Player Matchup

Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
DeusVult81
Da Ji
Level 29
God Stats
5W - 5L
1,410 SR
Queue Stats
30W - 39L
1,362 Elo+
Solo
Neith
Neith
Hirmuvalta
Neith
Level 25
God Stats
10W - 15L
1,533 SR
Queue Stats
105W - 114L
1,504 Elo+
Party 1
Charybdis
Charybdis
Yukiiko18
Charybdis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,193 Elo+
Solo
Zhong Kui
Zhong Kui
mng80
Zhong Kui
Level 13
God Stats
10W - 3L
1,988 SR
Queue Stats
84W - 61L
1,496 Elo+
Solo
Team Averages
Level 20
1,586 SR
1,411 Elo+

VS

Team Averages
Level 18
1,365 SR
1,435 Elo+
Ymir
Ymir
Dratyf
Ymir
Level 15
God Stats
0W - 2L
1,208 SR
Queue Stats
7W - 6L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
Ikari42
Sun Wukong
Level 18
God Stats
3W - 2L
1,511 SR
Queue Stats
22W - 15L
1,427 Elo+
Solo
Ra
Ra
Kulypka
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,461 Elo+
Solo
Pele
Pele
Stormyyyyyy
Pele
Level 28
God Stats
3W - 9L
1,339 SR
Queue Stats
118W - 115L
1,465 Elo+
Solo
Ullr
Ullr
atopeconpaquito
Ullr
Level 26
God Stats
6W - 14L
1,268 SR
Queue Stats
82W - 89L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
3 / 0 / 4
6,163
616
1,863
8,124
5,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
11
10 / 0 / 1
6,765
677
6,457
6,492
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
9
2 / 1 / 4
5,728
573
4,723
4,025
1,111
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Yukiiko18
Charybdis
9
1 / 3 / 2
5,347
535
3,796
4,840
1,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
mng80
Zhong Kui
10
4 / 1 / 6
6,401
640
6,048
7,257
4,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dratyf
Ymir
6
0 / 6 / 0
4,064
406
1,599
6,885
3,252
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Ikari42
Sun Wukong
9
2 / 4 / 0
5,125
513
3,699
7,672
3,156
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 2
5,214
521
4,964
5,335
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 6 / 0
5,309
531
4,126
9,072
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 0
4,834
483
2,080
4,045
1,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
20
Kills
5
5
Deaths
20
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
0
4
5
W
Da Ji
10
0
1
10.5
L
Ymir
Dratyf
Ymir
0
6
0
0
W
Neith
2
1
4
4
L
Sun Wukong
Ikari42
Sun Wukong
2
4
0
0.5
L
0
3
2
0.33
L
3
6
0
0.5
W
Charybdis
Yukiiko18
Charybdis
1
3
2
0.67
L
0
1
0
0
W
Zhong Kui
mng80
Zhong Kui
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,887
Damage
16,468
30,738
Taken
33,009
14,142
Mitigated
10,951
11,030
Healing
7,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
1,863
604
1,039
2,183
8,124
5,058
343
1,650
6,434
13,260
0
W
Da Ji
6,457
2,265
0
1,718
6,492
2,021
325
912
5,544
0
24,638
L
Ymir
Dratyf
Ymir
1,599
390
0
156
6,885
3,252
0
1,585
5,300
6,285
0
W
Neith
4,723
2,833
0
1,045
4,025
1,111
1,040
1,206
2,789
0
29,669
L
Sun Wukong
Ikari42
Sun Wukong
3,699
852
0
1,977
7,672
3,156
376
3,717
3,955
0
16,955
L
4,964
699
19
1,588
5,335
1,369
0
1,264
4,071
28,847
0
L
4,126
1,350
0
2,535
9,072
1,998
0
1,071
8,001
0
23,170
W
Charybdis
Yukiiko18
Charybdis
3,796
1,378
0
529
4,840
1,339
676
1,515
3,221
0
22,388
L
2,080
512
0
1,230
4,045
1,176
98
274
3,771
0
21,319
W
Zhong Kui
mng80
Zhong Kui
6,048
1,220
0
4,516
7,257
4,613
936
1,164
6,035
28,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
24,546
238
Minions Killed
199
0
Camps Cleared
0
916,241
Distance Traveled
895,898
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,163
616
32
3
0
203,875
4
W
Da Ji
6,765
677
53
5
0
195,670
1
L
Ymir
4,064
406
11
1
0
170,608
3
W
Neith
5,728
573
57
6
0
173,262
1
L
Sun Wukong
5,125
513
43
4
0
187,120
0
L
Ra
5,214
521
54
5
0
168,472
1
L
Pele
5,309
531
44
4
0
187,499
2
W
Charybdis
5,347
535
44
4
0
164,759
0
L
Ullr
4,834
483
47
5
0
182,199
3
W
Zhong Kui
6,401
640
52
5
0
178,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role