Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cimmy666
Cerberus
Level 65
God Stats
22W - 40L
1,380 SR
Queue Stats
237W - 310L
1,411 Elo+
Party 1
Skadi
Skadi
Elnei
Skadi
Level 60
God Stats
9W - 7L
1,416 SR
Queue Stats
126W - 152L
1,465 Elo+
Solo
Loki
Loki
Quadrone6
Loki
Level 86
God Stats
6W - 12L
1,286 SR
Queue Stats
316W - 381L
1,408 Elo+
Party 1
Kukulkan
Kukulkan
Zorromedsvardet
Kukulkan
Level 107
God Stats
11W - 9L
1,400 SR
Queue Stats
135W - 139L
1,461 Elo+
Solo
Team Averages
Level 91
1,396 SR
1,449 Elo+

VS

Team Averages
Level 76
1,558 SR
1,482 Elo+
Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Danniz92
Chronos
Level 109
God Stats
1W - 2L
1,650 SR
Queue Stats
292W - 326L
1,485 Elo+
Solo
Bellona
Bellona
Eblo228
Bellona
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,282 Elo+
Solo
Bacchus
Bacchus
Hypnosses
Bacchus
Level 54
God Stats
22W - 26L
1,712 SR
Queue Stats
49W - 51L
1,694 Elo+
Solo
Poseidon
Poseidon
smoyk2
Poseidon
Level 69
God Stats
59W - 44L
1,427 SR
Queue Stats
92W - 82L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
2 / 0 / 19
9,878
520
6,848
12,396
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
Cimmy666
Cerberus
15
2 / 3 / 6
8,973
472
8,323
18,247
12,851
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Elnei
Skadi
15
12 / 2 / 10
10,094
531
18,715
17,179
5,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
17
5 / 2 / 7
9,906
521
8,110
12,967
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
17
6 / 2 / 3
10,123
533
10,550
9,948
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 7 / 1
10,021
527
8,564
17,288
7,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Danniz92
Chronos
14
0 / 6 / 1
8,372
441
8,045
11,150
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Eblo228
Bellona
15
3 / 3 / 3
9,774
514
12,834
17,566
17,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Hypnosses
Bacchus
12
1 / 7 / 1
8,304
437
6,142
15,227
17,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Poseidon
smoyk2
Poseidon
15
1 / 4 / 2
9,446
497
9,482
10,587
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
27
Kills
9
9
Deaths
27
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
19
11.5
L
Fenrir
 
Fenrir
4
7
1
0.64
W
Cerberus
Cimmy666
Cerberus
2
3
6
1.67
L
Chronos
Danniz92
Chronos
0
6
1
0.08
L
Bellona
Eblo228
Bellona
3
3
3
1.5
W
Skadi
Elnei
Skadi
12
2
10
8.5
L
Bacchus
Hypnosses
Bacchus
1
7
1
0.21
W
Loki
5
2
7
4.25
W
Kukulkan
6
2
3
3.75
L
Poseidon
smoyk2
Poseidon
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,546
Damage
45,067
70,737
Taken
71,818
34,934
Mitigated
50,097
41,436
Healing
14,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,848
287
9,868
10,043
12,396
7,395
324
6,696
5,444
45,645
0
L
Fenrir
 
Fenrir
8,564
655
0
6,340
17,288
7,132
0
5,977
11,110
0
67,392
W
Cerberus
Cimmy666
Cerberus
8,323
708
0
7,110
18,247
12,851
404
3,806
14,441
48,748
0
L
Chronos
Danniz92
Chronos
8,045
1,023
0
2,845
11,150
3,632
618
1,648
9,502
56,894
0
L
Bellona
Eblo228
Bellona
12,834
1,591
0
728
17,566
17,919
380
8,156
9,340
11,415
42,799
W
Skadi
Elnei
Skadi
18,715
9,034
0
5,103
17,179
5,803
1,709
10,442
6,317
0
54,147
L
Bacchus
Hypnosses
Bacchus
6,142
258
558
2,312
15,227
17,379
0
5,179
9,870
14,348
0
W
Loki
8,110
1,964
0
6,052
12,967
4,698
453
2,269
10,660
0
68,160
W
Kukulkan
10,550
783
0
3,260
9,948
4,187
847
2,962
6,986
64,444
0
L
Poseidon
smoyk2
Poseidon
9,482
646
0
1,420
10,587
4,035
414
4,066
6,275
69,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,974
Gold Earned
45,917
529
Minions Killed
471
0
Camps Cleared
0
1,907,517
Distance Traveled
1,783,385
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,878
520
90
5
0
403,595
3
L
Fenrir
10,021
527
105
6
0
359,432
3
W
Cerberus
8,973
472
126
7
0
380,459
2
L
Chronos
8,372
441
120
6
0
353,879
2
L
Bellona
9,774
514
100
5
0
391,418
2
W
Skadi
10,094
531
75
4
0
350,113
4
L
Bacchus
8,304
437
15
1
0
351,880
3
W
Loki
9,906
521
115
6
0
412,190
0
W
Kukulkan
10,123
533
123
6
0
361,160
9
L
Poseidon
9,446
497
131
7
0
326,776
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role