Player Matchup

Sylvanus
Sylvanus
CookieMon5ter34
Sylvanus
Level 107
God Stats
2W - 2L
1,706 SR
Queue Stats
60W - 71L
1,493 Elo+
Party 1
Merlin
Merlin
GOAT Gustav
Merlin
Level 26
God Stats
17W - 21L
1,468 SR
Queue Stats
76W - 89L
1,406 Elo+
Solo
Ymir
Ymir
GroundsKeeprWlly
Ymir
Level 8
God Stats
6W - 3L
1,591 SR
Queue Stats
20W - 14L
1,433 Elo+
Solo
Xbalanque
Xbalanque
MAGICAL TURD123
Xbalanque
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
45W - 54L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
surname_-_killer
Nu Wa
Level 3
God Stats
1W - 1L
1,274 SR
Queue Stats
1W - 2L
1,072 Elo+
Solo
Team Averages
Level 30
1,508 SR
1,373 Elo+

VS

Team Averages
Level 21
1,459 SR
1,438 Elo+
Thor
Thor
Anxiety_StayLow
Thor
Level 18
God Stats
1W - 1L
1,722 SR
Queue Stats
12W - 17L
1,803 Elo+
Solo
Nemesis
Nemesis
BlueDarkness_UwU
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,197 Elo+
Solo
Fenrir
Fenrir
LAPDLS
Fenrir
Level 26
God Stats
9W - 18L
1,227 SR
Queue Stats
105W - 108L
1,423 Elo+
Solo
Ao Kuang
Ao Kuang
UnspheredFlyer4
Ao Kuang
Level 29
God Stats
12W - 13L
1,508 SR
Queue Stats
131W - 132L
1,404 Elo+
Solo
Discordia
Discordia
XxMeliodasxX569
Discordia
Level 28
God Stats
1W - 4L
1,336 SR
Queue Stats
18W - 23L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
9 / 0 / 20
11,784
536
10,568
14,977
21,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
18
18 / 9 / 14
12,090
550
21,795
18,673
9,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 5 / 12
11,302
514
12,826
17,264
15,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
MAGICAL TURD123
Xbalanque
15
10 / 4 / 13
10,899
495
9,934
11,667
5,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 7 / 13
8,942
406
6,851
8,037
2,351
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 18 / 8
9,494
432
7,790
19,985
9,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 11 / 8
9,272
421
6,228
16,815
6,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
LAPDLS
Fenrir
17
9 / 1 / 10
11,123
506
9,822
14,168
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
17
4 / 9 / 2
10,438
474
10,272
21,150
7,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
XxMeliodasxX569
Discordia
11
3 / 11 / 8
8,453
384
11,744
12,928
3,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
60
47
Kills
24
25
Deaths
50
72
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
18
8
0.44
L
4
11
8
0.73
W
Sylvanus
9
0
20
19
W
Merlin
18
9
14
2.78
W
6
5
12
2.4
L
Fenrir
LAPDLS
Fenrir
9
1
10
14
W
Xbalanque
MAGICAL TURD123
Xbalanque
10
4
13
4.13
L
Ao Kuang
4
9
2
0.56
L
Discordia
XxMeliodasxX569
Discordia
3
11
8
0.64
W
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,974
Damage
45,856
70,618
Taken
85,046
54,095
Mitigated
33,208
23,962
Healing
13,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,790
4,502
0
648
19,985
9,460
0
12,077
7,908
0
27,867
L
6,228
1,984
0
1,203
16,815
6,731
456
10,079
6,736
0
32,242
W
Sylvanus
10,568
3,304
7,216
7,883
14,977
21,034
768
4,723
10,254
27,635
0
W
Merlin
21,795
3,463
172
2,644
18,673
9,867
649
5,347
13,326
62,376
0
W
12,826
2,645
0
3,995
17,264
15,843
2,636
3,456
13,808
68,960
0
L
Fenrir
LAPDLS
Fenrir
9,822
1,065
115
4,541
14,168
5,528
336
8,588
5,580
0
51,428
W
Xbalanque
MAGICAL TURD123
Xbalanque
9,934
5,054
0
1,642
11,667
5,000
1,447
3,815
7,852
0
50,277
L
Ao Kuang
10,272
3,473
0
6,282
21,150
7,748
504
11,011
10,139
58,468
10,473
L
Discordia
XxMeliodasxX569
Discordia
11,744
1,566
0
912
12,928
3,741
374
10,285
2,643
30,064
0
W
6,851
1,540
0
410
8,037
2,351
661
3,466
4,571
19,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,017
Gold Earned
48,780
349
Minions Killed
325
0
Camps Cleared
0
1,919,576
Distance Traveled
1,893,792
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,494
432
27
1
0
330,093
5
L
Nemesis
9,272
421
56
3
0
430,015
0
W
Sylvanus
11,784
536
41
2
0
389,530
4
W
Merlin
12,090
550
94
4
0
407,128
0
W
Ymir
11,302
514
120
5
0
374,718
1
L
Fenrir
11,123
506
89
4
0
440,017
0
W
Xbalanque
10,899
495
67
3
0
408,542
0
L
Ao Kuang
10,438
474
111
5
0
373,585
2
L
Discordia
8,453
384
42
2
0
320,082
0
W
Nu Wa
8,942
406
27
1
0
339,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role