Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CyberX5
Kukulkan
Level 29
God Stats
2W - 7L
1,572 SR
Queue Stats
119W - 119L
1,543 Elo+
Solo
Danzaburou
Danzaburou
Luxiny
Danzaburou
Level 26
God Stats
101W - 83L
1,614 SR
Queue Stats
211W - 185L
1,616 Elo+
Solo
Thor
Thor
MarvinWarrior
Thor
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 37L
1,584 Elo+
Solo
Loki
Loki
PlzDntYellAtMe
Loki
Level 16
God Stats
1W - 2L
1,508 SR
Queue Stats
35W - 30L
1,614 Elo+
Solo
Team Averages
Level 21
1,539 SR
1,571 Elo+

VS

Team Averages
Level 24
1,689 SR
1,631 Elo+
Athena
Athena
BoarOnFire
Athena
Level 18
God Stats
9W - 16L
1,470 SR
Queue Stats
49W - 52L
1,611 Elo+
Party 1
Janus
Janus
KarlitaUwU
Janus
Level 15
God Stats
5W - 5L
1,759 SR
Queue Stats
77W - 56L
1,665 Elo+
Solo
Sol
Sol
SwiftyPoo
Sol
Level 63
God Stats
6W - 3L
1,696 SR
Queue Stats
49W - 55L
1,564 Elo+
Party 1
Achilles
Achilles
bigstinkydiaper1
Achilles
Level 20
God Stats
16W - 4L
1,808 SR
Queue Stats
45W - 32L
1,654 Elo+
Party 1
Tsukuyomi
Tsukuyomi
setkai
Tsukuyomi
Level 4
God Stats
2W - 0L
1,712 SR
Queue Stats
3W - 2L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 3 / 1
8,047
424
7,819
13,790
9,553
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
CyberX5
Kukulkan
15
2 / 4 / 0
9,412
495
7,281
9,208
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Luxiny
Danzaburou
13
2 / 6 / 1
8,545
450
5,877
13,345
4,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 2 / 0
10,806
569
4,195
14,141
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 2
9,970
525
3,694
7,642
2,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BoarOnFire
Athena
14
2 / 0 / 8
9,677
509
5,434
15,137
16,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
20
8 / 1 / 2
12,464
656
11,838
9,604
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 1 / 6
10,591
557
11,729
10,365
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
4 / 1 / 0
11,582
610
4,440
12,171
11,010
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
setkai
Tsukuyomi
12
0 / 7 / 2
7,749
408
4,539
13,303
4,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
9
Kills
18
18
Deaths
10
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
1
0.5
W
Athena
BoarOnFire
Athena
2
0
8
6
L
Kukulkan
CyberX5
Kukulkan
2
4
0
0.5
W
Janus
8
1
2
9
L
Danzaburou
Luxiny
Danzaburou
2
6
1
0.42
L
2
2
0
1
L
2
3
2
1
W
4
1
6
7
W
4
1
0
4
W
Tsukuyomi
setkai
Tsukuyomi
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,866
Damage
37,980
58,126
Taken
60,580
24,588
Mitigated
39,647
16,347
Healing
16,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,819
385
93
4,649
13,790
9,553
0
7,540
6,226
45,582
0
W
Athena
BoarOnFire
Athena
5,434
1,394
0
3,695
15,137
16,642
217
4,928
10,123
17,963
0
L
Kukulkan
CyberX5
Kukulkan
7,281
351
0
862
9,208
3,146
0
5,990
3,096
66,127
0
W
Janus
11,838
745
0
2,756
9,604
3,521
0
1,627
7,895
109,589
0
L
Danzaburou
Luxiny
Danzaburou
5,877
2,341
0
3,206
13,345
4,110
0
9,869
3,472
0
45,648
L
4,195
760
0
6,147
14,141
4,902
0
4,666
9,309
0
84,900
L
3,694
865
0
1,390
7,642
2,877
798
779
6,821
0
59,287
W
11,729
2,837
0
6,652
10,365
3,665
3,525
3,717
6,600
88,851
0
W
4,440
480
0
1,945
12,171
11,010
782
2,038
10,025
5,301
70,976
W
Tsukuyomi
setkai
Tsukuyomi
4,539
1,272
0
1,531
13,303
4,809
0
2,845
10,428
0
43,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,780
Gold Earned
52,063
594
Minions Killed
628
0
Camps Cleared
0
1,799,031
Distance Traveled
1,933,890
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,047
424
70
4
0
370,554
5
W
Athena
9,677
509
17
1
0
412,363
2
L
Kukulkan
9,412
495
148
8
0
355,457
9
W
Janus
12,464
656
201
11
0
408,342
7
L
Danzaburou
8,545
450
87
5
0
358,189
0
L
Thor
10,806
569
153
8
0
377,127
6
L
Loki
9,970
525
136
7
0
337,704
9
W
Sol
10,591
557
175
9
0
375,911
5
W
Achilles
11,582
610
177
9
0
368,198
2
W
Tsukuyomi
7,749
408
58
3
0
369,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role