Player Matchup

Ah Puch
Ah Puch
AdeptPompano465
Ah Puch
Level 54
God Stats
1W - 2L
1,750 SR
Queue Stats
97W - 121L
1,474 Elo+
Solo
Fenrir
Fenrir
CoaI
Fenrir
Level 55
God Stats
3W - 11L
1,415 SR
Queue Stats
238W - 289L
1,350 Elo+
Solo
Ares
Ares
TemmikMada
Ares
Level 89
God Stats
6W - 7L
1,587 SR
Queue Stats
608W - 656L
1,430 Elo+
Solo
Heimdallr
Heimdallr
TheHunter_Drizzt
Heimdallr
Level 58
God Stats
3W - 3L
1,254 SR
Queue Stats
5W - 6L
1,426 Elo+
Solo
Janus
Janus
TheKillerCrow15
Janus
Level 160
God Stats
27W - 33L
1,536 SR
Queue Stats
193W - 209L
1,374 Elo+
Solo
Team Averages
Level 83
1,508 SR
1,411 Elo+

VS

Team Averages
Level 121
1,472 SR
1,382 Elo+
Bastet
Bastet
FeeFait
Bastet
Level 159
God Stats
1W - 2L
1,427 SR
Queue Stats
172W - 184L
1,389 Elo+
Solo
Charybdis
Charybdis
MADAR4 BR
Charybdis
Level 123
God Stats
2W - 4L
1,334 SR
Queue Stats
37W - 42L
1,362 Elo+
Solo
Baron Samedi
Baron Samedi
Seiro01
Baron Samedi
Level 93
God Stats
129W - 101L
1,533 SR
Queue Stats
357W - 399L
1,359 Elo+
Solo
Zhong Kui
Zhong Kui
chronjuan25
Zhong Kui
Level 124
God Stats
8W - 7L
1,500 SR
Queue Stats
54W - 54L
1,271 Elo+
Solo
Cerberus
Cerberus
jmango908
Cerberus
Level 105
God Stats
5W - 3L
1,564 SR
Queue Stats
372W - 363L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,979
598
3,824
4,486
1,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
CoaI
Fenrir
7
1 / 2 / 0
4,993
499
2,836
6,133
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 4 / 0
4,746
475
1,522
9,580
4,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
8
1 / 2 / 0
4,954
495
2,458
4,986
1,445
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
5,224
522
2,703
4,691
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FeeFait
Bastet
10
1 / 1 / 0
5,492
549
3,084
6,652
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
MADAR4 BR
Charybdis
9
4 / 0 / 2
5,652
565
5,565
3,188
858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Seiro01
Baron Samedi
8
1 / 0 / 4
5,434
543
3,593
3,991
1,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
chronjuan25
Zhong Kui
10
4 / 0 / 0
5,945
595
4,297
6,268
3,723
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
jmango908
Cerberus
10
0 / 1 / 0
5,364
536
1,081
5,626
3,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
10
10
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Fenrir
CoaI
Fenrir
1
2
0
0.5
W
Bastet
FeeFait
Bastet
1
1
0
1
W
Charybdis
MADAR4 BR
Charybdis
4
0
2
5
W
Baron Samedi
Seiro01
Baron Samedi
1
0
4
3
L
0
4
0
0
L
Heimdallr
1
2
0
0.5
L
0
2
1
0.25
W
Zhong Kui
chronjuan25
Zhong Kui
4
0
0
4
W
Cerberus
jmango908
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,343
Damage
17,620
29,876
Taken
25,725
11,562
Mitigated
12,224
9,500
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,824
220
0
3,873
4,486
1,619
0
846
3,640
34,426
0
L
Fenrir
CoaI
Fenrir
2,836
946
0
2,280
6,133
2,213
0
2,478
3,655
0
21,479
W
Bastet
FeeFait
Bastet
3,084
768
0
2,874
6,652
1,846
0
689
5,963
0
27,790
W
Charybdis
MADAR4 BR
Charybdis
5,565
3,070
0
250
3,188
858
0
643
2,545
0
33,908
W
Baron Samedi
Seiro01
Baron Samedi
3,593
443
209
1,665
3,991
1,974
0
1,231
2,756
14,988
0
L
1,522
58
0
1,398
9,580
4,945
0
2,241
7,339
16,330
0
L
Heimdallr
2,458
1,060
0
672
4,986
1,445
0
1,177
3,809
0
21,806
L
2,703
275
0
1,277
4,691
1,340
0
2,229
2,462
25,483
0
W
Zhong Kui
chronjuan25
Zhong Kui
4,297
553
100
3,606
6,268
3,723
1,046
2,120
3,840
27,045
0
W
Cerberus
jmango908
Cerberus
1,081
0
90
2,527
5,626
3,823
0
3,169
2,457
28,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,896
Gold Earned
27,887
261
Minions Killed
308
0
Camps Cleared
0
902,243
Distance Traveled
914,564
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,979
598
87
9
0
181,493
2
L
Fenrir
4,993
499
44
4
0
211,863
3
W
Bastet
5,492
549
64
6
0
235,449
2
W
Charybdis
5,652
565
65
7
0
175,899
2
W
Baron Samedi
5,434
543
20
2
0
170,687
3
L
Ares
4,746
475
29
3
0
179,307
0
L
Heimdallr
4,954
495
42
4
0
171,557
0
L
Janus
5,224
522
59
6
0
158,023
0
W
Zhong Kui
5,945
595
54
5
0
163,889
1
W
Cerberus
5,364
536
105
11
0
168,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role