Player Matchup

Discordia
Discordia
Arkendias
Discordia
Level 104
God Stats
3W - 4L
1,493 SR
Queue Stats
20W - 33L
1,319 Elo+
Party 2
King Arthur
King Arthur
TubberosX
King Arthur
Level 6
God Stats
12W - 12L
1,251 SR
Queue Stats
27W - 29L
1,313 Elo+
Party 2
Charybdis
Charybdis
bpenter
Charybdis
Level 27
God Stats
6W - 3L
1,526 SR
Queue Stats
34W - 38L
1,370 Elo+
Solo
Team Averages
Level 46
1,424 SR
1,334 Elo+

VS

Team Averages
Level 97
1,528 SR
1,380 Elo+
Janus
Janus
 
Janus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Ewigkeit666
Skadi
Level 27
God Stats
22W - 15L
1,585 SR
Queue Stats
97W - 130L
1,315 Elo+
Party 1
Bakasura
Bakasura
Waybiddi
Bakasura
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 177L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arkendias
Discordia
13
5 / 5 / 2
9,591
685
10,703
9,109
2,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TubberosX
King Arthur
12
1 / 7 / 6
8,681
620
9,057
17,981
12,455
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
bpenter
Charybdis
11
2 / 9 / 6
8,891
635
5,783
11,916
3,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
8 / 3 / 4
10,570
755
12,499
8,571
2,746
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 14
9,661
690
6,597
8,911
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Waybiddi
Bakasura
15
11 / 2 / 7
10,929
781
12,243
14,113
6,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
8
Kills
21
21
Deaths
8
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
3
4
3.33
L
Discordia
Arkendias
Discordia
5
5
2
1.2
W
2
3
14
3
L
King Arthur
TubberosX
King Arthur
1
7
6
0.57
W
Bakasura
Waybiddi
Bakasura
11
2
7
7.25
L
Charybdis
bpenter
Charybdis
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,543
Damage
31,339
39,006
Taken
31,595
18,770
Mitigated
12,089
3,182
Healing
7,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,499
304
523
594
8,571
2,746
763
4,009
4,562
49,499
0
L
Discordia
Arkendias
Discordia
10,703
526
0
814
9,109
2,977
26
4,935
3,882
32,407
0
W
6,597
3,218
0
1,737
8,911
2,672
1,243
3,963
4,948
0
20,334
L
King Arthur
TubberosX
King Arthur
9,057
1,360
258
1,253
17,981
12,455
0
5,745
10,781
5,162
26,406
W
Bakasura
Waybiddi
Bakasura
12,243
8,389
0
4,436
14,113
6,671
414
5,512
8,601
0
21,227
L
Charybdis
bpenter
Charybdis
5,783
3,195
0
857
11,916
3,338
0
2,422
8,967
0
25,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,163
Gold Earned
31,160
138
Minions Killed
148
6
Camps Cleared
6
695,285
Distance Traveled
805,807
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,570
755
92
7
4
268,918
11
L
Discordia
9,591
685
50
4
4
243,933
1
W
Skadi
9,661
690
18
1
0
252,540
1
L
King Arthur
8,681
620
45
3
2
251,934
0
W
Bakasura
10,929
781
38
3
2
284,349
4
L
Charybdis
8,891
635
43
3
0
199,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role