Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Bornkillercz
Thanatos
Level 7
God Stats
1W - 5L
1,260 SR
Queue Stats
51W - 75L
1,150 Elo+
Party 1
Team Averages
Level 60
1,420 SR
1,383 Elo+

VS

Team Averages
Level 33
1,524 SR
1,475 Elo+
Fenrir
Fenrir
AlexGR10
Fenrir
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 211L
1,331 Elo+
Solo
Cthulhu
Cthulhu
FunKruK
Cthulhu
Level 49
God Stats
25W - 27L
1,386 SR
Queue Stats
86W - 88L
1,407 Elo+
Solo
Kukulkan
Kukulkan
andrei44rus
Kukulkan
Level 29
God Stats
3W - 0L
1,685 SR
Queue Stats
3W - 0L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
5 / 8 / 5
9,455
675
15,431
12,959
7,376
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
 
Cerberus
12
1 / 6 / 11
9,145
653
6,183
13,759
8,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Bornkillercz
Thanatos
13
6 / 8 / 5
10,894
778
5,167
11,572
3,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexGR10
Fenrir
15
11 / 7 / 8
11,593
828
8,831
12,565
6,070
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FunKruK
Cthulhu
14
2 / 2 / 12
10,039
717
8,317
14,787
12,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
andrei44rus
Kukulkan
15
9 / 3 / 9
11,984
856
12,677
10,260
3,733
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
12
Kills
22
22
Deaths
12
21
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
5
8
5
0.94
L
Cerberus
 
Cerberus
1
6
11
1.08
W
Fenrir
AlexGR10
Fenrir
11
7
8
2.14
L
Thanatos
Bornkillercz
Thanatos
6
8
5
1.06
W
Cthulhu
FunKruK
Cthulhu
2
2
12
4
W
Kukulkan
andrei44rus
Kukulkan
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,781
Damage
29,825
38,290
Taken
37,612
20,338
Mitigated
22,005
6,313
Healing
6,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
15,431
1,512
0
565
12,959
7,376
0
6,997
5,962
34,520
0
L
Cerberus
 
Cerberus
6,183
312
0
2,098
13,759
8,976
0
8,416
5,343
21,591
0
W
Fenrir
AlexGR10
Fenrir
8,831
3,089
116
1,880
12,565
6,070
894
7,495
5,070
0
26,769
L
Thanatos
Bornkillercz
Thanatos
5,167
1,231
0
3,650
11,572
3,986
208
6,189
5,383
0
18,425
W
Cthulhu
FunKruK
Cthulhu
8,317
199
0
2,854
14,787
12,202
323
8,753
6,034
30,578
0
W
Kukulkan
andrei44rus
Kukulkan
12,677
3,053
0
1,501
10,260
3,733
902
6,268
3,992
41,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,494
Gold Earned
33,616
116
Minions Killed
142
4
Camps Cleared
8
629,193
Distance Traveled
712,047
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,455
675
47
3
2
202,831
1
L
Cerberus
9,145
653
34
2
1
190,766
2
W
Fenrir
11,593
828
22
2
3
227,681
0
L
Thanatos
10,894
778
35
3
1
235,596
1
W
Cthulhu
10,039
717
49
4
0
266,539
3
W
Kukulkan
11,984
856
71
5
5
217,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role