Player Matchup

Ullr
Ullr
 
Ullr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AsherDragun
Janus
Level 157
God Stats
2W - 5L
1,402 SR
Queue Stats
186W - 169L
1,529 Elo+
Solo
Mulan
Mulan
flxirslayer
Mulan
Level 119
God Stats
23W - 27L
1,469 SR
Queue Stats
780W - 766L
1,542 Elo+
Party 1
Guan Yu
Guan Yu
mk4000
Guan Yu
Level 151
God Stats
10W - 13L
1,603 SR
Queue Stats
352W - 325L
1,553 Elo+
Solo
Mercury
Mercury
ylpanc
Mercury
Level 121
God Stats
20W - 13L
1,608 SR
Queue Stats
191W - 198L
1,548 Elo+
Solo
Team Averages
Level 140
1,517 SR
1,534 Elo+

VS

Team Averages
Level 123
1,467 SR
1,547 Elo+
Odin
Odin
 
Odin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ByOlix
Ullr
Level 135
God Stats
0W - 1L
1,209 SR
Queue Stats
109W - 99L
1,610 Elo+
Solo
Ne Zha
Ne Zha
FAntunez09
Ne Zha
Level 89
God Stats
1W - 1L
1,571 SR
Queue Stats
132W - 153L
1,570 Elo+
Solo
Thoth
Thoth
SottaFacu
Thoth
Level 149
God Stats
30W - 51L
1,478 SR
Queue Stats
520W - 582L
1,494 Elo+
Solo
Hera
Hera
TeMateiFooi
Hera
Level 158
God Stats
37W - 31L
1,576 SR
Queue Stats
180W - 170L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
6 / 2 / 3
8,530
609
7,229
9,861
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 0 / 2
7,828
559
5,315
4,766
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 7
7,101
507
6,675
12,366
9,088
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
mk4000
Guan Yu
12
1 / 2 / 2
7,123
509
7,667
10,895
9,546
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
ylpanc
Mercury
14
5 / 1 / 0
7,999
571
3,566
9,011
3,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 2 / 5
6,147
439
5,201
9,816
7,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
ByOlix
Ullr
9
0 / 7 / 1
5,703
407
4,129
10,906
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
FAntunez09
Ne Zha
11
1 / 4 / 4
6,742
482
3,421
9,128
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thoth
SottaFacu
Thoth
13
6 / 1 / 0
8,179
584
7,281
5,852
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 2 / 3
7,425
530
7,887
8,710
2,281
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
16
Kills
8
8
Deaths
16
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
2
3
3.75
L
Odin
 
Odin
1
2
5
1.75
W
3
0
2
4
L
Ullr
ByOlix
Ullr
0
7
1
0.07
L
Ne Zha
FAntunez09
Ne Zha
1
4
4
0.75
L
Thoth
SottaFacu
Thoth
6
1
0
6
L
0
2
3
0.75
W
1
3
7
1.5
W
Guan Yu
mk4000
Guan Yu
1
2
2
1
W
Mercury
ylpanc
Mercury
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,452
Damage
27,919
46,899
Taken
44,412
26,916
Mitigated
17,871
17,732
Healing
11,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,229
2,674
0
2,939
9,861
3,410
218
1,440
8,405
0
55,561
L
Odin
 
Odin
5,201
1,484
384
3,274
9,816
7,156
0
1,708
8,012
0
15,888
W
5,315
449
63
1,365
4,766
1,376
0
2,360
2,294
50,029
0
L
Ullr
ByOlix
Ullr
4,129
1,817
0
1,329
10,906
2,812
0
354
10,512
0
26,038
L
Ne Zha
FAntunez09
Ne Zha
3,421
853
0
1,844
9,128
3,635
0
1,147
7,897
0
37,214
L
Thoth
SottaFacu
Thoth
7,281
378
63
1,698
5,852
1,987
0
766
4,962
49,496
0
L
7,887
2,204
0
2,955
8,710
2,281
307
972
7,714
49,762
0
W
6,675
992
195
4,608
12,366
9,088
0
3,766
8,402
0
28,586
W
Guan Yu
mk4000
Guan Yu
7,667
654
1,428
5,259
10,895
9,546
0
4,189
6,694
0
35,037
W
Mercury
ylpanc
Mercury
3,566
1,223
0
1,875
9,011
3,496
0
2,919
5,936
0
52,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,581
Gold Earned
34,196
405
Minions Killed
372
0
Camps Cleared
0
1,467,137
Distance Traveled
1,306,102
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,530
609
99
7
0
266,744
4
L
Odin
6,147
439
19
1
0
294,018
7
W
Janus
7,828
559
107
8
0
288,411
5
L
Ullr
5,703
407
65
5
0
226,592
2
L
Ne Zha
6,742
482
74
5
0
292,903
2
L
Thoth
8,179
584
101
7
0
258,289
5
L
Hera
7,425
530
113
8
0
234,300
5
W
Mulan
7,101
507
25
2
0
262,186
5
W
Guan Yu
7,123
509
77
6
0
327,153
8
W
Mercury
7,999
571
97
7
0
322,643
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role