Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
HeavenDude
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,481 Elo+
Solo
Merlin
Merlin
joonast99
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,734 Elo+
Solo
Hun Batz
Hun Batz
nordisnordis
Hun Batz
Level 22
God Stats
2W - 1L
1,812 SR
Queue Stats
41W - 62L
1,362 Elo+
Solo
Team Averages
Level 52
1,562 SR
1,515 Elo+

VS

Team Averages
Level 87
1,543 SR
1,510 Elo+
Hera
Hera
 
Hera
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Merovingen
Ra
Level 104
God Stats
2W - 3L
1,446 SR
Queue Stats
145W - 122L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
Soull
Kukulkan
Level 155
God Stats
5W - 1L
1,520 SR
Queue Stats
196W - 209L
1,427 Elo+
Solo
Ao Kuang
Ao Kuang
TinWoodman
Ao Kuang
Level 29
God Stats
2W - 2L
1,603 SR
Queue Stats
47W - 32L
1,599 Elo+
Party 1
Neith
Neith
motyao
Neith
Level 81
God Stats
2W - 0L
1,645 SR
Queue Stats
102W - 88L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
6 / 3 / 5
9,891
707
12,587
11,172
10,121
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
 
Jormungandr
14
1 / 4 / 9
8,566
612
10,661
18,058
15,322
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
HeavenDude
Sylvanus
17
2 / 6 / 8
10,058
718
5,358
16,111
11,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
joonast99
Merlin
17
2 / 4 / 8
9,458
676
11,472
9,344
3,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
nordisnordis
Hun Batz
12
1 / 3 / 2
7,362
526
3,863
4,681
2,214
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
3 / 3 / 9
9,796
700
11,625
8,929
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 2 / 7
10,463
747
10,678
10,600
4,650
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Soull
Kukulkan
17
3 / 2 / 8
10,280
734
9,099
7,545
2,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
TinWoodman
Ao Kuang
17
10 / 4 / 4
11,037
788
13,274
14,728
5,735
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
motyao
Neith
17
1 / 1 / 11
9,907
708
6,303
11,621
4,282
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
59
12
Kills
20
20
Deaths
12
32
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
6
3
5
2.83
L
Jormungandr
 
Jormungandr
1
4
9
1.38
W
Hera
 
Hera
3
3
9
2.5
L
Sylvanus
HeavenDude
Sylvanus
2
6
8
1
W
3
2
7
3.25
W
Kukulkan
Soull
Kukulkan
3
2
8
3.5
W
Ao Kuang
TinWoodman
Ao Kuang
10
4
4
3
L
Merlin
joonast99
Merlin
2
4
8
1.5
W
Neith
motyao
Neith
1
1
11
6.5
L
Hun Batz
nordisnordis
Hun Batz
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,941
Damage
50,979
59,366
Taken
53,423
42,378
Mitigated
20,282
20,587
Healing
31,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
12,587
1,505
1,210
2,679
11,172
10,121
0
7,450
3,594
0
25,144
L
Jormungandr
 
Jormungandr
10,661
375
3,231
5,056
18,058
15,322
0
13,704
4,143
24,953
0
W
Hera
 
Hera
11,625
2,958
2,035
2,930
8,929
2,947
410
5,571
3,358
22,153
0
L
Sylvanus
HeavenDude
Sylvanus
5,358
1,347
1,030
4,124
16,111
11,002
0
12,917
3,000
13,659
0
W
10,678
766
5,561
5,307
10,600
4,650
1,317
6,060
4,540
25,146
0
W
Kukulkan
Soull
Kukulkan
9,099
599
1,808
1,599
7,545
2,668
1,299
3,408
4,137
40,618
0
W
Ao Kuang
TinWoodman
Ao Kuang
13,274
5,479
1,497
4,938
14,728
5,735
192
6,828
7,900
16,368
0
L
Merlin
joonast99
Merlin
11,472
459
778
2,298
9,344
3,719
0
6,671
2,625
32,522
0
W
Neith
motyao
Neith
6,303
2,571
1,045
4,849
11,621
4,282
1,120
5,624
5,997
0
18,107
L
Hun Batz
nordisnordis
Hun Batz
3,863
469
26
155
4,681
2,214
0
3,223
1,328
0
5,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,335
Gold Earned
51,483
116
Minions Killed
146
0
Camps Cleared
0
1,051,171
Distance Traveled
1,346,179
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,891
707
21
2
0
210,229
1
L
Jormungandr
8,566
612
14
1
0
226,571
3
W
Hera
9,796
700
25
2
0
226,359
0
L
Sylvanus
10,058
718
14
1
0
234,440
0
W
Ra
10,463
747
33
2
0
273,680
2
W
Kukulkan
10,280
734
56
4
0
266,810
6
W
Ao Kuang
11,037
788
2
0
0
280,472
0
L
Merlin
9,458
676
58
4
0
204,395
1
W
Neith
9,907
708
30
2
0
298,858
4
L
Hun Batz
7,362
526
9
1
0
175,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role