Player Matchup

Nike
Nike
Silver I
 
Nike
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
Aninukie
Hou Yi
Gold V
Level 76
God Stats
3W - 1L
1,515 SR
Queue Stats
79W - 87L
1,243 MMR
Solo
Merlin
Merlin
Gold IV
Feniz24
Merlin
Gold IV
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 36L
1,521 MMR
Party 1
Mulan
Mulan
Silver I
NicoTex
Mulan
Silver I
Level 123
God Stats
1W - 0L
1,732 SR
Queue Stats
18W - 26L
1,189 MMR
Party 1
Ravana
Ravana
Gold V
PrinceCutty
Ravana
Gold V
Level 128
God Stats
1W - 6L
1,463 SR
Queue Stats
198W - 209L
1,249 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,542 SR
1,340 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,582 SR
1,313 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze IV
CUTTHOAT
Izanami
Bronze IV
Level 100
God Stats
0W - 1L
1,703 SR
Queue Stats
2W - 6L
1,329 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
MajorZero90
Baron Samedi
Gold V
Level 157
God Stats
15W - 24L
1,504 SR
Queue Stats
712W - 734L
1,350 MMR
Solo
Tiamat
Tiamat
Gold V
TheBarnyardDog
Tiamat
Gold V
Level 129
God Stats
3W - 6L
1,605 SR
Queue Stats
124W - 132L
1,307 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
bStrenke5
Kuzenbo
Silver II
Level 88
God Stats
1W - 2L
1,598 SR
Queue Stats
166W - 179L
1,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
2 / 1 / 3
9,866
519
6,065
11,295
7,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Aninukie
Hou Yi
16
1 / 3 / 3
9,769
514
8,657
12,227
3,558
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Merlin
Feniz24
Merlin
17
7 / 2 / 4
10,796
568
16,314
9,085
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
NicoTex
Mulan
13
1 / 4 / 6
8,305
437
6,901
13,543
12,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
18
9 / 1 / 7
11,120
585
11,752
9,812
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
OdinGilgameshArtioAthenaTsukuyomi

VS

Bans
LokiArtemisKumbhakarnaYmirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 7 / 1
8,187
431
4,411
13,464
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
CUTTHOAT
Izanami
17
3 / 1 / 5
10,169
535
11,352
14,319
5,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
MajorZero90
Baron Samedi
15
4 / 6 / 2
9,834
518
7,181
12,795
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
0 / 3 / 2
9,355
492
5,874
11,522
9,756
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kuzenbo
bStrenke5
Kuzenbo
14
1 / 3 / 4
8,778
462
6,172
16,777
20,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
20
Kills
11
11
Deaths
20
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
1
3
3.5
L
Fenrir
 
Fenrir
3
7
1
0.5
W
Hou Yi
Aninukie
Hou Yi
1
3
3
0.83
L
Izanami
CUTTHOAT
Izanami
3
1
5
5.5
W
Merlin
Feniz24
Merlin
7
2
4
4.5
L
Baron Samedi
MajorZero90
Baron Samedi
4
6
2
0.83
W
Mulan
NicoTex
Mulan
1
4
6
1
W
Ravana
9
1
7
12.5
L
0
3
2
0.33
L
Kuzenbo
bStrenke5
Kuzenbo
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,689
Damage
34,990
55,962
Taken
68,877
30,846
Mitigated
47,411
17,319
Healing
23,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,065
656
0
3,070
11,295
7,214
122
3,513
7,782
0
60,884
L
Fenrir
 
Fenrir
4,411
1,014
0
3,994
13,464
5,130
0
1,894
11,464
0
45,421
W
Hou Yi
Aninukie
Hou Yi
8,657
3,908
0
4,869
12,227
3,558
1,546
2,153
10,074
0
68,895
L
Izanami
CUTTHOAT
Izanami
11,352
7,605
0
6,421
14,319
5,153
1,229
2,190
12,069
0
90,719
W
Merlin
Feniz24
Merlin
16,314
1,035
70
2,934
9,085
3,366
243
4,005
5,080
84,736
0
L
Baron Samedi
MajorZero90
Baron Samedi
7,181
322
1,084
2,698
12,795
6,417
0
4,405
8,138
66,397
0
W
Mulan
NicoTex
Mulan
6,901
844
0
2,008
13,543
12,074
0
5,943
7,600
6,548
24,924
W
Ravana
11,752
3,828
0
4,368
9,812
4,634
538
3,613
6,199
0
75,508
L
5,874
759
34
4,196
11,522
9,756
63
1,269
10,210
56,087
0
L
Kuzenbo
bStrenke5
Kuzenbo
6,172
1,427
2,527
2,563
16,777
20,955
0
7,312
9,128
26,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,856
Gold Earned
46,323
591
Minions Killed
547
0
Camps Cleared
0
1,944,955
Distance Traveled
1,754,790
36
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,866
519
138
7
0
387,849
8
L
Fenrir
8,187
431
87
5
0
312,672
3
W
Hou Yi
9,769
514
127
7
0
333,690
8
L
Izanami
10,169
535
165
9
0
362,633
2
W
Merlin
10,796
568
143
8
0
385,143
2
L
Baron Samedi
9,834
518
138
7
0
341,001
1
W
Mulan
8,305
437
63
3
0
375,946
10
W
Ravana
11,120
585
120
6
0
462,327
8
L
Tiamat
9,355
492
132
7
0
352,259
5
L
Kuzenbo
8,778
462
25
1
0
386,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role