
Fenrir
GRIIEGOX
Fenrir
Level 127
God Stats
3W - 0L
1,526 SR
Queue Stats
19W - 21L
1,462 Elo+
Party 2
Gilgamesh
Gilgamesh
Loki8045
Gilgamesh
Level 106
God Stats
15W - 14L
1,380 SR
Queue Stats
264W - 270L
1,432 Elo+
Party 3
Cabrakan
Cabrakan
diathon
Cabrakan
Level 127
God Stats
5W - 5L
1,473 SR
Queue Stats
252W - 262L
1,449 Elo+
Solo
Hou Yi
Hou Yi
merlinseras
Hou Yi
Level 157
God Stats
1W - 0L
1,552 SR
Queue Stats
128W - 124L
1,480 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
oT Cryz
Morgan Le Fay
Level 88
God Stats
2W - 3L
1,407 SR
Queue Stats
23W - 26L
1,433 Elo+
Party 2
Team Averages
Level 121
1,468 SR
1,451 Elo+

VS

Team Averages
Level 55
1,361 SR
1,411 Elo+
Zhong Kui
Zhong Kui
COME GET THAT L
Zhong Kui
Level 76
God Stats
0W - 1L
1,195 SR
Queue Stats
0W - 3L
1,158 Elo+
Party 1
Tiamat
Tiamat
FredLive3
Tiamat
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 5L
1,562 Elo+
Solo
Merlin
Merlin
McDomBomb
Merlin
Level 57
God Stats
3W - 9L
1,225 SR
Queue Stats
8W - 11L
1,424 Elo+
Party 1
Vulcan
Vulcan
SuperSaiyanfour
Vulcan
Level 52
God Stats
1W - 3L
1,383 SR
Queue Stats
6W - 7L
1,414 Elo+
Party 1
Zeus
Zeus
x MAC MIKE x
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GRIIEGOX
Fenrir
18
10 / 2 / 12
11,741
1,067
12,754
11,755
7,274
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Loki8045
Gilgamesh
18
6 / 1 / 21
11,181
1,016
20,819
12,478
20,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
diathon
Cabrakan
19
3 / 1 / 27
11,272
1,025
9,195
11,033
23,700
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
18
12 / 2 / 13
12,479
1,134
19,816
10,466
4,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
oT Cryz
Morgan Le Fay
19
12 / 2 / 18
13,011
1,183
22,172
10,510
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

260

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
COME GET THAT L
Zhong Kui
16
2 / 7 / 4
9,853
896
11,112
23,119
15,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
FredLive3
Tiamat
16
0 / 9 / 4
9,171
834
6,354
19,604
9,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
McDomBomb
Merlin
17
4 / 7 / 3
11,785
1,071
17,205
18,382
7,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 11 / 2
9,980
907
9,572
18,120
7,278
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 9 / 4
9,266
842
3,533
12,708
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
25
43
Kills
8
8
Deaths
43
91
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
COME GET THAT L
Zhong Kui
2
7
4
0.57
L
Tiamat
FredLive3
Tiamat
0
9
4
0.22
W
Fenrir
GRIIEGOX
Fenrir
10
2
12
8
W
Gilgamesh
Loki8045
Gilgamesh
6
1
21
16.5
L
Merlin
McDomBomb
Merlin
4
7
3
0.79
L
2
11
2
0.27
W
Cabrakan
diathon
Cabrakan
3
1
27
16.5
W
Hou Yi
12
2
13
9.25
W
Morgan Le Fay
oT Cryz
Morgan Le Fay
12
2
18
10.5
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,756
Damage
47,776
56,242
Taken
91,933
59,812
Mitigated
45,292
9,352
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
COME GET THAT L
Zhong Kui
11,112
711
447
3,154
23,119
15,465
0
9,486
13,247
27,833
0
L
Tiamat
FredLive3
Tiamat
6,354
1,349
0
1,813
19,604
9,616
0
6,145
13,248
15,472
0
W
Fenrir
GRIIEGOX
Fenrir
12,754
1,596
0
382
11,755
7,274
0
10,481
1,274
0
27,259
W
Gilgamesh
Loki8045
Gilgamesh
20,819
4,575
0
307
12,478
20,198
0
8,371
4,107
0
30,263
L
Merlin
McDomBomb
Merlin
17,205
1,110
58
354
18,382
7,620
0
4,689
13,579
52,093
0
L
9,572
3,761
655
920
18,120
7,278
0
6,598
11,392
30,392
0
W
Cabrakan
diathon
Cabrakan
9,195
964
0
128
11,033
23,700
0
8,942
2,091
12,267
0
W
Hou Yi
19,816
12,656
0
3,506
10,466
4,072
0
10,175
291
0
49,288
W
Morgan Le Fay
oT Cryz
Morgan Le Fay
22,172
2,615
816
4,213
10,510
4,568
0
9,807
703
52,194
0
L
3,533
1,226
0
285
12,708
5,313
0
3,480
9,100
8,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,684
Gold Earned
50,055
224
Minions Killed
192
8
Camps Cleared
1
997,256
Distance Traveled
763,332
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,853
896
45
4
0
174,122
0
L
Tiamat
9,171
834
13
1
0
170,849
0
W
Fenrir
11,741
1,067
35
3
4
205,561
0
W
Gilgamesh
11,181
1,016
27
2
1
209,287
0
L
Merlin
11,785
1,071
76
7
1
182,526
0
L
Vulcan
9,980
907
46
4
0
143,196
0
W
Cabrakan
11,272
1,025
4
0
0
198,878
1
W
Hou Yi
12,479
1,134
82
7
1
178,684
0
W
Morgan Le Fay
13,011
1,183
76
7
2
204,846
1
L
Zeus
9,266
842
12
1
0
92,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role