Player Matchup

Hades
Hades
 
Hades
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
PatrikSSKILL
Kuzenbo
Level 29
God Stats
3W - 5L
1,463 SR
Queue Stats
184W - 218L
1,570 Elo+
Solo
Loki
Loki
WhiteFire1
Loki
Level 17
God Stats
3W - 0L
1,736 SR
Queue Stats
17W - 12L
1,619 Elo+
Solo
Heimdallr
Heimdallr
Xkily
Heimdallr
Level 26
God Stats
13W - 6L
1,777 SR
Queue Stats
68W - 73L
1,565 Elo+
Solo
Anubis
Anubis
aaabbbcccyyy
Anubis
Level 23
God Stats
7W - 2L
1,639 SR
Queue Stats
9W - 4L
1,530 Elo+
Solo
Team Averages
Level 21
1,623 SR
1,557 Elo+

VS

Team Averages
Level 23
1,619 SR
1,557 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Denni10
Ganesha
Level 13
God Stats
2W - 1L
1,841 SR
Queue Stats
8W - 11L
1,512 Elo+
Solo
Loki
Loki
MasterBocianek
Loki
Level 24
God Stats
0W - 1L
1,756 SR
Queue Stats
15W - 13L
1,583 Elo+
Solo
Raijin
Raijin
Molkva
Raijin
Level 22
God Stats
2W - 3L
1,189 SR
Queue Stats
57W - 46L
1,517 Elo+
Solo
Anhur
Anhur
SmurfRato
Anhur
Level 27
God Stats
13W - 5L
1,811 SR
Queue Stats
118W - 62L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
1 / 0 / 0
7,426
619
2,808
8,611
3,543
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
PatrikSSKILL
Kuzenbo
10
3 / 2 / 6
6,565
547
4,966
9,391
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 1 / 2
7,433
619
5,219
6,211
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heimdallr
Xkily
Heimdallr
11
5 / 2 / 5
7,046
587
8,832
9,043
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
10
3 / 4 / 1
6,352
529
3,689
6,169
2,335
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 1 / 0
6,725
560
5,252
7,350
3,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Denni10
Ganesha
9
0 / 4 / 3
5,424
452
3,033
9,350
5,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 5 / 4
5,982
499
5,898
7,534
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Molkva
Raijin
11
6 / 4 / 1
7,014
585
6,253
7,735
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
SmurfRato
Anhur
7
1 / 3 / 1
4,924
410
3,206
5,309
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
9
9
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
1
0
0
1
L
Sylvanus
 
Sylvanus
0
1
0
0
L
Ganesha
Denni10
Ganesha
0
4
3
0.38
L
2
5
4
0.8
L
Raijin
Molkva
Raijin
6
4
1
1.63
W
Kuzenbo
PatrikSSKILL
Kuzenbo
3
2
6
3
L
Anhur
SmurfRato
Anhur
1
3
1
0.5
W
5
1
2
6
W
Heimdallr
Xkily
Heimdallr
5
2
5
3.75
W
Anubis
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,514
Damage
23,642
39,425
Taken
37,278
19,603
Mitigated
14,903
14,162
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
2,808
1,039
0
5,065
8,611
3,543
842
4,336
4,275
47,954
0
L
Sylvanus
 
Sylvanus
5,252
1,575
0
4,126
7,350
3,852
0
2,808
4,542
41,096
10,533
L
Ganesha
Denni10
Ganesha
3,033
482
60
355
9,350
5,219
418
2,333
7,017
12,632
0
L
5,898
1,691
0
925
7,534
2,622
0
1,775
5,759
0
30,358
L
Raijin
Molkva
Raijin
6,253
514
0
521
7,735
2,033
0
3,099
4,636
28,294
0
W
Kuzenbo
PatrikSSKILL
Kuzenbo
4,966
2,497
0
1,687
9,391
8,869
221
2,720
6,301
18,713
0
L
Anhur
SmurfRato
Anhur
3,206
1,828
0
1,354
5,309
1,177
0
1,448
3,861
0
17,469
W
5,219
1,136
0
2,315
6,211
2,391
592
1,096
4,995
0
44,370
W
Heimdallr
Xkily
Heimdallr
8,832
4,743
0
2,794
9,043
2,465
415
1,959
6,995
0
35,546
W
Anubis
3,689
151
0
2,301
6,169
2,335
17
2,832
3,011
34,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
30,069
370
Minions Killed
286
0
Camps Cleared
0
1,107,335
Distance Traveled
1,069,143
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,426
619
139
12
0
231,014
0
L
Sylvanus
6,725
560
114
10
0
205,907
4
L
Ganesha
5,424
452
11
1
0
265,662
0
L
Loki
5,982
499
61
5
0
247,686
1
L
Raijin
7,014
585
56
5
0
209,560
3
W
Kuzenbo
6,565
547
27
2
0
235,428
2
L
Anhur
4,924
410
44
4
0
140,328
0
W
Loki
7,433
619
84
7
0
256,985
2
W
Heimdallr
7,046
587
61
5
0
200,290
0
W
Anubis
6,352
529
59
5
0
183,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role