Player Matchup

Sol
Sol
AbradolphLinkler
Sol
Level 29
God Stats
4W - 2L
1,781 SR
Queue Stats
49W - 39L
1,637 Elo+
Solo
Odin
Odin
Bleu1998
Odin
Level 16
God Stats
2W - 0L
1,687 SR
Queue Stats
29W - 33L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
JbuzXD
Sun Wukong
Level 12
God Stats
3W - 5L
1,179 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Agni
Agni
danilolazo
Agni
Level 5
God Stats
20W - 9L
1,826 SR
Queue Stats
30W - 18L
1,892 Elo+
Solo
Arachne
Arachne
diecastbeatdown
Arachne
Level 27
God Stats
6W - 2L
1,755 SR
Queue Stats
85W - 68L
1,452 Elo+
Solo
Team Averages
Level 18
1,645 SR
1,596 Elo+

VS

Team Averages
Level 22
1,595 SR
1,598 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mewely
Danzaburou
Level 28
God Stats
28W - 19L
1,576 SR
Queue Stats
119W - 143L
1,456 Elo+
Solo
Vulcan
Vulcan
ShaggySZN
Vulcan
Level 29
God Stats
1W - 1L
1,614 SR
Queue Stats
131W - 72L
1,764 Elo+
Solo
Bacchus
Bacchus
nickrizzle23
Bacchus
Level 27
God Stats
12W - 9L
1,788 SR
Queue Stats
59W - 64L
1,492 Elo+
Solo
Chernobog
Chernobog
setkai
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 4
9,807
613
15,075
9,309
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
13
1 / 3 / 0
7,980
499
3,292
8,881
6,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
JbuzXD
Sun Wukong
12
1 / 3 / 9
7,180
449
1,826
6,494
3,677
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
12 / 0 / 0
11,244
703
8,232
4,403
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 0 / 3
9,220
576
4,763
10,389
4,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 2 / 0
9,193
575
6,908
8,985
6,510
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Mewely
Danzaburou
9
1 / 6 / 0
6,303
394
4,854
9,072
2,471
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
ShaggySZN
Vulcan
10
0 / 8 / 0
6,538
409
1,505
9,474
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
nickrizzle23
Bacchus
9
0 / 3 / 3
6,419
401
2,919
10,504
9,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
setkai
Chernobog
11
1 / 7 / 0
6,732
421
3,810
7,483
2,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
26
Kills
5
6
Deaths
26
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
2
0
1.5
W
10
0
4
12
W
Odin
1
3
0
0.33
W
Sun Wukong
JbuzXD
Sun Wukong
1
3
9
1.83
L
Danzaburou
Mewely
Danzaburou
1
6
0
0.17
L
Vulcan
ShaggySZN
Vulcan
0
8
0
0
W
12
0
0
12
W
2
0
3
3.5
L
Bacchus
nickrizzle23
Bacchus
0
3
3
0.5
L
Chernobog
setkai
Chernobog
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,188
Damage
19,996
39,476
Taken
45,518
20,054
Mitigated
23,877
17,503
Healing
4,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,908
932
0
2,555
8,985
6,510
0
512
7,707
11,891
57,752
W
15,075
6,507
0
7,583
9,309
3,037
383
1,707
7,558
95,008
0
W
Odin
3,292
646
0
948
8,881
6,911
531
1,346
7,535
0
34,356
W
Sun Wukong
JbuzXD
Sun Wukong
1,826
268
0
253
6,494
3,677
23
1,787
4,707
490
6,833
L
Danzaburou
Mewely
Danzaburou
4,854
1,738
0
692
9,072
2,471
216
3,972
5,010
0
28,473
L
Vulcan
ShaggySZN
Vulcan
1,505
273
0
573
9,474
3,099
0
6,279
2,956
26,776
0
W
8,232
114
0
2,189
4,403
1,577
0
778
3,517
79,414
0
W
4,763
3,235
0
6,530
10,389
4,852
172
448
9,941
0
70,459
L
Bacchus
nickrizzle23
Bacchus
2,919
315
0
486
10,504
9,608
0
6,718
3,737
14,487
0
L
Chernobog
setkai
Chernobog
3,810
1,977
0
294
7,483
2,189
904
5,707
1,776
0
36,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,431
Gold Earned
35,185
555
Minions Killed
372
0
Camps Cleared
0
1,576,088
Distance Traveled
1,413,323
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,193
575
150
9
0
316,285
1
W
Sol
9,807
613
167
10
0
276,970
2
W
Odin
7,980
499
82
5
0
313,044
2
W
Sun Wukong
7,180
449
9
1
0
301,779
0
L
Danzaburou
6,303
394
56
4
0
275,594
0
L
Vulcan
6,538
409
67
4
0
209,884
2
W
Agni
11,244
703
174
11
0
350,592
5
W
Arachne
9,220
576
123
8
0
333,703
4
L
Bacchus
6,419
401
20
1
0
333,670
1
L
Chernobog
6,732
421
79
5
0
277,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role