Player Matchup

Nemesis
Nemesis
LIL--LEAF
Nemesis
Level 68
God Stats
13W - 18L
1,459 SR
Queue Stats
169W - 196L
1,315 Elo+
Solo
Jing Wei
Jing Wei
Takeov3rShot
Jing Wei
Level 67
God Stats
11W - 13L
1,569 SR
Queue Stats
316W - 334L
1,397 Elo+
Solo
Tiamat
Tiamat
ThE-KnightNights
Tiamat
Level 82
God Stats
1W - 1L
1,732 SR
Queue Stats
7W - 17L
1,290 Elo+
Party 1
Loki
Loki
WiSHZZZ
Loki
Level 48
God Stats
6W - 6L
1,528 SR
Queue Stats
126W - 151L
1,374 Elo+
Solo
Ymir
Ymir
jumpingmal2
Ymir
Level 16
God Stats
0W - 3L
1,287 SR
Queue Stats
0W - 3L
1,231 Elo+
Party 1
Team Averages
Level 56
1,515 SR
1,321 Elo+

VS

Team Averages
Level 65
1,428 SR
1,383 Elo+
Hel
Hel
LYNGTERROR87
Hel
Level 65
God Stats
2W - 1L
1,421 SR
Queue Stats
47W - 46L
1,358 Elo+
Solo
Danzaburou
Danzaburou
LilFellaBeatBoi
Danzaburou
Level 123
God Stats
14W - 14L
1,497 SR
Queue Stats
196W - 204L
1,343 Elo+
Solo
Nike
Nike
YoungSleepy0
Nike
Level 32
God Stats
5W - 7L
1,418 SR
Queue Stats
111W - 114L
1,480 Elo+
Solo
Cliodhna
Cliodhna
suzuk-Qc
Cliodhna
Level 35
God Stats
7W - 4L
1,513 SR
Queue Stats
131W - 138L
1,353 Elo+
Solo
Nox
Nox
unseasonedbreads
Nox
Level 71
God Stats
4W - 9L
1,290 SR
Queue Stats
331W - 410L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LIL--LEAF
Nemesis
8
0 / 2 / 0
4,820
536
1,775
4,290
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Takeov3rShot
Jing Wei
8
0 / 2 / 0
4,681
520
2,729
4,496
1,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 3 / 0
4,765
529
1,552
5,143
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
WiSHZZZ
Loki
6
0 / 3 / 0
4,105
456
1,315
4,665
721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

4
0 / 4 / 0
3,783
420
792
3,965
2,215
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,830
648
2,025
2,535
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LilFellaBeatBoi
Danzaburou
9
2 / 0 / 4
5,789
643
3,279
4,170
1,018
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 0 / 1
5,735
637
2,172
4,162
2,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
suzuk-Qc
Cliodhna
10
5 / 0 / 2
5,700
633
4,111
4,956
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
2 / 0 / 4
5,433
604
1,988
4,377
1,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
14
14
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
LIL--LEAF
Nemesis
0
2
0
0
W
2
0
2
3
W
Danzaburou
LilFellaBeatBoi
Danzaburou
2
0
4
4
L
Jing Wei
Takeov3rShot
Jing Wei
0
2
0
0
L
0
3
0
0
L
Loki
WiSHZZZ
Loki
0
3
0
0
W
3
0
1
3.5
L
0
4
0
0
W
Cliodhna
suzuk-Qc
Cliodhna
5
0
2
6
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,163
Damage
13,575
22,559
Taken
20,200
7,996
Mitigated
7,779
4,947
Healing
9,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
LIL--LEAF
Nemesis
1,775
614
0
1,197
4,290
2,055
0
154
3,892
0
20,571
W
2,025
256
300
1,566
2,535
663
601
625
1,802
29,209
0
W
Danzaburou
LilFellaBeatBoi
Danzaburou
3,279
1,046
333
2,371
4,170
1,018
427
546
3,536
0
29,566
L
Jing Wei
Takeov3rShot
Jing Wei
2,729
1,707
0
649
4,496
1,126
0
802
3,694
0
22,243
L
1,552
67
0
1,664
5,143
1,879
123
964
4,151
21,200
0
L
Loki
WiSHZZZ
Loki
1,315
200
0
1,032
4,665
721
0
1,085
3,377
0
14,616
W
2,172
131
0
1,444
4,162
2,597
0
0
4,162
3,261
17,426
L
792
242
62
343
3,965
2,215
0
1,186
2,779
4,901
0
W
Cliodhna
suzuk-Qc
Cliodhna
4,111
1,233
0
2,096
4,956
1,810
0
267
4,655
0
23,347
W
1,988
325
1
1,847
4,377
1,691
54
676
3,701
11,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,154
Gold Earned
28,487
186
Minions Killed
241
0
Camps Cleared
0
776,118
Distance Traveled
892,047
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,820
536
48
5
0
159,991
2
W
Hel
5,830
648
72
8
0
187,211
2
W
Danzaburou
5,789
643
57
6
0
169,291
2
L
Jing Wei
4,681
520
51
6
0
159,012
3
L
Tiamat
4,765
529
52
6
0
156,878
0
L
Loki
4,105
456
30
3
0
176,509
3
W
Nike
5,735
637
51
6
0
177,657
4
L
Ymir
3,783
420
5
1
0
123,728
3
W
Cliodhna
5,700
633
45
5
0
192,603
0
W
Nox
5,433
604
16
2
0
165,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role