Player Matchup

Ymir
Ymir
AdayCabrera
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
DormantPuppy215
Izanami
Level 29
God Stats
5W - 10L
1,440 SR
Queue Stats
234W - 248L
1,417 Elo+
Solo
Achilles
Achilles
GOMEZ057797
Achilles
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,475 Elo+
Solo
Ra
Ra
Silvius961
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
listerBEANS
Merlin
Level 27
God Stats
1W - 1L
1,893 SR
Queue Stats
41W - 43L
1,430 Elo+
Solo
Team Averages
Level 20
1,566 SR
1,464 Elo+

VS

Team Averages
Level 19
1,507 SR
1,401 Elo+
Neith
Neith
BDSMPriest
Neith
Level 17
God Stats
3W - 1L
1,879 SR
Queue Stats
12W - 8L
1,592 Elo+
Solo
Artemis
Artemis
BattaYattaB
Artemis
Level 22
God Stats
2W - 1L
1,355 SR
Queue Stats
10W - 7L
1,508 Elo+
Solo
Ymir
Ymir
Mysta lux
Ymir
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 13L
1,065 Elo+
Solo
Zhong Kui
Zhong Kui
SAINt P4U
Zhong Kui
Level 28
God Stats
4W - 5L
1,300 SR
Queue Stats
95W - 114L
1,342 Elo+
Solo
Nemesis
Nemesis
YHOL07
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 3
6,519
501
3,647
8,652
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 3 / 1
6,859
528
6,902
9,574
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
GOMEZ057797
Achilles
12
2 / 2 / 3
6,678
514
5,721
10,507
4,441
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 10 / 0
5,115
393
1,530
7,665
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
11
3 / 8 / 2
6,677
514
3,324
8,655
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
7 / 0 / 1
8,699
669
7,827
7,091
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
BattaYattaB
Artemis
10
4 / 2 / 3
6,816
524
7,522
7,082
1,648
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
9
0 / 1 / 4
6,043
465
2,319
9,102
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
SAINt P4U
Zhong Kui
12
11 / 2 / 2
8,185
630
9,009
10,622
6,456
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
YHOL07
Nemesis
10
5 / 6 / 6
6,849
527
3,388
6,736
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
11
Kills
27
27
Deaths
11
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Neith
7
0
1
7.5
W
Artemis
BattaYattaB
Artemis
4
2
3
2.75
L
3
3
1
1.17
L
Achilles
GOMEZ057797
Achilles
2
2
3
1.75
W
Ymir
0
1
4
2
W
Zhong Kui
SAINt P4U
Zhong Kui
11
2
2
6
L
1
10
0
0.1
W
Nemesis
YHOL07
Nemesis
5
6
6
1.33
L
Merlin
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,124
Damage
30,065
45,053
Taken
40,633
19,209
Mitigated
18,204
9,557
Healing
10,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,647
483
0
2,068
8,652
7,567
0
4,265
4,387
11,651
0
W
Neith
7,827
3,547
0
3,875
7,091
2,406
2,464
1,125
5,892
0
55,303
W
Artemis
BattaYattaB
Artemis
7,522
4,414
0
1,789
7,082
1,648
0
1,083
5,957
0
31,295
L
6,902
4,885
0
2,806
9,574
2,732
0
2,954
6,620
0
48,470
L
Achilles
GOMEZ057797
Achilles
5,721
471
0
3,947
10,507
4,441
0
600
9,907
0
34,505
W
Ymir
2,319
44
0
540
9,102
5,189
112
1,531
7,571
14,753
0
W
Zhong Kui
SAINt P4U
Zhong Kui
9,009
649
0
4,527
10,622
6,456
2,341
2,373
8,129
36,474
0
L
1,530
1,024
37
484
7,665
1,930
62
2,206
5,459
9,695
0
W
Nemesis
YHOL07
Nemesis
3,388
1,810
0
263
6,736
2,505
0
2,302
4,306
0
14,664
L
Merlin
3,324
479
0
215
8,655
2,539
0
1,303
7,352
29,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
36,592
262
Minions Killed
299
0
Camps Cleared
0
1,077,399
Distance Traveled
1,098,674
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,519
501
16
1
0
216,834
0
W
Neith
8,699
669
117
9
0
194,038
0
W
Artemis
6,816
524
61
5
0
193,742
0
L
Izanami
6,859
528
94
7
0
216,961
0
L
Achilles
6,678
514
62
5
0
261,509
0
W
Ymir
6,043
465
24
2
0
248,112
0
W
Zhong Kui
8,185
630
62
5
0
199,167
0
L
Ra
5,115
393
20
2
0
168,708
0
W
Nemesis
6,849
527
35
3
0
263,615
0
L
Merlin
6,677
514
70
5
0
213,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role