Player Matchup

Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Brenchito
Fenrir
Level 9
God Stats
1W - 2L
1,721 SR
Queue Stats
12W - 14L
1,569 Elo+
Party 2
Ymir
Ymir
LaParka7700
Ymir
Level 12
God Stats
14W - 10L
1,639 SR
Queue Stats
22W - 16L
1,654 Elo+
Solo
Erlang Shen
Erlang Shen
LopesOvrador
Erlang Shen
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Pakman5830
Cthulhu
Level 15
God Stats
0W - 1L
1,746 SR
Queue Stats
17W - 18L
1,493 Elo+
Solo
Team Averages
Level 34
1,621 SR
1,561 Elo+

VS

Team Averages
Level 18
1,551 SR
1,506 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CPrezV2
Tyr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 49L
1,478 Elo+
Party 1
Artio
Artio
ST341TH_CH1CK3N
Artio
Level 17
God Stats
21W - 21L
1,816 SR
Queue Stats
74W - 74L
1,502 Elo+
Party 1
Anhur
Anhur
StevieOnBall
Anhur
Level 30
God Stats
9W - 10L
1,412 SR
Queue Stats
122W - 108L
1,515 Elo+
Party 1
Ra
Ra
dagangboi
Ra
Level 7
God Stats
1W - 2L
1,528 SR
Queue Stats
7W - 7L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
2 / 1 / 0
4,809
687
2,076
3,920
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Brenchito
Fenrir
7
1 / 1 / 2
4,616
659
2,350
4,493
2,690
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 1 / 0
3,040
434
71
964
203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
LopesOvrador
Erlang Shen
3
0 / 0 / 0
3,294
471
0
1,170
253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Pakman5830
Cthulhu
5
0 / 3 / 0
3,649
521
1,213
4,541
1,499
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 1 / 2
5,009
716
3,342
5,021
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tyr
7
1 / 1 / 1
4,188
598
1,467
3,981
1,860
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 0 / 1
4,284
612
53
2,294
773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 0 / 0
4,665
666
1,548
2,583
670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

6
1 / 1 / 1
3,996
571
601
2,070
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
1
0
2
W
Ne Zha
 
Ne Zha
2
1
2
3
L
Fenrir
Brenchito
Fenrir
1
1
2
2
W
Tyr
1
1
1
1.5
L
0
1
0
0
L
Erlang Shen
LopesOvrador
Erlang Shen
0
0
0
0
L
Cthulhu
Pakman5830
Cthulhu
0
3
0
0
W
0
0
1
0.5
W
1
0
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,710
Damage
7,011
15,088
Taken
15,949
5,477
Mitigated
5,406
3,493
Healing
6,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,076
334
0
1,545
3,920
832
535
182
3,658
20,308
0
W
Ne Zha
 
Ne Zha
3,342
1,659
0
2,521
5,021
1,589
0
1,468
3,451
0
23,521
L
Fenrir
Brenchito
Fenrir
2,350
571
0
713
4,493
2,690
0
259
4,154
0
16,939
W
Tyr
1,467
412
0
1,462
3,981
1,860
0
742
3,239
0
14,489
L
71
0
0
210
964
203
0
53
911
1,361
0
L
Erlang Shen
LopesOvrador
Erlang Shen
0
0
0
688
1,170
253
0
0
1,170
0
4,772
L
Cthulhu
Pakman5830
Cthulhu
1,213
422
0
337
4,541
1,499
75
0
4,541
10,400
0
W
53
0
558
1,216
2,294
773
451
71
2,223
6,315
0
W
1,548
723
0
764
2,583
670
131
476
2,069
0
22,470
W
601
136
35
165
2,070
514
0
443
1,607
7,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,408
Gold Earned
22,142
122
Minions Killed
166
0
Camps Cleared
0
506,322
Distance Traveled
746,671
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,809
687
45
6
0
136,292
5
W
Ne Zha
5,009
716
58
8
0
173,589
0
L
Fenrir
4,616
659
40
6
0
151,982
2
W
Tyr
4,188
598
21
3
0
168,861
1
L
Ymir
3,040
434
3
0
0
31,791
0
L
Erlang Shen
3,294
471
15
2
0
57,829
0
L
Cthulhu
3,649
521
19
3
0
128,428
0
W
Artio
4,284
612
15
2
0
138,834
1
W
Anhur
4,665
666
50
7
0
139,113
2
W
Ra
3,996
571
22
3
0
126,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role