Player Matchup

Achilles
Achilles
DarkHaze13
Achilles
Level 153
God Stats
6W - 7L
1,247 SR
Queue Stats
602W - 551L
1,632 Elo+
Party 2
Cerberus
Cerberus
TheBigMaMou3
Cerberus
Level 123
God Stats
43W - 19L
1,772 SR
Queue Stats
179W - 131L
1,643 Elo+
Party 2
Merlin
Merlin
chukklesman
Merlin
Level 141
God Stats
1W - 0L
1,472 SR
Queue Stats
85W - 98L
1,421 Elo+
Solo
Team Averages
Level 139
1,497 SR
1,565 Elo+

VS

Team Averages
Level 64
1,479 SR
1,407 Elo+
Raijin
Raijin
AirMR G 1973
Raijin
Level 89
God Stats
2W - 4L
1,337 SR
Queue Stats
323W - 340L
1,458 Elo+
Party 1
Loki
Loki
Nokls
Loki
Level 33
God Stats
39W - 44L
1,498 SR
Queue Stats
47W - 60L
1,395 Elo+
Party 1
Neith
Neith
XJollyBluffX
Neith
Level 69
God Stats
27W - 18L
1,600 SR
Queue Stats
304W - 358L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarkHaze13
Achilles
11
1 / 0 / 1
6,899
627
5,214
7,618
6,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
TheBigMaMou3
Cerberus
11
0 / 2 / 2
7,281
662
3,868
8,078
5,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
11
1 / 0 / 1
6,736
612
4,619
4,363
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
0 / 0 / 1
6,213
565
6,166
6,788
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
Nokls
Loki
10
2 / 1 / 0
6,623
602
2,761
3,371
938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 1 / 1
6,275
570
4,016
5,252
1,619
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
2
Kills
2
2
Deaths
2
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
0
1
0.5
W
Achilles
DarkHaze13
Achilles
1
0
1
1.5
L
Loki
Nokls
Loki
2
1
0
2
W
Cerberus
TheBigMaMou3
Cerberus
0
2
2
0.5
L
0
1
1
0.5
W
Merlin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,701
Damage
12,943
20,059
Taken
15,411
12,662
Mitigated
4,291
7,297
Healing
3,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
6,166
743
0
2,651
6,788
1,734
0
2,942
3,224
23,195
0
W
Achilles
DarkHaze13
Achilles
5,214
868
0
1,568
7,618
6,091
0
2,240
5,089
685
19,436
L
Loki
Nokls
Loki
2,761
328
0
21
3,371
938
0
1,976
1,021
0
8,427
W
Cerberus
TheBigMaMou3
Cerberus
3,868
0
0
3,583
8,078
5,167
0
2,604
5,036
15,879
0
L
4,016
1,064
0
866
5,252
1,619
0
3,260
1,535
0
20,761
W
Merlin
4,619
239
0
2,146
4,363
1,404
0
1,028
3,241
27,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,916
Gold Earned
19,111
144
Minions Killed
113
7
Camps Cleared
3
618,383
Distance Traveled
639,223
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,213
565
42
4
1
205,217
3
W
Achilles
6,899
627
38
3
2
214,157
4
L
Loki
6,623
602
17
2
1
228,463
1
W
Cerberus
7,281
662
35
3
2
209,201
0
L
Neith
6,275
570
54
5
1
205,543
1
W
Merlin
6,736
612
71
6
3
195,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role