Player Matchup

Nemesis
Nemesis
Mr_defaultie_boi
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
SolidExodus
Ra
Level 4
God Stats
0W - 2L
1,266 SR
Queue Stats
1W - 3L
1,411 Elo+
Solo
Medusa
Medusa
friendlybrinley
Medusa
Level 29
God Stats
11W - 9L
1,533 SR
Queue Stats
248W - 252L
1,514 Elo+
Solo
Team Averages
Level 12
1,433 SR
1,475 Elo+

VS

Team Averages
Level 53
1,378 SR
1,462 Elo+
Awilix
Awilix
DancingPanther
Awilix
Level 19
God Stats
13W - 7L
1,493 SR
Queue Stats
70W - 51L
1,571 Elo+
Solo
Ares
Ares
MobilizedEagle4
Ares
Level 114
God Stats
18W - 12L
1,475 SR
Queue Stats
480W - 446L
1,485 Elo+
Solo
Kukulkan
Kukulkan
Neko_playz2801
Kukulkan
Level 25
God Stats
1W - 1L
1,166 SR
Queue Stats
160W - 216L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 1
4,405
629
2,175
7,361
2,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 3 / 1
4,578
654
1,222
2,316
625
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 3 / 1
4,768
681
3,700
5,153
1,654
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 3
7,166
1,024
8,121
4,644
1,666
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 7
6,586
941
2,269
6,476
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Kukulkan
8
1 / 2 / 4
5,402
772
1,011
3,231
1,104
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
11
12
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
W
2
1
7
5.5
L
0
6
1
0.08
W
Kukulkan
1
2
4
1.5
L
1
3
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,097
Damage
11,401
14,830
Taken
14,351
4,485
Mitigated
7,901
486
Healing
2,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,121
3,698
0
0
4,644
1,666
404
647
3,997
0
23,834
W
2,269
70
199
1,799
6,476
5,131
11
615
5,861
10,898
0
L
2,175
900
0
312
7,361
2,206
11
1,232
6,129
0
4,142
W
Kukulkan
1,011
200
680
50
3,231
1,104
624
407
2,824
7,355
0
L
1,222
116
127
47
2,316
625
27
320
1,996
5,989
0
L
3,700
1,143
0
0
5,153
1,654
0
2,054
3,099
0
12,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,751
Gold Earned
19,154
30
Minions Killed
74
1
Camps Cleared
5
307,084
Distance Traveled
397,984
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,166
1,024
44
6
3
143,769
1
W
Ares
6,586
941
17
2
2
126,525
2
L
Nemesis
4,405
629
3
0
0
125,176
0
W
Kukulkan
5,402
772
13
2
0
127,690
1
L
Ra
4,578
654
9
1
1
63,764
1
L
Medusa
4,768
681
18
3
0
118,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role