Player Matchup

Cliodhna
Cliodhna
Almighty_Jay103
Cliodhna
Level 86
God Stats
2W - 1L
1,476 SR
Queue Stats
39W - 47L
1,454 Elo+
Party 1
Zhong Kui
Zhong Kui
BLACpower1
Zhong Kui
Level 105
God Stats
4W - 7L
1,416 SR
Queue Stats
115W - 98L
1,542 Elo+
Party 1
Geb
Geb
Roronoa_Escanor
Geb
Level 157
God Stats
8W - 8L
1,527 SR
Queue Stats
230W - 199L
1,566 Elo+
Party 1
Team Averages
Level 116
1,473 SR
1,521 Elo+

VS

Team Averages
Level 114
1,601 SR
1,484 Elo+
Geb
Geb
KeN Da SaMuRaii
Geb
Level 156
God Stats
31W - 13L
1,611 SR
Queue Stats
162W - 157L
1,548 Elo+
Party 2
Anubis
Anubis
PowerMyRanger
Anubis
Level 27
God Stats
10W - 3L
1,629 SR
Queue Stats
24W - 32L
1,398 Elo+
Solo
Izanami
Izanami
TicTheGriot
Izanami
Level 160
God Stats
5W - 3L
1,565 SR
Queue Stats
324W - 321L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
1 / 9 / 1
8,079
577
5,810
12,753
3,160
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
BLACpower1
Zhong Kui
13
2 / 7 / 1
8,953
640
9,220
11,658
7,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 3
8,172
584
5,707
17,164
12,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 18
10,615
758
6,232
12,464
13,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
10 / 2 / 11
11,138
796
17,030
11,305
5,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
TicTheGriot
Izanami
15
9 / 0 / 11
11,343
810
9,898
6,882
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
3
Kills
21
21
Deaths
3
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
1
9
1
0.17
L
Zhong Kui
BLACpower1
Zhong Kui
2
7
1
0.36
W
2
1
18
11
W
10
2
11
7.75
L
0
5
3
0.3
W
Izanami
TicTheGriot
Izanami
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
33,160
41,575
Taken
30,651
23,583
Mitigated
21,823
3,795
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
5,810
710
0
763
12,753
3,160
0
7,631
5,122
0
21,928
L
Zhong Kui
BLACpower1
Zhong Kui
9,220
309
0
2,063
11,658
7,884
385
7,493
4,165
33,668
0
W
6,232
899
503
3,361
12,464
13,799
109
5,142
7,322
13,347
0
W
17,030
947
0
4,214
11,305
5,368
232
7,263
4,042
47,611
0
L
5,707
536
321
648
17,164
12,539
60
8,683
8,481
16,183
0
W
Izanami
TicTheGriot
Izanami
9,898
4,770
0
633
6,882
2,656
2,019
3,109
3,773
0
47,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,204
Gold Earned
33,096
115
Minions Killed
154
5
Camps Cleared
7
673,307
Distance Traveled
774,843
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,079
577
45
3
1
220,503
1
L
Zhong Kui
8,953
640
61
4
4
214,296
2
W
Geb
10,615
758
10
1
1
274,014
2
W
Anubis
11,138
796
50
4
3
229,856
0
L
Geb
8,172
584
9
1
0
238,508
1
W
Izanami
11,343
810
94
7
3
270,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role